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dariovillar

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    A long, long time ago...

Everything posted by dariovillar

  1. New beta Cities Of World

    We are working on polishing those details, that the indices for residential, commercial, health ..., are making our actions are aimed at society and not aalimentar our coffers. "Empty houses" and "Job Vacancies" is to have the information necessary to reclassify more residential land unless you are "empty houses" or more commercial or industrial areas if you have more or less job vacancies. In this January, we have almost all the necessary steps to close the programming of the version 1.0. Regards, Dario.
  2. New beta Cities Of World

    Imagine you are a citizen of the city that you are building. Would you go you to live in your city? Do you have fire service? Police? Hospital? The basis is this, whether you work and social coverage for the residents of Your town.
  3. New beta Cities Of World

    De momento andamos trabajando en la programacion del juego, por lo que no tenemos demasiado tiempo para ponernos a programar un editor de edificios. Tambien ahi que tener en cuenta que el videojuego va a ser de libre distribucion, por lo que la unica fuente de ingresos viene por las descargas del juego, asi que usaremos este canal para ir ampliando la oferta grafica del juego. ______________________________________ At the moment we walk to work in game programming, so you do not have much time to get down to building an editor program. Also there to keep in mind that the game will be free distribution, so the only source of income comes from downloads of the game, so using this channel to be broadening the supply game graphics.
  4. New beta Cities Of World

    Would you like to make your own buildings to Cities of World? All in this link http://www.citiesofworld.com/viewtopic.php?f=2&p=170#p170
  5. New beta Cities Of World

    Thanks for the information, we will look to incorporate the deletion of cities, it's needed. As for the translation, hopes that we will email you the texts, which are numbered for programming. Regards, Dario.
  6. New beta Cities Of World

    Ok, ya lo tengo.
  7. New beta Cities Of World

    Muchas gracias. Pasame tu email y te envio los textos a traducir para el holandes. ____________________________________ Thank you very much. Hand me your email and we will send the texts to translate for the Dutchman.
  8. New beta Cities Of World

    You're going to keep scheduling things for the game or are you going to let it die as all projects have begun in the community? We will keep working on improving the game if the community likes the project. Our idea is to keep taking small steps every day, but always listening to the needs of the community. If things are going to continue programming for the game, they can contribute ideas or just what you think? Of course you can contribute ideas, is the best way to help in this project because this project is for fans of the community for people in the community. But note that is a very small still, so that program is making you ask for things that are within our means. If you accept ideas, I think it would be good thing or online or finds regions so that the only game mode is not always the same. We are working on the basis of the game, a base where everyone can find a basic work to play at home and a base is almost ready. Once we finish the first phase, if you wish you decidireis in regions like SC4 or an online system as in CXL. Hope I have answered your questions and above all, thank you for the interest in the game and wanting to help.
  9. New beta Cities Of World

    Some screenshots, an industri render and abandoned residential render.
  10. New beta Cities Of World

    We are preparing to launch the final beta of the game before Christmas and if all goes well, we have the first stable version in January. We'd like your criticism, but also with your ideas, to address the continuation of the game in the way that the community wants. We will introduce much dedidar graphic material, which is the more backward than we have, but do not want to stop the programming side of things we need. We want to make a game tailored to the community, so we need to know that is what the community wants this game. A salute to the forum, Dario.
  11. New beta Cities Of World

    We have a new beta available. On this occasion, we have focused our efforts on schedule indices Residential, Commercial and Industrial. These appear above, when we open the information menu of the game. We have also introduced an important change, the ability to change tax rates on new menu that is already operational. We can also see what the state of the buildings of the city, how much energy is left for the plant, how many police stations have in the schools or working as they should. We hope the new beta, is now close to the 1.0 version of the game. We hope that is your pleasure and above all, hope your criticism. Here we leave the link to download. http://www.megaupload.com/?d=7DVLVNF0
  12. New beta Cities Of World

    Sorry but my English is a translation of google. If you do not mind put it another way, I appreciate it, because I did not understand what you wrote. A greeting.
  13. New beta Cities Of World

