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0 Clean SlateAbout SCA Jolly
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SCA Jolly commented on emgmod's City Journal Entry in U-Build-It (110% Interactive)
This certainly has matured into a very splendid CJ :) Give you great joy! I believe a good place for a second town would be the rounded cape near the south-west corner in the overview. I find the farms on that half-peninsula to look particularly pleasing from above, so perhaps an inland rural society? If coal was to shift from here (I've lost /TRACK/ of where the trains are going - hor hor hor!) to cargoships, that could be perceived as enough reason for starting a small society. Also, might I trouble you briefly? If you were to take a picture of the bridge up close (max zoom minus two and four), I believe it should be no great problem to me to devise an easy overlay, one that you can copy over future shots, to show an unblemished (but in fact shopped) bridge. -
*****Small spoiler for The Mauritius Command, by Patrick O'Brian, below****** OH MY GOD BENLEMAIRE. (first of all, fantastic effort on the terraforming, secondly) I am just now reading The Mauritius Command by Patrick O'Brian. It's a part of the Jack Aubrey/Stephen Maturin series. No big spoiler at all, but this island figures in it. It has just become 51830% more immersive to me, as has this thread. I would practically -beg- you to read the book (it's the fourth in the series, but can stand alone, by all means) if you haven't. It might inspire you. =)
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Originally posted by: kccl35 Have you seen a hilly F1 track before?quote> In short, yes. When one in this case says "hilly", one meant for emg's racetrack to offer differing degrees of elevation. =) formula1.files.wordpress.com/2007/06/race5_wallpapers_m2.jpg t his is a particularly good picture, showing even in cities that racetracks (although Côte d'azur is somewhat special in all regards) can go both up and down. The notion that racetracks are meant to be flat comes from the many city street circuits that exist, so made for the ease of production in simply modifying an existing network; there are also more of these (in a grand prix context) in the US than in Europe. It is worth pointing out that emg has created a proper circuit in this case, and not just an adaptive piece of infrastructure. The American continent, where NASCAR is dominant as far as racing tournaments go, benefit from the landscape in that there in some places is an abundance of plains. Many a famed American racetrack offer considerable elevation; however, they have not hosted formula one tournaments, as it would demand a clear compromise. Nürburgring could not have been built today and seen use as an F1 circuit, I'm sure; it rests on a thick pillar of fame in that circumstance! I am not complaining, mind you =) While the technicians may lament the toils on suspension, it is for me a spectacular event, completely detached from the bore of completely flat racetracks. On the thought of "completely flat", keep in mind no racetrack (out of the ordinary) is ever completely flat. All see differing elevation, completely different to the "level all" tool we have in Sim City 4. Even airports and runways are not built on 100% flat land, but can differ by many feet from end to end. My conclusion: If it looks good (and 'good' in this case walks hand in hand with realistic), do it.
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It is possible the racetrack could benefit from some elevations and hills, akin to Suzuka and other good racetracks. Advertisement signs and one to three good places for the audience will bring a very high level of realism to this place. Can't imagine some signs can be all that difficult to craft, but it'd definitely take a bit to make them follow the winding roads... Possibly also consider some garages along the pitstop stretch. I don't think those've been made for SC4 yet, so it'd be a brand new thing (to me) if some could be made, for instance with formula 1 or touring cars appearing every here and there. I see there are some farms lurking in those pictures! Care to show more? In my opinion, a rectangular area of golf tracks will not be as appealing, aesthetically, as a more winding and landscape-adaptive one. I trust you will bind them together by the proper paths and everything. My own golf courses haven't been fantastic or anything, but one definitely tries to defy any adherence to a grid-like structure of the sort seen in cities. Might I also suggest a carefully planted landmark or three along the route =) Sim Golf comes to mind, with all those funny barns, statues and stuff. Are you going to use a new ferry-structure, or just the pre-existing docks? Lastly, perhaps you should also consider the name-a-road program to include bends on the Palmona racetrack? (Reminds me of Pamplona, by the way)
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Ah, marvellous resort! I like it; it looks very realistic, not too flashy. =) In one town I've lived, a golf course was laid parallel to an airfield strip. That's just one idea. Personally I think the area directly "north" (up, in last picture) of the resort has some potential. Scottish highland courses come to mind, where there's a wee bit of rolling hills and ridges and such. Very, very difficult to implement in SC4 without own lots! The game is just too 'American' styled: Flat, flat and more flat. Perhaps a golf tournament of some medium size? I must say the area just below the resort (again, last pic) looks very... inviting of golf! Airfield corners could do with extra grass tiles, and then trees on these to hide the borders. =)
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Oy! I like the SW region area with the ocean and all. A mighty scenic place. Also a terrific area, should one need to ship coal! No doubt a transit terminal would add capital to the town's coffers. The resort -area- honestly looks great; the grey-hued ocean/lake bordered by pine forests and with small, wooden cottages makes it resemble northern Finland. I must say the resort does not look good in that setting. Not saying one should opt for an entirely rural area, but it could be wise to downsize the idea a bit. Right now it looks rather out of style. You have the grey of the ocean and shore, grey street and some smaller housing nearby. I think that makes for a more anonymous resort, personally. ... has that bridge always been there?
