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eV_Vgen

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About eV_Vgen

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  1. Well, there's this problem that bothers me for a long time that kind of makes my traffic go the unintended way. When I designate a spot for renewable specialized industry to be built I have virtually no control on what type of building will arise there, because it seems that the game tries to place extraction and refinery structures in about 40/60 proportions. And then those buildings that don't have access to natural resources begin to import it from abroad, while there should be sufficient amount of it in the area. I spaced my buildings out enough for them not to interfere with each other, but still, when I designate a new area for industry, the chance of getting a new refinery type of building is very high, even though there's shortage of natural resources already present. I tried to bulldoze these buildings and waited for an extraction type one to be built. And 7 times out of 10 the game placed a refinery on that spot, before finally building me an extraction structure. So I figured out there's something that I should be missing out here and there must be a way to influence this process, because I've read on some threads that people have been able to split extraction and refinery buildings in two separate areas completely. I've tried to use the search (I prefer to lurk actually, 'cause it is kind of hard for me to put the words right), but haven't come up with anything regarding that matter. So, I'll be glad if someone more enlightened will explain to me how that feature works.
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