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Everything posted by JonM
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Hey all, I am trying to develop a better seawall system, using fake water, (ala canals) I was hoping to make some faux diagonal briges as well. But I ran into this problem using an overhanging prop. The problem is pretty evident. ^^ This is perfect... Anyone have ideas? can I obscure those flower beds somehow with LODs? I know I could just not have the diagonal puzzle piece so near the road, but that deafeats my hopes of simulating diagonal bridges. Any ideas would be much appreciated. Thanks!
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Thanks! That will work. I will be showing you some diagonal canal bridges soon!
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Hey, Thanks for this! Everything is working out great so far. I am just wondering if there is a way to tweak the shadow darkness? maybe soften it a bit? I am making some underground/canal type lots and the shadow seems a bit too dark. I thought maybe it was the gamma, but its seems like its the way its suppose to be, but for my taste here I would like it a bit lighter. I tried changing the type of shadow in the light, but nothing is working. Any ideas? Thanks again!
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Hey, I am running Max 9, the camera scene does xref correctly and when I try to open just the TB2_CameraLightRig.max I get an error. I can't merge it either. Any ideas? I just downloaded the trial of Max2010 and it works with that, but I dont own max2010 Ok, so I hand copied all the parameters, xyz positions, and rotation params to a max9 compatable file and now it works. Here is it, incase anyone else has this problem, TB2_CameraLightRig_replace.zip
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Version 1.0
4,857 Downloads
This is designed for the FAR puzzle pieces in the NAM. It will fit nicley with straight FAR. It is an over hanging building, and the footprint is 1x3. Landmark No dependencies, but if you want it to work well, use the NAM with one of the tile mods. Let me know if there are any bugs- 18 Comments
- 56 Reviews
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Version 1.0
8,618 Downloads
This is designed for the FAR puzzle pieces in the NAM. It will fit nicley around the orthangonal to FAR puzzle piece and will cover up some ugly blank tiles. It is a big over hanging building, but the footprint is only 1x2 No dependencies, but if you want it to work well, use the NAM with one of the tile mods. included is just a landmark plopbable. I will release some some more FAR buildings soon! -
I am trying to make customs bats that will fit into the FAR puzzle pieces. There is one puzzle piece (the straight to FAR) that has two blank tiles which can't have anything on them, which is annoying. So I thought a curved building like this would be nice with overhanging tiles batted into it so it would fill it. I am not having much luck matching the color, I could match it for the shade, but it would be different in the light. Also whats worse look at the shadow of the tree, it doesnt cast. (see attached images) I tried exporting the overhaging ground tiles as a seperate prop, but that looked worse. So, what would the best solution be for this, to get that white tile ground texture as an overhanging thing? Thanks!
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