-
Content Count
13 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
0 Clean SlateAbout EnochHeath
-
Rank
Freshman
-
Hello guys, well, I'm having a problem in region view. I tried removing all plugins, but to no avail. As you can see, the bottom slice of my large tiles, in region view have a gap. And if you look at sea level sections, its as if they are displaying the side slice shape, of terrain - you see what I mean even if I have terrible explanation skills... Well, a picture says a thousand words so I'll show you, here in whole region... Any ideas? Anyone have this happen before? Or is it a known glitch I have to live with? I know that's terribly terraformed thus far, but it shows you what I mean. It only happens once I've been into a city tile and saved and come out (as shown by my un terraformed sections there) Here's a singular part closer... Now all trees, or anything I would have built - roads, buildings or whatever all displays over the top of the glitchy bit and the rest all lines up properly... Any ideas people, I'd really appreciate it. i know it's only asthetic but it's bugging the hell outta me... many thanks in anticipation... E heath
-
Well, the construction of the long awaited Truth and Freedom Spire has been completed, and along with the unveiling of classic trading spaces, the opening of the new shopping and civic square was a massive success. Developed across the duel-carriage way and within the heart of the new commercial land zoning, the civic square is now a hubbub of excited shoppers and those seeking relaxation in the various plazas and restauarants. Not to mention the massive boom to tourist economy the spire has brought to the area. Big name stores such as Subway, GAME, Next, Top Shop and various other high street chains have come to Ardleton. So come one come all to see the physical vision of Ardleton's people - the Truth and Freedom Spire! Looking North across the Square Looking West And standing back we see the impressive structure set in the new Commercial district of West Ardleton. West Ardleton and the new Commercial Development At the top right of this picture we see a new secondary pedestrian precinct that we can see closer here... West Commercial Pedestrian Precinct What exciting new developments will Ardleton see in its new future? Stay tuned to find out...
-
3 Years into Ardleton's future... In just three short years, Ardleton has flourished! The two families continue to give such good guidance and governance to the people and the continued efforts of nearly every citizen means that the exciting hopes and dreams of the people are becoming the fruits of their labours... Housing has sprung up all around the outskirts of Ardleton, and families from all over are coming to live here, in hopes of a better future for their children... Baker Housing Estate With the influx of talented young couples and families to these high quality housing schemes, a surge in the local IQ has brought with it a surge in technological industries. High-tech industry has been setting up industrial parks along carefully selected edge green belt locations. KJB Industrial Estate The rise in technology has meant industry sponsored grants have been awarded to many of Ardleton's places of education. In particular a locally based communications partnership sponsored Ardleton College with the awarding of a College Radio, complete with broadcasting studio and mast. Many exciting guest hosts have appeared on the College Network; WKACR including Opie and Anthony, No Holds Barred Radio and civil rights truth activist Alex Jones. College Radio WKACR Industry however, also sees a lucrative oppurtunity for sponsorship deals in sport. The Modele Market Research company organised a group sponsorship from several successful industries to support the push for a government grant. After a year of tireless work, the sponsor was granted and the erection of the Ardleton-Industry Sports Park (AISP) was begun. Fairly soon international games were being hosted at the arena and big names artists were performing on the large scale arena stage, convertible out of one end of the seating. Upcoming performances include; The Rolling Stones, Marilyn Manson, Scouting For Girls and Immortal Technique. Ardleton-Industry Park Up on the North Side, a new housing project was constructed and with it the development of a whole area of the North Side where it was previously brush and scrub up to a busy Highway. Now a barrier has been created and the green area has been turned into a local park and recreatioinal facilities for the inhabitants of Chakoty Tower. Chakotay Tower and Chakotay Park Coming very soon, an exciting new Town Shopping Square is unveiled...
-
Copse Ridge finally populated and open for business... At long last the long awaited community of Copse Ridge finally 'cut its red ribbon' so to speak and was officially declared an offshoot of Ardleton. It is recognised under the town charter and enjoys all the benefits of being part of the trade and technology based economy of Ardleton. Set on the top of Copse Ridge, so named after the groups of trees that populated its peaks years before, the town flows down the incline to a steep drop of about 20 feet, at the bottom of this steep drop we have the port. After much deliberation of trading agreements, a fine port was established for the import and export of goods. Ardleton's produce was beginning to hit foreign shores... The port town is set on a steep hill, and this first picture looks down the incline to the shore line at the bottom. Copse Cliffs, with road winding down to the port Moving slightly west we can see the steep housing projects with incredible views out of every window. Copse Ridge Coastal Housing Scheme As well as fabulous houses with excellent views, Ardleton's tradition of clean and asthetically pleasing business districts has also been employed in the planning and construction of Copse's office and trading space... Copse Ridge Central Business District All in all Copse Ridge is leading the way in Ardleton's expansion scheme, and with more expansion planned to several other surrounding regions, Ardleton's prospects flourish with possibilities every day... Copse Ridge Coming soon - in our next update, we catch up with Ardleton a few years down the line... With quite a bit of expansion and huge boom in population numbers, watch the space for an exciting new update... Coming soon...
