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dariovillar

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    A long, long time ago...

Everything posted by dariovillar

  1. New beta Cities Of World

    For some time now a small group're programming a simcity style game. Little by little we are hanging on the web advances we have and I would like to share with you the result. The web is www.citiesofworld.com I hope is your pleasure the last beta aporteis published and ideas to the project.
  2. Version 1.06 Cities of World

    Now available for version 1.06 of COW. In this new version, firefighters are the greatest advance, forcing the city to maintain the fire alert to the limit. In addition to the fire, find some improvements, such as the transparency of the roads by putting in place a color tile. We will also have the added difficulty of seeing people leave our city, but they have the appropriate services. hotfile.com/dl/36659507/e482c48/Version_1_06.rar.html
  3. Version 1.06 Cities of World

    news screenshot, with the new camera.
  4. Version 1.06 Cities of World

    It is a full version is an executable with a full version of the game. Also draw upon to place a new link with new textures on the roads and leave the game well prepared to host bus lines soon. http://hotfile.com/dl/37156357/f09e7fb/PackRoads.rar.html
  5. Version 1.06 Cities of World

    This solved the access. We had a problem with the server, and we are preparing the site to accommodate the community of Cow and start having a ranking of cities and the players. Now we are working to control traffic, of course it is only the beginning, but we have started, soon we will have progress. Regards, Dario.
  6. Cites of World burns.

    Each day try to improve the game and we are very close to get our first update, version 1.02. This new version will render the fire to our city, as well as an improvement in graphics from our streets. We see how a building catches fire and smother the flames as our valued firefighters. You can follow the game or on the blog www.citiesofworld.com http://blogs.simtropolis.com/CitiesOfWorld/ [Please keep all images within the 800x600 or 600x800 pixel limit. Thanks! - Chptrk]
  7. Simtropolis 1000

    Version 1.0 available. Without major changes in the aspect graph, we list the basis for our game, version 1.0, on which we will be adding new products regularly, both graphically and in game options improvements. We added some new graphics for the streets and some small tweaks to the code so that everything works correctly. If you're a CoW and have installed a beta version before installing this first final version, uninstall the previous and intala this new version, not to do so, the game could cause errors in memory. After a small admission took part in the graphics community, we begin again to revise the graphics that you send and if they have reasonable quality, are added to match the name of the creator. We hope that the journey that begins today, we do get this game to the goals we have always wanted for our city builder. Www.citiesofworld.com On our website you can find all the information about the game and I leave here the download link. http://hotfile.com/dl/29748123/4e5829a/V1-0.rar.html Regards, Dario.
  8. Simtropolis 1000

    It is a free game and the only possibility of financing is for downloads of the game. So this post in hotfile. Regards, Dario.
  9. Simtropolis 1000

    Already available the new beta 0.52 We had to correct many errors of textures that originated in the game, so we have released a new beta. We have also created the possibility of erasing towns that no longer play. He has completed the installation of the screenshots. Below is the download link. Regards, Dario. http://hotfile.com/dl/27524146/d6eb91d/beta052.rar.html
  10. Simtropolis 1000

    I agree that the optimization comes later, but I would venture to advise you something, it optimizes each step, when you stand with the programming, the code interacts much and causes many errors and makes the computer is unable to pay. That's why I tell you what to maximize, because then we have to control areas, shops, vehicles ... In short, it's just an advice. Regards, Dario.
  11. Simtropolis 1000

    Only 21,2pfs? Too charge for the cpu.
  12. Simtropolis 1000

    Next week we launched the base of the game, version 1.0 The first breakthrough we have in mind in programming is the introduction of the fires in our cities, so we will be obliged to have already prepared the fire department. The next step that we have planned is to make the mix of residential and commercial areas, so we have a fourth zone of re-zoning, the R + C, so we'll see the first graph of residential buildings with an area business below. The third step that we have planned is the introduction of the new bus system and its economic control, so we can put independent and power lines to the ticket price, as well as creating a first ordinance to encourage the use of public transportation. This and many other things is what we are currently working on the project www.citiesofworld.com but as always, we want to know if is the right way and that the community contribute their ideas and comments. You can visit the site www.citiesofworld.com give your opinion and express ideas that you see fit to keep upgrading the game. Also you can design your own models and send them via the web. As always, thanks for the interest that you show and see you on the web. Regards, Dario.
  13. New beta Cities Of World

