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Couvs

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    A long, long time ago...

Everything posted by Couvs

  1. Farm Towns

    Yeah I know I"m crazy for wanting to build a relatively "small" and little-developed town, but I figure there are some building rewards I'd like to see that specifically require a relatively large farm population. I've tried a couple times to get one going on the smallest region tile size, figuring that should be big enough to get the farm population for the farmers' market & county fair. every time I pretty much cover the entire tile with farm zoning and drop some residentials on it as I need. I drive up the taxes on the dirty & manufacturing and even on the commercial to keep the demand for farm jobs up, but I cant get to the minimum 600 farm jobs for the farmers' market (fair is 1,200). is this just a bad tile size for this goal or am I not doing something right?
  2. Farm Towns

    I'll give it a shot later this week. right now I'm trying to replicate the Large City Tutorial city to get a feel for building a city up to a 20k population and for planning out the street/road grid. not sure what part of my last post sounded like it was about farm income, I was talking solely about the number of jobs.
  3. What is your favorite map?

    is there a downloadable region shaped as the greater toronto area kicking about?
  4. Farm Towns

    I'm beginning to think i need at least one adjacent town for it to work. even with those configurations I'm capping out at just over 500 jobs. with the original setup, I did start building an adjacent town, and despite the large amount of industry jobs everyone commuted to the farms for a long time. I loaded up the farm, the jobs hadnt budged past that 480 equilibrium it had settled on, and on top of that the amount of traffic coming in was causing a lot of emissions pollution at that cross-over, and driving the desirability down.
  5. Farm Towns

    didnt work, but when you upload an image it gives you a number of ways to link it. the one I typically use is the Direct Link. just copy & paste it to here and the link should show up
  6. I fully expect to find out that i built up when I probably shouldnt have on this screenshot https://i260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/Dirtsville-Mar1231223242971.png small city tile, and I covered 80% of it before I added much in the way of services, but I cant help but wonder if medium residential zoning was a really bad idea for this size of a city. I've got a number of bus stops (probably poorly placed) and a lot of my streets had to be replaced by roads. Particularly where the large cluster of low-income apartments is found there's a fair bit of pollution from cars. there's a parking garage with a bus stop nearby and for a while it was being used by 400 or so commuters and now it's dropped to under 200 (for some reason I can never get that idea to work out very well). early on I had traffic issues becase the vast majority of workers were commuting to the farm town (the same one I have been trying to get to 600 farm jobs in the farms thread). Am I just trying ot build this too high for this city size? or is there some better way I could have planned out my residential? I got up to 12,800 residents after zoning up and it's dropped by over 600 since.
  7. Farm Towns

    that's where I've been posting the previous screenshots in this thread.
  8. Farm Towns

    well even a link to photobucket or something similar should be ok. that site isnt likely to go down any time soon
  9. Farm Towns

    there's an insert image button right beside the smiley button if that helps
  10. I'm not sure whether it's because I started developing more medium density commercial/residential zones and some high tech, but my original farms (which I started the town with) are at less than 50% capacity. I think i'm also losing my traffic efficiency, I've been mixing residential and commercial zones together and things are slowing down some, and thinking I should've planned extra space for avenues. I still have a number of people commuting out of town.
  11. Farm Towns

    I'm trying to do this without any mods as Cougar said was possible. I know I wont get 1200 farming jobs on a small tile, I'm jus ttrying for 600. I'm still curious to see a screenshot of the zoning layout that ended up working.
  12. Farm Towns

    yeah I wondered. if it's not too much trouble I would like to see the zoning layout that ended up working. i think the random element you're talking about is the type of farms that end up developing. a lot of the time I have pumpkin acres and fahran farms developing which are only 2/2 and 4/4 in the building. dunno if that actually has anything to do with it as someone previously posted that it's 1-2 workers per square of the field. I've also noticed that the amount of freight trucks per farming land are based on either the number of squares or the surface area it takes up. 15x15 yields 12 jobs in freight the biggest problem I've seen is that the only farms that end up producing a large number of jobs are the ones right close to the residential zone. anything farther than that will produce minimal jobs for commuters (or none at all) plus the freight. I'm also assuming you did this all with just light residential zoning?
  13. Farm Towns