-
Coming Soon, a city growth green shoot, and local produce awards...
EnochHeath posted a City Journal entry in Ardleton
In our next update... With such demand for urban development, the Ardleton Council on Urban Planning have approved the drawing up of plans for a trans-urban development across Copse Ridge on the shores of the East River. Councillor Belan has already begun talks with several notable urban developers and the horticultural society is excited about the business oppurtunities the growth and sustainable expansion will bring to the eastern farms, currently located quite far out of town... Watch this space for further news, an update will follow soon... In other news, the harvest at this months Farmer's Market was bountiful and the fruit won local and national awards... Delicious Ardle Apple display at this months Farmer's Market local produce awards -
For those of you that like the 'behind the scenes' pictures - I will upload periodically 'in game' pictures of the actual carrying out of my development... The first buildings are built... The first arable zoning is laid... Some arable land just after zoning, with only basic roads and fir tree boundaries... I will update this further with more 'behind the scenes' pics during the development before the final 'image' is created...
-
As with every major development, Ardleton has its fair share of notable buildings and locations - centres around which its inhabitants flock daily to further their education, development, careers or just to relax and enjoy the beautiful town and all it has to offer. Locations of Education... One of the most important areas of Ardleton life is the pursuit of knowledge and creativity... First of all, we see Ardle High, another focal point of growing developing Ardleites lives... Surrounded by trees kept in place from the areas development, the high school continues to turn out the brightest brains in the district who almost inevitably go on to study at Ardle College, and in turn, Maysa County University, to further themselves in the avenue of their choice... Ardle High School The next logical step in any Ardleites career path is the college, seen here complete with sports fields and leisure facilities... Ardle College After that, a good student will want to specialise, and possibly further research into his chosen career path. The perfect location - Maysa County University, located right here in Ardleton... Maysa County University, Ardle Maysa County University Prospectus Front Cover Other Notable Locations... At the centre of all political discussion and social decision making is the town hall. Here those in positions of power debate for hours the best way to further the town and a logical conclusion is always brought, resulting in the best path being chosen for the people of Ardleton. Of course, often debates can last for days, but the floor is always open to public contribution - the voice of the people is first and foremost in the minds of Ardleton's council. Ardle Town Council Hall The farmer's exchange and local resource centre is pivitol to the continued support for the farming community. It also acts as a go between for the financial, town planning and local interest horticultural groups... Ardle Farmer's Exchange and Horticultural Society A healthy body makes for a healthy mind and theres nothing an Ardleite likes to do with his time more than relax in the great out doors. If he's not tilling the soil or researching it, he's excercising in healthy competition at one of Ardleton's many public parks... Ardle's Coast Park One other area of great importance is the Ardleton Brewery. Home to a fine selection of real ales and colated liqueurs, the Brewery's most famous produce, Ardle Ale, is on the top of every dad's fathers day present list... Brewery Kegs Ardle Brewery - Home of the famous Ardle Ale Ardle Brewery Gift Shop - Bottles of Ardle Ale can be seen down the left hand display cabinet
-
Looking downtown, we see an overview of the layout and of the modern, clean asthetic Ardleton promotes. With an administration keen on sustainable living, waste and litter is kept to a minimum and Ardleton is praised for its clean and cosmopolitan streets... Downtown Looking closer now at some of these areas, we see the central square with Ardleton's distinctive town fountain, opened at around the same time Ardleton pledged its dedication to sustainable living... Ardle Fountain Moving slighty west of the fountain we see the pedestrian precinct and its surrounding shopping and office facilities... Pedestrian Precinct Travelling north we see the heart of the commercial success. With a forward thinking and future orientated business acumen, Ardleton houses some powerhouses of the internet business community and continues to succeed in bringing great revenue to the region through its handling of data processing and research colation. This work is carried out from the numerous offices found in the Harvern district... Harvern Business District
-
With a current and rapidly growing population of just over 15,000, Ardleton is bursting with life, and is the perfect relocation location for someone looking to further a career in anything from high quality retail, sustainable urban development or technological research to traditional farming and outdoor pursuits. We begin with a view of one of Ardleton's neighbourhoods. We can see the school at the heart of the community, and just behind that a park and recreational area. Around this hub we see housing at various income levels. The history of farming runs thick through Ardleton's veins and the arable ethos is still very much at the heart of the community. Here we see the local market, almost at the centre of the downtown CBD... The arable land surrounds all of Ardleton and stretches far to the horizon in every direction. With it's distictive country roads and extended boundaries of fir trees, there is no mistaking the Maysa countryside...
