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0 Clean SlateAbout SoujiroElric
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Stuck doing natural growth!
SoujiroElric replied to SoujiroElric's topic in SimCity 4 General Discussion
I've read all of your suggestions. And you all have made a good point: the reason is usually linked to whatever the town does primarily. Tourism, extraction of materials, or whatever moves the economy. The reason a town might change is because they want to focus better at that specific thing. I can mix the RCI in this and suddenly there's a whole decision-making engine. Thank you very much, your answers have been extremely helpful!! -
Stuck doing natural growth!
SoujiroElric replied to SoujiroElric's topic in SimCity 4 General Discussion
Now here goes a question: when does the council determines something should be done? I mean, what would be the reason of the council suggesting an industrial park? -
Greetings. I've been trying to follow CSG's natural growth, plus a short article that was reposted here. So I started with three farm communities, one of them way bigger than the other two. All's perfect, except I don't know what I'm supposed to do next, given there's nearly no reason to let cities grow, they're already cost-efficient and people are happy despite the lack of education, health and safety. So, how do I "roleplay" the city council and the people? When do I take the choice of going to the next step? I don't know what to do!
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I have tried to make my city in the map I requested. This might help me and things are turning alright for now. I just wonder how to make my cities grow without the industrial zones...
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Wow thank you very much!!! =D This actually cheered me up!
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Thank you a lot!! I'll be following those. Meanwhile I started a new city... It has an enormous commercial district, at its side a high and mid residential zone and in another tile a port and a industrial zone. Maybe it won't look as beautiful as many other cities, but at least I'm trying to zone correctly.
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Did you go through the tutorials?
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Try eliminating the highway, or connecting the road to the highway.
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Question then. How do I raise desirability without building industrial zones in the downtown?
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Thank you. I can see the same scheme I described is being followed here. I'll try everything again, from zero, to plan the region as one city. But one question, whenever I build a downtown, must I begin with farms or what?
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I decided to google a little bit, and found something interesting. http://www.plataformaurbana.cl/copp/albums/userpics/10020/mdu-1_2005-alto_hospicio.pdf Page 8, that's my city. It shows industrial zones at the north and the south of Iquique, aswell as industrial zones near Alto Hospicio's downtown (since now it's another city). Back then there were lots of low wealth residential zones in Alto Hospicio, while in Iquique it's just in the easternmost parts. Near the beaches, most of the high wealth people live. I've seen some few other cities and I think I can conclude this: -Downtown can be griddy, that's how it is every time. Griddy doesn't mean squared though, the downtowns aren't squared overall yet it's divided in a grid. -Farm zones should go at the edges of the city, in or after the suburbia. These zones must be extense, too, and don't go in short roads between cities. -If possible, leave all industrial zones apart from the city. They should also be near the port. -Cities near a river should have lots and lots of farms. Sometimes the farms surround the city. -Suburbia must have other shapes. It must blend with the nature, too. If a hill has a certain shape, the suburbia must try to follow the scheme. -Main streets in a suburbia can have some kind of decoration. Actually, suburbia should be decorated. -Streets between nearby cities must be decorated and have few houses around. -Commercial zones usually go within residential zones -Avenues that go through the entire city must have two ways. Streets within the downtown must go in one way. The rest are just streets. Highways and the like go between highly populated cities. -In metropoli, the same concepts above apply, however taken to a bigger scale, thinking that the entire terrain as just one city, when it's actually lots of cities mixed into one. Cities further away from the downtown city act in their entirety as a suburbia, yet they have their own griddy downtown. So, it's downtown city -> suburbia city with its own downtown. In this case, some other cities also act as industrial cities, aswell as farming cities. Am I missing something here? EDIT: Yes I did. -Commercial zones usually go in avenues. However, beach zones have high density residential at the side of the beaches. Otherwise, the central part of the downtown should be full of houses and near or around it there should be high density residential zones.
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Looks perfect!! Thank you a lot!!
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Thank you Tonnakin, I'll make sure to use these! Anon, I have just lived in cities and barely seen some suburbia or farms. See the photos I posted in the first page? That's what I'm used the most to. I have traveled, so I might try to remember what I've seen but I haven't got a grasp of living in places other than cities. May I know what you mean with "do what I know best"? Do you mean, in terms of a city?
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Official Mapping Community Requests - Take Two
SoujiroElric replied to tungston's topic in Mapping Community Room
Just Iquique. I figured out the other one isn't fitting. And thank you a lot!!! -
Made an enormous farm zone between Bimar and Punta Oeste, linking them together. What else should I consider?
