Okay, I'm pretty sure my simulator isn't actually broken, but I'm racking my head trying to figure out how the game works, I picked up a copy after several years of not playing and am trying to get reacquainted with the game mechanics but I'm finding myself bewildered on the process the simulator uses to construct residences and also some RCI demand mechanics.
I don't have a problem with low-wealth Sims, if that's what the demand calls for, then so be it. What I do have a problem with is the simulator building extravagant mansions when there is NO high-wealth demand whatsoever. Within seconds of the high-wealth buildings being completed, a jobless icon appears over the house, almost always due to "long commute time".
A few high-wealth sims in the city have a long commute time, but still have a job.
This is what pisses me off. There is no demand for high-wealth, but the simulator builds high-wealth mansions even if there is no high-wealth jobs available, JUST for the sole purpose of putting more low wealth Sims in there. Again, I do not mind putting low-wealth Sims in my city, what annoys me is that these huge mansions are built and are automatically downgraded and look like a fat stain on my city blocks.
Is this normal? Is the simulator meant to do this?
Then a problem coupled with the aforementioned one is this seemingly un-satisifiable low-wealth demand. I will zone new areas and have mansions constructed and are downgraded to low-wealth instantly. All the residences are supplied with power, water, excellent education, supple police and fire coverage, close commute times to Commercial Office, High-Tech and non-RCI buildings and even a few landmarks to boost mayor rating.
Any thoughts, comments or ideas are greatly appreciated.