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A long, long time ago...
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0 Clean SlateAbout dariovillar
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Sophomore
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news screenshot, with the new camera.
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It is a full version is an executable with a full version of the game. Also draw upon to place a new link with new textures on the roads and leave the game well prepared to host bus lines soon. http://hotfile.com/dl/37156357/f09e7fb/PackRoads.rar.html
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This solved the access. We had a problem with the server, and we are preparing the site to accommodate the community of Cow and start having a ranking of cities and the players. Now we are working to control traffic, of course it is only the beginning, but we have started, soon we will have progress. Regards, Dario.
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Now available for version 1.06 of COW. In this new version, firefighters are the greatest advance, forcing the city to maintain the fire alert to the limit. In addition to the fire, find some improvements, such as the transparency of the roads by putting in place a color tile. We will also have the added difficulty of seeing people leave our city, but they have the appropriate services. hotfile.com/dl/36659507/e482c48/Version_1_06.rar.html
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Each day try to improve the game and we are very close to get our first update, version 1.02. This new version will render the fire to our city, as well as an improvement in graphics from our streets. We see how a building catches fire and smother the flames as our valued firefighters. You can follow the game or on the blog www.citiesofworld.com http://blogs.simtropolis.com/CitiesOfWorld/ [Please keep all images within the 800x600 or 600x800 pixel limit. Thanks! - Chptrk]
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Version 1.0 available. Without major changes in the aspect graph, we list the basis for our game, version 1.0, on which we will be adding new products regularly, both graphically and in game options improvements. We added some new graphics for the streets and some small tweaks to the code so that everything works correctly. If you're a CoW and have installed a beta version before installing this first final version, uninstall the previous and intala this new version, not to do so, the game could cause errors in memory. After a small admission took part in the graphics community, we begin again to revise the graphics that you send and if they have reasonable quality, are added to match the name of the creator. We hope that the journey that begins today, we do get this game to the goals we have always wanted for our city builder. Www.citiesofworld.com On our website you can find all the information about the game and I leave here the download link. http://hotfile.com/dl/29748123/4e5829a/V1-0.rar.html Regards, Dario.
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It is a free game and the only possibility of financing is for downloads of the game. So this post in hotfile. Regards, Dario.
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Already available the new beta 0.52 We had to correct many errors of textures that originated in the game, so we have released a new beta. We have also created the possibility of erasing towns that no longer play. He has completed the installation of the screenshots. Below is the download link. Regards, Dario. http://hotfile.com/dl/27524146/d6eb91d/beta052.rar.html
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I agree that the optimization comes later, but I would venture to advise you something, it optimizes each step, when you stand with the programming, the code interacts much and causes many errors and makes the computer is unable to pay. That's why I tell you what to maximize, because then we have to control areas, shops, vehicles ... In short, it's just an advice. Regards, Dario.
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Only 21,2pfs? Too charge for the cpu.
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Next week we launched the base of the game, version 1.0 The first breakthrough we have in mind in programming is the introduction of the fires in our cities, so we will be obliged to have already prepared the fire department. The next step that we have planned is to make the mix of residential and commercial areas, so we have a fourth zone of re-zoning, the R + C, so we'll see the first graph of residential buildings with an area business below. The third step that we have planned is the introduction of the new bus system and its economic control, so we can put independent and power lines to the ticket price, as well as creating a first ordinance to encourage the use of public transportation. This and many other things is what we are currently working on the project www.citiesofworld.com but as always, we want to know if is the right way and that the community contribute their ideas and comments. You can visit the site www.citiesofworld.com give your opinion and express ideas that you see fit to keep upgrading the game. Also you can design your own models and send them via the web. As always, thanks for the interest that you show and see you on the web. Regards, Dario.
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We introduced in-game graphics. This time, a high tech industrial building. All information on www.citiesofworld.com Regards, Dario.
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The last building built in COW.
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Want to make your own buildings with sketchup? To carry out the design of a building, you need to get a good design and a good set of textures. With all this and a little time, they come to get very good buildings and low poly. If you want to delve into the world of design and send your creations, you must follow these steps. The measures of a box are 13.6718 meters by 13.6718 meters. The textures of the buildings should not be larger than 512x512px. You can do residential, commercial or industrial. Once completed, send them to dario@citiesofworld.com and will be reviewed. When you send it, attached it all the textures and the name that you would like it to appear in the credits of the building. I hope you enjoy it making your own buildings. Regards, Dario.
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Screenshots of the last industrial building created by Moises R. for CoW.