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Hahah! Bloody --. this is interesting! Very good effort, mate! Am hoping for a very amusing finale Chess, sounds magnificent.
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Originally posted by: Animaniacs Encore! Encore! this city looks great! i think only my city journal may look better (when it's completed)! 11/10 maybe you could build marinas on the waterfront, or piers and docks! those may get more jobs, and attract more citizens!quote> I was hesitant to advocate docks and piers, since it seems there is quite a bit of elevation to the developed coastline.
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Splendid update! It does raise a number of important questions, such as.... "Should I add a shiny bar in the pictures?" What? It should be noted that some CJs take photoshopping way too far; what we want, after all, is to see as much aesthetically pleasing, realistic architecture in an as realistic environment as possible. The less, the worse. If you are thinking about substituting the half-opaque, grey bar of the first picture, then I wouldn't protest it too much, but it is fine as it is right now. White against dark is neat, but so is golden against dark. The mining company is facing a worker's union problem. In these initial stages of the development, the town would be better off with a higher return from the mine, not hampered by any outrageous pension deals or healthcare arrangements. The corporation feels that a Bub's Burger near the current Wendy's Pancakes would do much to detract from the workers' dismay. Three/more stories on the waterfront? Could not beat it with a jackhammer! The lack of developed waterfront can't be helped. The corporation might just move into a midrise building of its own, once its inflated portfolio of foreign mineral investments pay off and are sold to unfortunate speculants. Have you considered removing the pole of light on the walkable tiles? I always hesitate to use those myself, ending up with sandstone most of the time. Haven't gotten around to copying a lot without the prop on it. "Should I compete in the Simlympics?" Lympics schnympics. Fully support the notion, mind you, but a Tour d'Illu'a would do much to show of the many hundreds of kilometers of road, and the settlements that flank them. Just an idea Very nice office park. I can't get the boldness effect off >
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Update already!
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Ahoy there! Lovely bit of industrialization going on! Chip-chop and soon the bits of rocks are flying everywhere, eh? I say, tremendous good show. Perhaps, if I can advocate some development? i944.photobucket.com/albums/ad288/scajolly/ffffff.jpg 1, red - fertile valley, good for farms? 2, orange - nice area for developing methods of shipping the coal out? 3, blue - very scenic area! 4, green - fertile riverside for farm development? ?, purple - can't see what this particular trail (below the dots) is... Can I inquire on what ground plugin you are using? That and the trees. My SC4 is in the mail, and I want to pick the best, most basic plugins from the start. Your ground looks a healthy green from above, and I wouldn't mind knowing what the water is either. =) Other than that... can I be mining foreman? Or, maybe own the company? And have a big office in town (REAL town, not Inverness town)... "Jacob", I reckon is the englifisifhasction of my name. Somethingsomething R. Jacob. (Forgive me for not being too modest at the wee start!)