-
Welcome to Ardleton... Welcome to the growing rural-centric town of Ardleton (Affectionately known by its inhabitants as Ardle), situated in the county of Maysa. For several generations this town has grown from a small farming village to a thriving community. Under the supervision of the visionary Armon-Modele family, Ardle has gone from strength to strength and yet, though now these days buzzing with urban life and a cosmopolitan attraction to the arts, Ardle has always managed to stay true to its arable roots. In my first City Journal, I hope to achieve an attractive and engaging journal, focusing on realism and asthetic quality. I have recently been getting back into Sim City 4 after a break, and have engaged very much in the use of additional material from the STEX. I hope you will enjoy the fruits of my labour and I would very much appreciate feedback of all sorts, positive and negative. Any suggestions and positive criticism to allow me to better my creation would be welcome. So sit back and let me take you to Ardleton, a growing rural town in the idyllic county of Maysa... Ardleton Farmland before sunset, with a view to the water at the south... A note on Plugins, Mods, Cheating and my treatment of the Game Mechanic. A great deal of my enjoyment of the game is found in playing the game as much as possible. In this vein, I never 'cheat' per say, though I do use a good deal of excellent things I have downloaded from the STEX. Everything you see inside this CJ is self supporting - by that I mean the entire city, and indeed all the cities in the regions are in the position of positive money gain. I get a great deal of enjoyment knowing I have created an effective, realistic and asthetically pleasing city, whilst still maintaining a growing city that makes its own money within the game mechanics. Some of the things i list underneath some may consider an 'adaption' mod to the point of cheating, but I personally feel they all fall within my own parameters, and indeed none of them are massively game altering. Something like the NAM for instance is game enhancing, not breaking... MODS: Network Addon Mod News Filter No Rail Dirt PEGPROD Water Mod - Brigantine OTHER PLUGINS: PEGPROD Mountain Theme Pack PEGPROD Security Fencing PEGPROD Utopia Series - Plazas and Bus Stops PEGPROD CDK Leveller - To flatten ground effectively BLAM Glenni Roundabouts ITS UK Shop Pack The Welcome Inn CSX GA Industrial Brewery CSX GA Rural Commercial Motorway Signs Ship Effect - Ploppable Ships PEG Scenic Drive Kit Edison Strip Mall Deadwoods Highway Walls Triangle Park Set Tree Pack 2 Available from EA as a dependancy for the CSX GA plops: bldgprop_vol1 bldgprop_vol2 I will update this list as I add/remove things in use within the CJ I hope you enjoy my City Journal - Ardleton
-
Crazy Stilts and Rediculous Digging - Whacky box ground for lots on slopes
EnochHeath posted a topic in SC4 Modding - Open Discussion
Well, I have been playing Sim City 4 for a while now and have recently been boosting the plugins I've been using and have a really nice look coming along in my cities. Unfortuneately though, this overall image of a realistic city is occasionally destroyed by the way Sim City handles growth on slopes. If my houses arn't looking like something out of Swiss Family Robinson all up on stilts, my sea ports are dug deep into the ground and no amount of clever road placement can make it look any good. Then of course there's all the slopes cut up into 'box' like spaces for the lots. Or 'box' like boosters sticking up and out of the hill. I am aware of the obvious limitations of the game, but I rarely see this in good CJs. Maybe people just pick and choose which bits of their city to display and have rubbish things like this too, but I seem to remember something about a smoothing mod maybe, or maybe I dreamed it. I may be completely wrong and just be very bad at placing my zones, but if anyone could shed any light on this entire situation, with any contributions, any suggestions mods or otherwise, that'd be great. Many thanks, EH -
First, the responses again NMUSpidey: Thanks, it took me about an hour, was good fun to do. Feliwi: Thanks, I like to do depth and such, gives a little more feeling, story and character to the city and its people. Update 3. Well things have been very chaotic in the center of Ursia recently. With all the excitement about the new Farmer's Market, the old streets were buckling under the added pressure of new traffic. In one big project, the center road that runs along the spine of the dwellings and trade houses was torn up and replaced with a sturdy road. Once again, a great deal of reclamation was involved, but all hands to the grindstone got the job done as efficiently as possible. Here we can see the first segment of the job taking place in front of the Town Hall. The new road is a huge success and has improved the efficiency of Ursia's growing transit system. Edwin Shepherd, youth leader of the YPCG said; "This has been a great advancement for our community and the experience our new young tradesman have gained has surpassed expectations. Our leader Floyd has made a wonderful and positive decision based on popular Ursian support." With the hailing of the new road, and indeed the obvious increase in flowing Ursian's through a single place during daily routines, the commune's desire for trade and exchange locations was matched with equal development. Where older rickety wooden store huts were from the commune's earliest trade days, the ground was levelled and made way for sturdier trade posts and commercial trade shops. The ongoing growth and development of Ursia's life was celebrated by it's citizens as another layer was added to the growing onion of it's story... The overall work led to the completion of Ursia's first vehicle tradesman, primarily of farm machinery and effective arable automobiles. Also a linen and hunting shop and the first Ursian planning office. With an expanding governing body, Ursia's future planning department moved from the Town Hall to an exclusive planning office on the central straight. The seemless integration of housing, trade and arable farmland works very well, and the feeling of one working unit is typified across the city. Mayor Floyd said recently at the opening of the Planning Office; "We are one people, we are one body, one working organism, without regret we surge on into our future..."
