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drunkapple > Thanks, I am going to PM you indeed. Bristore > Toulouse doesn't have bridge issues like Bordeaux indeed, it helps that the river is twice less large down there, is not influenced by the tide and that no international cruise ships dock here. A new bridge is under construction in the north of Bordeaux and another one should follow in a few years in the south of the city to reduce this problem. May be I should do Toulouse next by the way, there would be a kind of logic to it.
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Version 1.0
820 Downloads
Bordeaux, world capital of wine. Bordeaux is the 9th largest city in France with 250,000 inhabitants but it has the 6th largest metro area (1,010,000) that reaches the Atlantic ocean at the Bay of Arcachon over 60km away. It is situated in the soutwest of France (500km from Paris) along a curve of the Garonne river in the Aquitaine region and the Gironde department. As a port city Bordeaux developed mainly on the west side of the Garonne upon a marsh plain. In the last decades the city was modernised with the removal of most harbor activities from the docks (though cruise ships still dock right in the city center) and the construction of several tram lines. A large part of the city center known as «le Port de la Lune» (the Port of the Moon due to the crescent shape of the river) has been classified by the UNESCO as a «an outstanding urban and architectural ensemble of the 18th century». A few urban fun facts about Bordeaux : the «rue Sainte Catherine» is the longest pedestrian shopping strip in Europe with 1.2km, the «Place des Quinconces» is the (disputed) largest city square in Europe with 126,000 square meters and it also has the longest ring road in France (45km). The map is 20x20km with 25 large cities roughly corresponding to Bordeaux's urban area (800,000 inhabitants regrouped ine the CUB (Urban Community of Bordeaux) and the central tile also roughly corresponding to the center of Bordeaux itself. It is scaled and accurate though the elevation is not a 100% accurate but a bit simplified. The zip contains the config, the map in 16bits png (best used with SC4Terraformer or similar software) and the images attached (an in-game view, a terrain map with city limits, a satellite image with the config city limits as well). I made this map in a series of french city maps that I'm doing as there was no map of the city here so far (there is a Bordeaux map on the STEX that is not Bordeaux actually) and because it is a beautiful city and an interesting area for a SC4 city as well. I hope you'll like it, don't hesitate if you have any comment. By the way I haven't decided what the next step of my SC4 mapping "Tour de France" will be between Toulouse, Nantes or Montpellier so if you have a favorite just say it. -
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There is a transition between rail and el-rail https://www.simtropolis.com/forum/files/file/4338-ground-rail-2-elevated-rail-transition/ For GLR you have this https://www.simtropolis.com/forum/files/file/14960-glr-to-rail-beta/ or glr to subway then subway to rail but it might be weird to have two transitions.
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skyscraper24 > Thanks. christropolis > Personaly I don't use the in-game feature (CTL+ALT+SHIFT+R) to render the maps so I'm afraid I'm not going to be able help you with that. Actually I use SC4Terraformer https://www.simtropolis.com/forum/files/file/21375-sc4-terraformer/ which I find much more practical and fast to render maps. With this method after you have downloaded and unziped SC4Terraformer (no installation needed if believe) you have to create a folder named "Strasbourg" in Documents > Sim City 4 > Regions. You put the config inside this folder (you can also put the png here or leave it where you unziped it). You open SC4Terraformer and select Strasbourg in the list. The next screen you see the tiles of the config, just click ok. Close the overview window. Click on "global tools" in the left menu, then click "import image", browse your computer content to select the png file of the map in the folder where you have it and click ok. Your cpu will then render the map which shouldn't take long since the map isn't very large. Once it's finished go to File > Save (ctrl+s). Then you can quit and head to the game where the region should have been created. This might seem a bit complicated but it's actually very simple and fast once you get acustomed.
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Using REgion Play to Make A Consolidated NationState?
Tsokoa replied to lloydyboy232's topic in SimCity 4 General Discussion
Are you talking about making a virtual state by playing several different regions or on a single huge region map ? If so does the game create exchanges between cities that would be several tiles away from each other or are roads and rails only used localy in the urban areas ? -
Frex_Ceafus > Thanks. TowerDude > Thanks. Though being french I've never been there myself actually, that's quite a shame. I think I'm going to make several other french cities, maybe Bordeaux next. evanm1487 > I have no idea who this Stephen Strasburg guy is but I believe there is at least one Strasburg city ine the US. Thanks anyway.
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Version 1.0
955 Downloads
Famous for its sausages, european insitutions and UNESCO-classified medieval city centre here is Strasbourg. Capital of the Alsace region, Strasbourg is the 7th most populated city in France (272,975) and the 9th largest urban area (638,670). It's situated on the Rhine river that sets the border with Germany though the city centre is located around the Ill river, the Rhine shores being used by the Port of Strasbourg (2nd most important on the river after Duisburg in Germany). The map is 12x12km with 9 large cities and covers most of the metropolitan area (including most of Kehl on the german side of the Rhine). It's scaled and accurate (though I had to remove some small islands that didn't render well). Should you wish to add some realism to your city you might consider using JEC's Place de l'Homme de Fer which is Strasbourg's main tram station. https://www.simtropolis.com/forum/files/file/12687-place-de-lhomme-de-fer/ The attached zip contains the config, the map in png format and the screenshot. I made this map because I liked the way there are rivers almost everywhere with the island at the center and thought it could be an interesting sandbox for making a medium-sized metropolis, I hope you'll like it too. -
Solutions for lifting the demand cap?
Tsokoa replied to jsimcity4's topic in SimCity 4 General Discussion
Demand is falling in several cities of the same region ? If so ist going down the same way in every city ? There is no problem such as polution, crime, low education level or so ? -
What frustrates you about sim city 4
Tsokoa replied to Pasta-power's topic in SimCity 4 General Discussion
It would indeed be a rewrite of the game but I'm sure they could (should a new sim city be made some day) come up with ways to deal with it. For instance Cities XL has an interesting resource system and while the game is slower on my pc than SC4 I think it's more due to its release date and graphics than dealing with these resources. To me the most frustrating (passed mico-management time waster like fires or gauging schools/hospitals every 5 minutes) is that the game is based on regions but does not handle them well (square city limits, no regional airports, no cross city pollution...). Introducing resources in the context of a virtual country/outside world could be a way to make the game more realistic (for example to make a seaside touristic city so you would have to build beaches, hotels, lesiures... in order to attract tourists and then you would have to build highways, hi-speed train, airport for Sims outside your city to come spend their holidays here) because until now our cities are basically isolated and self-sufficient which removes a big factor of a city's developement. -
Judging the picture you seem to already have quite a few skyscrapers though many seem to be residential. May be you could try moving your last Industrial zones to another city and may be even adjust taxes so that you would have this city commercial only and the other neighboring cities very industrialized but stil with medium commercial zones may be come even close to dirty/manufacture industry so that they would attract low wealth commercial zones here and would re-balance wealthy commercial zones in your downtown. You could also enable ordinances in your downtown in order to reduce pollution for instance, building police stations to reduce crime, plazas... in order to make your downtown more attractive. There is also a thing with trafic, comercial zones like to be where the trafic is, may be some of your commercial zones are too widespread without residential areas in between so that they don't get enough trafic all the more that you have grid roads that must even the circulation.
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2. For the fires (which are really annoying indeed) you can use firefighters stations with a very wide radius (serch in the stex) in order to have a better protection in industrial zones for example.