    We introduced in-game graphics. This time, a high tech industrial building. All information on www.citiesofworld.com Regards, Dario.
  14. Simtropolis 1000

    The last building built in COW.
  15. Simtropolis 1000

    Want to make your own buildings with sketchup? To carry out the design of a building, you need to get a good design and a good set of textures. With all this and a little time, they come to get very good buildings and low poly. If you want to delve into the world of design and send your creations, you must follow these steps. The measures of a box are 13.6718 meters by 13.6718 meters. The textures of the buildings should not be larger than 512x512px. You can do residential, commercial or industrial. Once completed, send them to dario@citiesofworld.com and will be reviewed. When you send it, attached it all the textures and the name that you would like it to appear in the credits of the building. I hope you enjoy it making your own buildings. Regards, Dario.
  16. Simtropolis 1000

    Screenshots of the last industrial building created by Moises R. for CoW.
  17. Simtropolis 1000

    News screenshots Cities of World. A residential build.
  18. Simtropolis 1000

    We have uploaded a new beta, beta 0.45. The beta in this link www.citiesofworld.com/viewtopic.php We have solved some major errors in the programming and down a little didicultad the game. We have also begun to include a different interface to give you some color to the game. We look forward to your comments. Regards, Dario.
  19. New beta Cities Of World

    I do not understand what you say. If the question time I respond with USA and European Time, do not understand what double post. The question on a subject and I give her answer, is not that the function of the forum? Thanks for everything, Dario.
  20. New beta Cities Of World

    The next beta will be released between Monday and Tuesday, the beta v0.44 Easy on the theme, the game has just begun and we have much time left to include all the graphics you wish, in addition, each graph to provide a user simtropolis be reflected in the game, when you click the right mouse button on the, in the characteristics of the building down will put the name of the creator. Regards, Dario.
  21. Simtropolis 1000

    My best wishes for your project. Good luck to you. Regards, Dario.
  22. Simtropolis 1000

    I hope that your project reaches far and that players have a simcity simcity open source. Without wishing to be negative, I still believe that people work for a purpose and that the programming of a complete game takes many hours of work and people, over time, he wants compensation. I have sent several mails to another component of citymania, Ne0Que, explaining my ideas and I see that you bear several months of work and you have not yet decided the game's graphics engine, which is why I think that every job must have a director and a single person take the last word. You ought to clarify who is going to manage the project and who is going to dictate the rules and the way forward. Otherwise, I regret that the project will gradually disappear. I wish you best of luck. Regards, Dario.
  23. Simtropolis 1000

    The best way to help our game, is to download all the betas and updates that we had, as assets are programmers and graphic designers as well. Graphic designers are moving slowly, but doing a good job. Each week we update the game and the graphics are becoming more numerous, and it is a matter of time we have a complete set. Regards, Dario.
  24. New beta Cities Of World

    We are currently working in the graphic part and the white cubes are about the lack of buildings we have, but for the next beta, only show the buildings of the currently available, will be seen as poor graphics, but it's something that anger improving week by week. Regards, Dario. _____________________________________ Actualmente estamos trabajando en el apartado grafico y los cubos blancos estan por la falta de edificios que tenemos, pero para la siguiente beta, solo mostraremos los edificios de los que disponemos actualmente, por lo que se vera pobre de graficos, pero es algo que ira mejorando semana a semana. Un saludo, Dario
  25. Simtropolis 1000

    I stand by allusions. My name is Dario and I am the project director of Cities of Wold. Programming language: Blitz Graphics Engine: Blitz 3d Graphics, we are working on them, with respect to the effects of smoke from the chimneys of the industrial areas, we will soon see them at work, but it is the part that we are working. We still have awhile to have the basis of programming and we can only begin to address the issue of mass tranportes, start with the bus lines and later, continue with the different types of tranport that we ask the community. Regards, Dario.
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