    last attempt I made on this my farming jobs leveled off at 500 and then after a while dropped to 480... dunno what I'm doing wrong on this.
  14. this has been confusing me for a while. I know that the larger the number the more jobs a building has but there's no way 2/2 on pumpkin acres means there's only 2 jobs. I have one pumpkin acres with 12 freight trucks and 34 cars commuting to work. does the number on this tooltip have any meaning at all beyond a general comparative idea when looking at two different buildings? the residential also kind of confuses me on this.
  15. where I get confused though is why I have several times the number of commuters as the max number of jobs listed
  16. Farm Towns

    well I started over again and got this: https://i260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/HickCounty-Feb2011223103128.png I fell into some trap where I needed to keep that west edge of teh residential touched by a street, but I still ended up with a few too many zones with more than one street touching, so I'm not sure where I messed that up. my population so far is up to 800 residents, but the farm jobs have leveled off at 450... I'm still probably missing something here.
  17. Farm Towns

    I just want to make sure I read that all correct. here's two screenshots of steps 2 to 4 (2 and 3 are in basically the same shot). https://s260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/?action=view&current=HickCounty-Jan2001223097424.png https://s260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/?action=view&current=HickCounty-Jan2001223097799.png I got a bit confused with the tie-in to steps 2 & 3 so i'm not sure if I did this right from the point of setting the streets. Mainly I was a bit confused as to what to do with that one 15x15 section to "not grow yet". probably part of the same thing, I'm thinking.
  18. Farm Towns

    if I can, I'd like to get at least the farmer's market without a UDI, since I have no room for a landing strip. my problem with the ice cream truck missions is that in other towns I've done, where I have 3 elementary schools and a bunch of residential is, while the truck itself is available on U-Drive It's free drive, the missions themselves never appear for some reason.
  19. Farm Towns

    Originally posted by: Cougar2004 Tell me briefly about your neighbors to that farmtown. What are you using for power? water? ordinances? and other civic services? Tell me what you have for neighbor connections. And I want to know exatly what you are doing for transportation type around this small farming community.quote> this small town is on a fresh region, small region tile with empty neighbouring tiles to the east, west and north. (on the south edge of the region).I have one road connected to each town as well as a rail track to each. the track circles the town. so far I'm using wind for power. I've read that small populations like this (only barely over 1,000) has little to no need for water. (even then I've read that no water is necessary for building a large town so long as only low residential is being zoned like the large city tutorial). I have no ordinances in place at the moment, though I didnt see any to benefit agriculture anyway, unless I'm missing something. I'm mostly using streets, with the exception of one road going straight from one neighbour connection to the opposite (east to west) right in the middle of the town. I only just dropped the first elementary school, running at a 200 simolean surplus per month. no matter what I try, my agriculture jobs cap out around 500 and do nothing but take a small dip and cap out again at the same spot. this seems to start happening the instant my residential population surpasses the agricultural population. and no I dont want to cheat, that defeats the challenge. I'm just looking for some tips to improve my strategy.
  20. Farm Towns

    I'm building from nothing. I have the entire map zoned now and I keep capping out on farming jobs just past the 500 mark. as for the missions, I havent been able to get the ice cream trucks missions to come up in ANY of my towns. At this point I dont have room for an airstrip for the plane missions to unlock the market. I've basically started a brand new region with this one and this is a brand new farming "county" on a small tile. on my other region I was able to build up 600 farming jobs on a medium tile with little trouble.
  21. Farm Towns

    Originally posted by: Cougar2004 I always build small tile farm cities (without changing taxes) (without mods) and always obtain farmers markets within 10 years, usually only 3. But for state fair, which requires 1,200, i think ive always needed a medium tile of farms to get it.quote> got any tips for accomplishing that? I"m running on easy right now on a small tile for farming and with about half of the map already zoned I'm still not even half way to the 600 farming jobs
  22. Farm Towns

    weird thing is I have dropped over 2 elementary schools in all 3 towns and none of them are getting the ice cream missions. oh well.
  23. Farm Towns

    oh yeah I did read that those business deals are for fixing money issues. I've added 2 elementary schools (since one doesnt cover the whole area and I'm not funding them completely) and I'm still not getting those ice cream missions
  24. Farm Towns

    what needs to be in place for those quests to come up? parks for teh ice cream truck I assume at least. there are some rewards I was getting in my larger population city without quests, incl the mayor's house, the first statue, and a university (a few other stoo I think but I cant remember)
  25. Farm Towns

    I started another one on a medium tile at medium difficulty. I've got enough farm jobs for the market, I just need to attract 1900 more residents. now I might be misunderstanding something but why would it be harder ot get the population on the easy difficulty? also, I havent seen any missions related to farming...
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