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Everything posted by popewiz
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This is an issue that I often come across once my city grows to about 25,000 people. I searched for quite a while until realizing that this issue deals with the building stage level requirements. What this means is that at some point, if there is not enough medium and high density zoning to satisfy the required percentage for each building stage. No additional building will occur. For example, let's assume that at 10,000 residents, 20% of residents are housed in stage 1 buildings, 40% are stage 2 buildings, and 40% are stage 3 buildings. If there is not enough medium density zones for there to be 40% of the population in stage 3 buildings, no additional stage 1 or 2 buildings will be built either. I hope that makes sense.
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Some of you may recall my Miami-Dade CJ that I started last summer. Unfortunately, when I moved at the end of the summer back to school, my computer crapped out, so I lost pretty much everything. It wasn't all bad though as there were things about that CJ that I didn't like and wanted to change. So, this is my second (and hopefully my last) attempt at Miami-Dade County. This city journal will be 12 x 16 large cities (3072 square kilometers, 1185 square miles) encompassing Florida City and Homestead at the south all the way up to the Dade/Broward boundary in the north. I hope you all are patient because I'm starting in the south this time. I figure I'll build up demand through the farming areas as I move north. I've finished the transportation network in the first 2 city squares, so expect an update soon! Here's a quick preview of the area I'll be recreating:
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shivsood: That's the plan. I'd like it to be as close to reality as possible. Goin2Chicago: Thanks, I'll try and get that fit in, there's quite a few malls in the are I'm doing right now, so you should see it soon. A quick question, do any of you know how to get agriculture demand back up? I have a lot already, but I need to add significantly more for it to look right.
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Ok, here's a quick update of my progress so far. This is the extreme southwest corner of the region showing Florida City, and the beginning of the Florida Turnpike. There is a lot of agriculture in this area which you will see in some future pictures. Also, I need to find a good mall on STEX, but I haven't been able to, so if anyone knows of a good one please let me know.
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Thanks for all the well wishes, I hope to have something for you real soon! pickled_pig: I haven't really considered how to create a swamp, something I need to do. packersfan: I plan on hand-terraforming the whole thing. It's very difficult to creat a map from USGS that has the exact scale I want. Also, because the highest point in Miami-Dade is 15ft above sea level, I'll only need to terraform the coasts.
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Does Anyone have the pictures for thy451's tutorials?
popewiz replied to apritske's topic in SimCity 4 General Discussion
it's pretty rude to bump your own thread five times. -
One thing to note is that while suburbs generally look very random, the general structure is still a grid. Take a look at a few of the real life pictures cybersite posted and you can see the "supergrid" with meandering streets inside. So, downtown you might have a supergrid block that is grided inside, however in the suburbs, that same supergrid is filled with dead-end neighborhoods.
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That's 256x256, 128x128, 64x64. So, 65536, 16384, 4096
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http://www.prism.gatech.edu/~gtg032g/miamidadelogo.jpg align=baseline> penWindow('/idealbb/subscriptions/subscribe.asp?topicID=65219','Subscribe');> Inspiration for this comes from theJerseyDevil's realistic recreation of Edmonton. I will attempt to recreate Miami-Dade county using a high degree of accuracy. The region, when it's finished, will take up 160 large city squares (16 x 10) representing over 720 square miles of the populated Miami-Dade county area. The region will include, Miami Beach, Miami, Aventura, Homestead, Coral Gables, Key Biscayne and so on. Here is an image of my current progress showing the Coral Gables and Coconut Grove areas as well as the area just to the south of the airport. http://www.prism.gatech.edu/~gtg032g/miamiregion.jpg align=baseline> The region uses the assumption that each square in the grid is 16m x 16m, it will also make extensive use of the NAM for many of the intersections and hopefully be using the diagonal streets mod a fair bit.
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Ok everyone an update should be coming very soon. The reason it's taking so long is that I'm currently working on the Dowtown/Brickell area which probably has some of the most compicated highway interchanges I've ever seen. I'm also dealing with puttin in all of the oneway roads in downtown and little havana. MidtownFreak20: I've looked on stex and haven't really found any Miami buildings, so for now I'm going to use the in game ones or any of the ones on stex that are similar. Of course if anyone would like to BAT some buildings for me...
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generally I'll just edit my post and say something like deleted for repost I'm sure no one will mind that much
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you know you could have just edited your first post right? And try looking on page 4 of this topic, look at the bottoms of the posts and you'll see a few .zip files
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ok, but the diagonal avenue exits the intersection a tile to the right of the orthoganal avenue, would that cause a problem?
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to keep it on 2 tiles I'd go with no 1
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MidtownFreak20: I'm trying to make the downtown exits and streets as realistic as possible, of course I'm unable to make exits off of the highway from the inside lanes, so that takes away from the realism a little. In response to both you and otla1 my original goal was to make the city as is, and that's still what I'll be doing first. After I finish traffic will of course be bad. To relieve this, I will start building new infrastructure based on miami-dade's master plan for the next 15 years. It is my intention to see how successful their plans would be in the simcity environment.
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I really like the way you changed the island from past to present. Also you might want to look for a program called region census, it lets you take seamless pictures of the enitre region instead of pasting multiple screenshots together.
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Updates are coming, I was without power for a few days after Hurricane Dennis blew by here. Additionally, I just bought NCAA Football 2006 a few days ago and played that for a while. The game was kind of dissapointing so I'll be back to working on Miami tonight probably. I've done a good bit of downtown, but I'm working on getting all of the one ways correct, once that's done I'll post an update (maybe tonight or tomorrow night). Once I get the roads layed downtown we might start seeing some updates with actual buildings in them as this seems like as good a place to any to start building. Once again, I really appreciate all of the comments.
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Show us your most unique and creative transportation network!
popewiz replied to Dr. Neitchskrimfrauwnmoya's topic in SC4 Showcase
man I love transport tycoon, that game is so much fun -
yeah, I tried doing that to simulate some of the bigger one ways in downtown miami and it just doesn't work like it should.
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the problem with just using two one ways would be that no one could switch between the two tiles
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If you mean a 4 lane one way across 2 tiles than I believe the answer is no.
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I like this, but I have one suggestion, get the slope mode as it will make the roads look less bumpy with more natural slopes.
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Yeah, most of the big roads in Miami are 6 lane avenues and not 4.
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beachfrontproperty: Don't worry, South Beach will come. The hurricane is just starting to hit us here now, the satellite is out and the trees are blowing, lots of rain. Hopefully all it ok.
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right there with you, I'm leaving work a little early so I don't have to deal with the traffic later, I'm sure it'll be a nightmare.
