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0 Clean SlateAbout Couvs
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I'll give it a shot later this week. right now I'm trying to replicate the Large City Tutorial city to get a feel for building a city up to a 20k population and for planning out the street/road grid. not sure what part of my last post sounded like it was about farm income, I was talking solely about the number of jobs.
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is there a downloadable region shaped as the greater toronto area kicking about?
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I'm beginning to think i need at least one adjacent town for it to work. even with those configurations I'm capping out at just over 500 jobs. with the original setup, I did start building an adjacent town, and despite the large amount of industry jobs everyone commuted to the farms for a long time. I loaded up the farm, the jobs hadnt budged past that 480 equilibrium it had settled on, and on top of that the amount of traffic coming in was causing a lot of emissions pollution at that cross-over, and driving the desirability down.
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didnt work, but when you upload an image it gives you a number of ways to link it. the one I typically use is the Direct Link. just copy & paste it to here and the link should show up
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I fully expect to find out that i built up when I probably shouldnt have on this screenshot https://i260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/Dirtsville-Mar1231223242971.png small city tile, and I covered 80% of it before I added much in the way of services, but I cant help but wonder if medium residential zoning was a really bad idea for this size of a city. I've got a number of bus stops (probably poorly placed) and a lot of my streets had to be replaced by roads. Particularly where the large cluster of low-income apartments is found there's a fair bit of pollution from cars. there's a parking garage with a bus stop nearby and for a while it was being used by 400 or so commuters and now it's dropped to under 200 (for some reason I can never get that idea to work out very well). early on I had traffic issues becase the vast majority of workers were commuting to the farm town (the same one I have been trying to get to 600 farm jobs in the farms thread). Am I just trying ot build this too high for this city size? or is there some better way I could have planned out my residential? I got up to 12,800 residents after zoning up and it's dropped by over 600 since.
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that's where I've been posting the previous screenshots in this thread.
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well even a link to photobucket or something similar should be ok. that site isnt likely to go down any time soon
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there's an insert image button right beside the smiley button if that helps
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I'm trying to do this without any mods as Cougar said was possible. I know I wont get 1200 farming jobs on a small tile, I'm jus ttrying for 600. I'm still curious to see a screenshot of the zoning layout that ended up working.
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yeah I wondered. if it's not too much trouble I would like to see the zoning layout that ended up working. i think the random element you're talking about is the type of farms that end up developing. a lot of the time I have pumpkin acres and fahran farms developing which are only 2/2 and 4/4 in the building. dunno if that actually has anything to do with it as someone previously posted that it's 1-2 workers per square of the field. I've also noticed that the amount of freight trucks per farming land are based on either the number of squares or the surface area it takes up. 15x15 yields 12 jobs in freight the biggest problem I've seen is that the only farms that end up producing a large number of jobs are the ones right close to the residential zone. anything farther than that will produce minimal jobs for commuters (or none at all) plus the freight. I'm also assuming you did this all with just light residential zoning?
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last attempt I made on this my farming jobs leveled off at 500 and then after a while dropped to 480... dunno what I'm doing wrong on this.
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where I get confused though is why I have several times the number of commuters as the max number of jobs listed
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this has been confusing me for a while. I know that the larger the number the more jobs a building has but there's no way 2/2 on pumpkin acres means there's only 2 jobs. I have one pumpkin acres with 12 freight trucks and 34 cars commuting to work. does the number on this tooltip have any meaning at all beyond a general comparative idea when looking at two different buildings? the residential also kind of confuses me on this.
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well I started over again and got this: https://i260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/HickCounty-Feb2011223103128.png I fell into some trap where I needed to keep that west edge of teh residential touched by a street, but I still ended up with a few too many zones with more than one street touching, so I'm not sure where I messed that up. my population so far is up to 800 residents, but the farm jobs have leveled off at 450... I'm still probably missing something here.
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I just want to make sure I read that all correct. here's two screenshots of steps 2 to 4 (2 and 3 are in basically the same shot). https://s260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/?action=view¤t=HickCounty-Jan2001223097424.png https://s260.photobucket.com/albums/ii12/kronohs81/Sim%20City%204/?action=view¤t=HickCounty-Jan2001223097799.png I got a bit confused with the tie-in to steps 2 & 3 so i'm not sure if I did this right from the point of setting the streets. Mainly I was a bit confused as to what to do with that one 15x15 section to "not grow yet". probably part of the same thing, I'm thinking.