    Industry and Trade. Step by step, we finished the programming of the details of our game and to this end, we have implemented a number of differences between different types of industry and commerce. Each type of trade interacts with some industries, so that the game will have to deal not only to see if jobs are available or empty homes, but will have to take into account the needs of the residents of our city, this time, thanks to the various types of industry and commerce. It is not worth it to reclassify land no more, now the game knows that needs are met and that needs are not, so that each type of trade now appears, must have a minimum of customers, like industry, must have minimum supply stores where. Along with this great improvement, we are working on raising taxes, which right now it's manageable for the player, but we're perfecting it, to give the greatest possible realism. We can raise or lower taxes based on income of residents or by type of industry or commerce, as in real life, and providing opportunities for industries or businesses that most interested us. Now the different types of industry are: . Food Industry (AL) . Entertainment Industry (OC) . Clothing Industry (RO) . Paper Industry and optical media (SO) . Manufacturing Industry Vehicle (EV) . Industry of High Technology (HT) . Complementary Industry (CM) . Industry of Hydrocarbons (HC) Now the different types of trade are: . Food Trade (AL) . Trade Leisure (OL) . Trade Office (OF) . Commerce Bank (BA) . Trade Communication (CO) . Complimentary Commerce (CM) . Commerce of Hydrocarbons (HC) With these types of industry and commerce, we can begin creating the needs of the residents of our city and to seize all the opportunities given to us, to make our city a desirable place for our residents.
  14. New beta Cities Of World

    If all goes well, tonight should hang the new beta 0.36 megaupload with the settlement of some problems in programming and most importantly, most importantly, the introduction of Italian as a third language is available in CoW. For any Italian that we read in the forum, we are having problems with the translation of some terms, so that you could send us a translation validity to the following terms. "Ready" "Loading" "Exit Game" Thank you very much for the collaboration. Dario
  15. New beta Cities Of World

    new beta 0.35 In this new beta, we have placed an initial menu from which to start playing, you can record the progress of the games, load games in which they were playing ... We have also solved some problems of consumer hardware, so it should work easily on any computer. We hope you are to your liking the progress. The download link, http://www.megaupload.com/?d=FRNVK85L
  16. New beta Cities Of World

    Some of the problems that he says, are already solved and you can see it in the next beta. The next beta will be released exclusively on www.simtropolis.com along with a video and an interview that does dirk in his blog. I hope that the developments are to your liking.
  17. New beta Cities Of World

    I have edited the post and posted the video of Cities of World, where you can begin to see the potential of this game.
  18. New beta Cities Of World

    Just place a CoW first video to listen to his music for the first time and you can contribute ideas for the future of the game. Thanks for the input. The latest beta available on www.citiesofworld.com
  19. New beta Cities Of World

    Only for dirk to thank you for taking the trouble to make us the interview and post it to your blog. I look forward to giving the game progress soon, in fact, we already have almost finished the main interface, but not finished. We will try to publish a new beta as soon as possible. Thank you all for your interest.
  20. New beta Cities Of World

    New beta 0.33 where we have corrected many errors in the programming and the game got much lighter in resource consumption. We have also introduced some variations to the graphics of the cars, so that the ram memory is not so affected. I hope that is your pleasure the new beta. The LINKS is this; http://www.megaupload.com/?d=8DB8BT9R > cambiar
  21. New beta Cities Of World

    All initiatives to make a game like sc4, are people who have their own ideas and who want to do. Each focuses on what style and bring us all together, it is very difficult because we all want to do our things and therefore, large projects, they always end early. I hope not to end soon and be able to offer a game that is a real alternative to sc4.
  22. New beta Cities Of World

    We are making significant efforts to have the first version of the game before year end. We hope that is your pleasure the first version and you have the patience that our young team needs, it is not easy to prepare a set of these characteristics. We will not be able to have everything we want at first, but we are already preparing the next phase of the game, which will include a first phase of traffic control that will include the following: Placement streets of stop signs, give way and bus stops. For bus stops, we expect the player to choose the direction, route and number of stops to do the route, so we can set the bus lines according to our needs. If the programming of rapid bus lines and traffic signals, we hope to include traffic lights, so we also have to program, how long as green and red. As you can imagine, not easy, but it is the goal we have set. In a few days, we will show you the latest beta of the game and if all goes well, sooner than we expect, the first version.
  23. New beta Cities Of World

    Just say that the project was delayed a little as we change the graphics engine and we're going to give some work on the code, but it opens the possibility of working with sketchup and thus to open the door to many supporters of this community. As soon as possible, try to have a first beta with this new engine and so can offer better quality of play and a real 3d game posibildad to do great things. A salute to the forum.
  24. New beta Cities Of World

    Soon we will begin the game with the translation into several languages. Given that the chances are slim that we have, we will start doing with the google translator, so that the next beta, if anyone has some translation problems in the game to their language and do not mind sending an apology would be nice . A salute to the forum.
  25. New beta Cities Of World

    This is the link to download the beta 0.30 Cities Of World. http://www.megaupload.com/?d=UZUYI70O
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