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Braxton

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  1. This game is looking really good. It's too bad EA has killed SimCity the way they have.
  2. There's a lot of great ideas here and people say "What can they do to improve this game?" I think we've given ideas on how to improve it in this thread. One thing that REALLY needs to be addressed is the interface. Like it or not, this is the most important aspect of the game since it is the place where we do select and look at everything of importance. It needs to be streamlined, a lot. The buttons and scrolling in SC4 have to go and something new needs to be implemented so it is easier to move around and is easier for new comers. You can add more to the game and still make the game easy for new players and this is where it all begins. Most gamers probably have a 17"-19" monitor or even larger and it should be design so it stretches to fit the screen and to take advantage of that extra real estate, including the use of widescreen monitors.
  3. Cities Unlimited

    Just because Cities Unlimited looks better graphically doesn't mean it will have better gameplay. From what I gathered, it'll still have the same social elements and plopping of buildings (they didn't say there would be zoning or other things that have been a staple to SimCity for years). I'm not sold on this game nor on SCS.
  4. Spinmaster, great post! You're correct in there are many things they can do to improve the game and make it easier for new players to get in to it. The biggest improvement for a true SC5 would be to get rid of that grid that's been used since the beginning of the franchise. A lot can be done with transit options, new and crazier interchanges can be made, and everything you said and more. With Dual/Quad Core CPUs, more intense things can be done by the computer to improve gameplay. Anyone that says there isn't anything they can do to improve on SC4 is crazy. There's plenty to do and always will be.
  5. Spinmaster, great post! You're correct in there are many things they can do to improve the game and make it easier for new players to get in to it. The biggest improvement for a true SC5 would be to get rid of that grid that's been used since the beginning of the franchise. A lot can be done with transit options, new and crazier interchanges can be made, and everything you said and more. With Dual/Quad Core CPUs, more intense things can be done by the computer to improve gameplay. Anyone that says there isn't anything they can do to improve on SC4 is crazy. There's plenty to do and always will be.
  6. How do you feel about the SCS announcement?