-
My friend I see you as I was a few months back. I also know that no responses in a thread you took some time over is annoying. Anyhow - here is my suggestion: https://www.simtropolis.com/forum/messageview.cfm?catid=146&threadid=78505&enterthread=y Follow that tutorial EXACTLY and begin to work its ideas and mechanics into future citys... This will help you tremendously - introduce you to multi city/region play and show you where you may be going wrong and how to do better at what you are doing right... Practice practice practice, but this thread is truly your one stop shop to city success... Enoch
-
First the responses to those who have commented so kindly... Schulmanator: Thank you, I hope I don't let you down... Panthersimcity4: I hope you enjoy this update... Jjune4991: Thank you for the compliment, hope this next part pleases you... Just to let people know, this isn't really an attempt at making a great metropolis (yet, hehe, who knows the future) but it's an ongoing enjoyable steady expansion. Green, friendly and as asthetically pleasing as possible. Update 2. Time passed and the commune grew in its cross regional effects. Stories had spread widely amongst other pariah villages and encampments. Several travelling refugees became one with the open arms of Ursia. One notable group was a collection of fleeing political prisoners, ex farm workers and wood joiners. They wished to be fully self sufficient and trade with the main town, and so land was given freely to them on the outskirts of the farmland. They constructed their own cabins (See figs.1 and 2) and cottages on their given land, farmed the earth and traded with the Ursians. Fig 1. Work begins on the Joiners Camp. Fig 2. The Joiners camp on the farmland outskirts. Meanwhile in the center of Ursia, the Town Hall was flourishing. Public meetings were well attended and all major decisions were put to public vote. The Young Peoples Construction Group (YPCG) a voluntary youth group in which young men and women were trained in trades, worked hard on their first project. The construction of a flowers and plaza fusion in front of the Town Hall. Several test groups were sent over the river further upstream to cross the water and return down opposite the current settlement. Their task was to look at the soil, water table and land potential. It was found the land was very fertile and so all hands were turned to the construction of Ursia's first trans-water bridge. Several months of hard work resulted in the completion of the Fresh Wind Bridge, so named because of it's placement between Ursia's very productive wind catch scheme alongside the bridge. The advancement over the water made quick arable expansion possible, and with it came a great leap in trades with other pariah villages, and indeed within Ursia's community itself. The development of a money system, albeit based mostly on trade, began to develop. The representation of owed goods and wealth took the form of re-cycled paper money, stamped and authorised in the Ursian Mint. Here you can see an example of a 10 Ursimoleon Unit trade paper: In the light of this leap in trade, a farmers market was soon established in Southside Ursia<
-
(A quick little bonus reply for those kind enough to be posting at this ungodly hour like myself...) Several months passed as the seasons began to wear on, and seeds planted at their arrival began to bear fruit. Pillaging of the old towns stopped for the time of harvest and everyone was involved, children even did their part in carrying small wooden bundles... An orphan carries wood for the construction of the orphanage... Harvest was bountiful and the peoples had much to share, a surplus so amazing that the good hearted commune felt would benefit other pariah's who had fled from the cities. With this in mind, a number of warehouses were constructed (See fig. 1) and tradesmen were sent out into the hills and surrounding countryside to trade surplus food and goods with other small dwellings. This brought friendship and support to the colony, as well as other goods and services such as materials and specialist hardware, rare goods from when the old towns were first pillaged... With the joining of other travellers and newborn children reaching their teens and early twenties, the first few years of Ursia saw rapid growth in dwelling numbers (See fig. 2)... Fig. 1 Warehouses for the storage and distribution of surplus harvest and goods. Fig. 2 The dwellings spread along the river bank and with it came expansion of arable land and tradesmans workshops. One or two large dwellings were set up for orphans of the parents killed during the initial exodus.
