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0 Clean SlateAbout thiosk
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I would say try sticking a city with residential \ industrial \ residential \ industrial, ramp Hi-T and manuf. taxes up to 20, and fail to give them anything beyond an elementary school education. Build that up nice and dense and you have yourself some perfect R$ zoneing to soak up some of that demand.
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I've noticed similar behavior with airports. Since i see the garbage mod down there in the bottom, I know there is a mod available that has the effect of altering crime to "managable" levels. I placed 4 police stations around my airport and it didn't put even a dent in things, but I havn't had dilapidation occur so I never installed the mod.
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Heres another question: How do airports affect nearby tiles on the region? As I understand it the airport will increase demand in that tile, so all the other regions will benefit from the increased demand next door, but they don't gain direct benefit themselves from the airport, correct?
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It may not be totally relavent, but perhaps if you went a couple region spaces over and started a fresh, isolated city with fresh demand, then connected it up to your main network everything would just start to flow again? Just taking a shot in the dark here, i really just started simming for the first time since sc2k last weekO.o
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I have never seen anything too advanced looking grow on the farmland... it just looks like rather barren fields and whatnot. So either I have the same problem... or farms are just plain boring. I keep farming communities out on the outskirts of the region, connected to the other cities by rail and etc
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Originally posted by: SmartRoss1 If switching the game to software rendering worked, then the problem's with your graphics card. It may not be powerful enough, it may not have enough memory, it may not have the latest drivers... But it's certainly the graphics card if that solution works.quote> I think its just plain too new, at least in my case. Software rendering and the single-core affinity check fixed all my crashing problems.
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Monorail and underground problems, help please!!
thiosk replied to shaun7996's topic in SimCity 4 General Discussion
Two things: use the NAM, theres apparently a bug that prevents people from making full utilization of the monorail. Also, what you need are changeovers-- folks don't want to drive to the monorail. THey want to take the bus from their house, hop off the bus and onto the subway, catch the monorail over long distances... https://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=61381 check out this tutorial: this set me up and really changed the way i thought about cities edit: also, at 42000 population, there isn't much need for monorail. Its good to plan its location so you don't have to tear down half the city to install one, but the real power of the monorail is the ability to move sims from one map to the next with high speed. As such, i have planned just a few stops for my monorails in each city, linked directly to the bus, subway, and rail systems I am currently using. -
I can't stress enough the neighbor city comment: I have a residential burb, a commercial district, and a hardcore industrial map connected by elevated highway and monorail. There are a couple hightech jobs available in the residential area, but those will be torn down to make way for new residential buildings. The folks in my cities are thrilled to live there, because there is practically no pollution sources-- i import power from the industrial and commercial districts anyway. In any case, maybe you need more nearby cities. Also, I was getting stagnated too-- so I used the industry doubler (not quadrupler!). I was perplexed that a sprawling industrial center covering an entire medium size map was only giving me 40,000 jobs, and residential development was stagnated as a result. Now im cookin with gas.
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I'm replying to this thread as I have made some fresh observations (and, incidentally, this was the top of the google list when I searched for "crash to desktop simcity 4 simtropolis") My system is highly advanced compared to system specs, im running a core i7 on vista 64 bit. Setting the processor affinity works well in many cases for dual and multicore computers. However, as an above poster stated, this will often only reduce-- not eliminate-- crashing. As my game progressed, things got downright sluggish. So after three bouts of crashing while trying to put a damnable monorail over a bunch of highways and avenues, I said some nasty language and opened the graphics options. I set the graphics acceleration from hardware to software-- this fixed my problem entirely, in conjunction with the dual core affinity check. I highly reccomend software acceleration if you are using a newer video card. My game performance went through the roof and I have experienced no further crashes.
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Hm, thats somewhat strange. So if the city two cities over needs agricultural employees, they can make the trip as long as the commute time via highway\train\monorail\bus\car isn't too far... but the actual demand in their home city for agricultural work is not satiated by the agricultural jobs in non-adjacent cities interesting
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After my last city went bust, I decided to start playing the region map instead of tyring to build each section as a self sufficient thing. So I have a couple ag communities in small squares, which connect to a larger residential and small commercial community, which in turn is connected to a large scale industrial map. In this way ive been getting the population up without even having to build powerplants or industry in the city of suburbia. The mass transit system is even working well; most everyone uses the bus and trains to get around. My question though is how far are folks willing to travel to work? Do the connections only work in adjacent areas, or is a globally designed transit system effective in spreading worker supply and demand over many areas?
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Ok heres what I understand (and im quite new) Railroads are fantastic for industrial sections. Either the left-side or right side of the map is my city industrial center, so one of the first things I do when I start a city is run a rail line north\south, about 25% of the way from an edge (midsize map). I then run a spur to the far side to make a map connection, usually close to the edge of the map. Now I zone my industrial territory, taking care for each zoned area to have a blank spot next to it. I then run spurs off the main line through the industrial territory, making lots of connections. If an industry is adjacent to a rail, it apparently doesn't need to do anything but throw the goods on the passing trains, so running lots of spurs up the entire side of the map gives lots of connections, which the industry likes, and cuts down on traffic. I make sure I get a couple freight stations attached to the rail\road system to handle overflow and whatnot. I do not have any information about how to use rail for passengers, sadly.
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Hi everyone! This is my first post here at simtropolis, I picked up some delicious simcity4 deluxe just the other day and delved into it. I had a lovely little metropolis up and running earlier today-- brushing up against 100,000 citizens, high wealth citizens moving in, lower classes moving out, quite healthy income-- a few traffic jams, but a dream of a subway system with some good utilization, about 100,000 in the bank.... I decided to replace my water pumps with a large pump. Out with the old, in with the new, got back to zoning and working on the transportation system-- with the speed set to cheetah. So i'm down fine-tuning some overpasses hooked to highways, zoomed in for the micromanagement. Suddenly I couldn't connect the road I was trying to connect. Thats odd. Clicked the budget window, to discover my income had fallen by 28,000 simbux while expenses remained quite the same... Oops. The new pump didn't have electricity. Well, we'll just put a zone there to hook it... oops, no money for a zone. Damn cheetah runs fast. Quick, take out a 50,000 loan to get back in the black-- there we go, power once again... oops, wow I went to 5,000 population fast... Game Over. So I was wondering what your favorite stories of amazingly fast and complete societal collapse were