    My first reaction to this when I saw the announcement at Gamespot was "OMG ***** ARE THEY DOING!?" In that article it was stated by Chris Beatrice from Tilted Mill that: Beatrice also revealed that SimCity Societies will differ from previous SimCity titles--though he wouldn't say exactly how. "This SC is not a realistic urban simulation," he bluntly said. An EA rep would only say that the title will move the series "in a new and exciting direction" that would "take the franchise back to its roots, and create an accessible, flexible game that will continue to appeal to avid SimCity fans, as well as attract new players to the franchise."quote> Not a realistic urban simulator? How is that taking the game to its roots? Then I saw the 1UP preview, which mentions that zoning, pipe laying, and the power grid have all been removed and that we now plop our buildings. How is THAT taking the game 'back to its roots'? I lay all my pipes and power lines and I do 90% zoning. Plopping certain things is different than plopping ALL THE TIME. Not to mention they've been on the defensive with damage control because of what they said. Now, we come to the Sims. I have no desire to play The Sims games at all and seeing that they're being incorporated in this game saddens me greatly. Wealth? Obedience? Forging my own society? Sorry, but I think SPORE will cover this stuff. As someone else in this thread has said, it appears the grid is back. The grid is OLD, it's time for an update to get rid of it. Of course, this game is not Sim City so it's probably fine that it's in there. Lastly, the graphics. OK, I see they're trying 3D. However, I have to say that they look like crap. I certainly hope there are more transportation options than just that kind of road. They could be early screenshots too, but with 6 months or so to go before release, I'd think the graphics would be set in stone pretty much. They may get more detailed but I doubt it. What we're seeing is a good indication of what we're getting I think. If they don't want us to think that, then they should have grabbed screenshots of the current build of the game before releasing the screenshots they did and then coming out with some 'newer' ones. Yes, graphics is a big thing for a game. But gameplay is more important. This is not Sim City to me. What has been said and we have seen doesn't sway me. I don't understand how people can say Sim City 4 was too complex. There are many games that are far more complex than SC4 out there and a lot of people play them without problem. Once you learned how to play the game, and LEARNED is the key word, the game is quite fun. Every game we get we have to learn how to play it. WE ARE ALWAYS LEARNING NEW THINGS. I will say that learning to play SC4 was difficult and that is probably why so many people think it's 'too complex'. However, you stick with it and keep learning how to play it to the point where you have a good grasp on it. Unless you're a quiter. Over the last couple of years fans have talked about a new Sim City and what it would be like and what we would like in it. As others have said, we've been completely ignored on this. I understand companies don't have to listen to us but we BUY THEIR PRODUCT and so they should be listening to us. There is no point in not listening to your customers because once you start doing things the way you want, you get an angry response like in this instance and you will lose customers because of it. Good luck to Tilted Mill. I have a feeling they'll grab The Sims fans and probably some Sim City fans but from what we know, this is not a game I want to play. Who knows, maybe I'll come around as more information is released, but I don't know. And that's the thing, they need to start getting more information out there. They need to tell me why I want this game, especially since so many things have been removed from it. Tell me why I should be excited for this game instead of defending yourself.
  7. Originally posted by: Ratieya455 The Twin Cities has another problematic commons, where I-35E and i-694 share a road for a few miles, but it doesn't back up anywhere near as much as the Crosstown Commons. They have just started construction to separate I-35E and I-694 and they should do the same for I-35W and MN 62, if they only had the spare room in that area.quote> Don't you mean "if they had the money"? They have the land that is needed for the project but they don't have the money. Remember, MNDOT wanted the contractors to fork over $90 million of their OWN money upfront to fund the project saying they'd pay them back. No contractor submitted a bid in what is the most embarassing moments for the State of Minnesota. I think they should have pushed back the date for the 35E/694 project and instead use that money for the 35W/62 project, which is by far the worst bottleneck in the Twin Cities Metro. Isn't there a website that has information on all the highways in the country? Like US, Interestate, and State highways?
  8. Even though it took a bit of work to master the skill of micro-managing cities, I think they should take what they have and enchance it. For instance: 1) Instead of running around the map trying to find each school/college/library/etc., have a menu where you can go to adjust the funding for EACH building in your city. Right now they have a similar option, but it's for the system as a whole. I think having the ability to see all the Education buildings you have an be able to adjust the funding in one window is the best thing to do. 2) Streamline and enhance the menu as a whole. I don't know exactly what it should be like, but I think they can do a better job with making the menu not take up so much space. 3) Throw out the grid system and replace it with something that will allow ALL directions to be used. 4) Overhaul the transportation network. There's a lot of interesting things that can be done with this. They're close with Rush Hour, but need to go further. 5) Graphics need to be overhauled and made to be more realistic. They're close with SC4, but I think they can do a better job with integrating roads and other things better. 6) Improve performance. Yes, with such things as I have suggestions it could be difficult, but I believe it is possible to make the game run smoothly. That's just some of the things I'd like to see. Sim City 5 would need a powerful system to run on. I think they should wait a couple years before they make a SC5. Allow PCs to get more powerful first.
  9. Sarah H Bingham General Hospital

    I've grown accustomed to using Hospitals for 'free' in Sim City. Would it be possible to make this Hospital free to operate as well?
  10. Highway Signs

    woo!! Finally these signs have been released. These will be great in my cities.
  11. NAM: Requests

    There's been a lot of requests for 3-lane roads, what about 3-lane ONE WAY roads? Would this type of Highway Split be possible to do?
  12. JTarget

    Finally!!! Target makes its way into SimCity. It certainly seems that Target has different store looks everywhere. Every Target I go to they are different on the outside. Just makes them more unique.
  13. NAM General Discussion Thread

    redlotus - Again thanks for the fix, this is truly an impressive addition to Sim City.
  14. NAM General Discussion Thread

    Sweet. I'll try this out as soon as I get home from work today. Thanks guys, these new additions and the pathfinding fixes are making my city look VERY nice!
  15. NAM General Discussion Thread

    Date: 6/28/2004 12:20:32 PM Author: Sorry about the little pathfile mix-up. I have attached a small file that should correct the problem. Please let me know if it does or doesn't help. Thanks, -red *EDIT* Forgot to mention that you should unzip the file into the same directory as the main mod.quote> I applied the fix into the same place as the main mod but it doesn't work. I let the game run for nearly 2 years and there is no change.
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