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0 Clean SlateAbout Xidillon
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I honestly have no idea how you can run this game with all that development. Nice work.
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Cities XL has no multicore support?
Xidillon replied to tjh876's topic in Cities XXL Technical Issues
Monte Cristo stated that the game was designed to use one core and part of a second. Setting afinity only lasts for a few seconds and then falls back to one core. Sorry, but there is no way around this. This and many other things make us fans unhappy about the city building future. -
I would still try it without SLI. Other than that. If they worked with previous version of cxl, forget I said anything
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Another strong runner that cant play the game...I feel your pain. Although SLI works for me, Have you maybe tried disabling it yet to see if that may be a cause for your problem? 3D clocks for our cards dont kick in until the game screen displays an image. When my cards are overclocked and become unstable they display for a moment and then kick me out of the game. The game is minimized so it doesnt actually stop running. Is this something youre experiencing? or does it do something else? also, Ive had one of the newer video cards and from what I gather from others' experiences is that this game has issues with GDDR5 memory equipped cards. This is only apparent when you have many many buildings placed. Im hoping for a fix from FHI. Also, what wattage is that PSU youre using. It doesnt sound "reliable" -If its less than 750 watts, you need another psu. That series is ~75%efficiency @750w rating =580 watts usable. Half of that is gone with both of those cards just sitting there looking cool, or hot being Fermi
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I am getting cities xl, but I have a question first :)
Xidillon replied to Red Lightning's topic in Cities XXL
Getting the version thats out now may keep you busy for awhile but when you really get into gear with it youll hit that wall where the game just doesnt want to function as it should. Youll get frustrated with graphic issues, crashing, and people crying for leisure. I would wait if you can find something else to entertain yourself until then. -
4.65 million. These pics are of the city when it could no longer be saved without crashing. This was as far as I could go.
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Thanks for the info Philippe, take some time off too. I really hope the quirks and memory issues are non existant in 2011. Its been a frustrating year with this game so far and I just cant wait to play it without worry. We all appreciate your work on getting the original game put together. I hope very soon in the future after the fixes it becomes the more popular city builder on ST. Good Luck!
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All of this feels like a memory issue. I HATE that tree! how much memory do you have on your video card?
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as long as theres support for Gddr5 memory and no memory leak, Ill be happier. Oh yeah, and more affordable trading. Dont forget better transportation either. Maybe multicore su....just dont let us down, thats all FHI. Fix it. and thanks.
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Looking for those of you running a GTX490/485/480/470/465
Xidillon replied to Xidillon's topic in Cities XXL Technical Issues
and a 4850 x2 is just about equal to the 285. Sucks to know Im maxed out unless I get a third card. So has anyone with even a 4000 series AMD card experienced the same polygon problems and the tree? -
Looking for those of you running a GTX490/485/480/470/465
Xidillon replied to Xidillon's topic in Cities XXL Technical Issues
and a 4850 x2 is just under the 285. Sucks to know Im maxed out unless I get a third card. So has anyone with even a 4000 series AMD card experienced the same polygon problems and the tree? -
Just please tell us that EA DIDNT buy it. Just tell us that Gregory, if anything tell us that. Or would it be better? anyway....I still hate to hear that the doors had closed today. New beginnings arent that bad either so good luck.
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Looking for those of you running a GTX490/485/480/470/465
Xidillon replied to Xidillon's topic in Cities XXL Technical Issues
and theres the answer. Let me know where you heard this from. I guess Im stuck with what I have for the moment, oh well. Its not like throwing much more at it will make it any better. lol, dont tell MC about that. -
Looking for those of you running a GTX490/485/480/470/465
Xidillon replied to Xidillon's topic in Cities XXL Technical Issues
this happens. My biggest city wouldnt play for more than 7 minutes before a crash. even to save after 3 seconds of playing it would crash while saving. that was with 12 gigs of memory available but would crash when ~4 gigs were currently being used by the entire system. -
Looking for those of you running a GTX490/485/480/470/465
Xidillon replied to Xidillon's topic in Cities XXL Technical Issues
oooohhh, the first post shows how well I know that. took me until 4.6 million before my 5850 produced the polygon playground. I used the GTX 260-216 black edition, the 5850, and a single and double GTX285. I want buttery gameplay in big cities. Im afraid wih what ive experienced Ill go broke in order to do it. Youll get lag no matter what. Depends on how fast you want your cpu to run..
