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Urban23

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    5
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    A long, long time ago...

Everything posted by Urban23

  1. Revelstoke

    Sorry I may have asked you already, but is the brown terrain available for download anywhere on the ST-Exchange? And congrats on starting the airport. It looks fantastic.
  2. Is there a cheat to remove all garbage from your city, or for your city not to generate any garbage at all? Regarding cheats, does the cheat "howdrymai" allow medium density zones or higher to be constructed? I know it eliminates the need for pipes, but does that affect medium density zones or higher, which require an extensive pipe system in order to develop at all?
  3. Hello Simtropolis Community! This is my first post, and yes I've used the search function, so please understand if my issue is too trivial. I have learned to create my own custom regions by editing the config.bmp file in a matter of minutes; that's not the problem. The region works as intended until I attempt to save it. I get an error message reading "Error Saving Region". Has this happened to any of you? Is there a step I missed? Edit: I noticed in other config.bmp files that each region varies in the shade of its colors. There are multiple shades of blue for large regions, for example. Do I need to do this?
  4. Libertarian vs Socialistic gameplay

    Originally posted by: aking88 They as developers wouldnt decide which should be and shouldnt be private, but rather you would in game. So the player would decide that. As for your technical concerns, these private services would depend on your city growth and conditions in the first place, to be able to be developed. Which means that the different services cant develope out of nowhere and create unrealistic conditions. Ultimately, you would have to approve the development of services as a city, so you would indeed control it. It would just be a different approach than to finance it and control the service completely. So, basically, just because you have offers to have a hospital, seaport or anything else developed by private interests, which would trigger the option, doesnt mean you need to make use of that if you dont want it in the city. I did not imply that the developers would have an agenda, im just suggesting how these options could be expanded.quote> I think the major problem would be the user actively selecting which of the three routes they would like to take in financing their buildings, rather than this system's actual implementation, which appears to be fairly simple. It would be time consuming and as this is a large scale simulation game players would frustrate over all the little details. Look, in the ideal, your idea is excellent. Just remember that this is still a game designed "more than less" for the generally perceived face of entertainment. If it were marketed to you and me, well, we would naturally be intrigued by every minute detail, because that's the way we are. If your system were entirely simulated, however, that would be another story... If you, the user, were simply the Urban Planning Adviser to the Mayor, then you could deal with these issues, while the politics of financing are dealt with either a random generator (the Mayor), or based on a whole range of economic issues and variables, such as industrial capacity, markets for a private sector, i.e. citizens with a leaning towards private education, being either wealthy or politically motived (an attribute of a number of factors, including wealth and a sense of community), for example. It would be interesting though to see hugely subsidized government industries compete against local, private interests. It would be funny to see a large private agricultural industry get utterly crushed by the government that supposedly values the livelihood of their working citizenry in one big sweep. Or, alternatively, see how the subsidized industry even holds up against a well connected private sector, depending on the economics of the city.
  5. Revelstoke

    It would be nice to see the surrounding countryside filled in with trees, mountains, rivers, etc.
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