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Everything posted by timcravey
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Maxis - The quest for independence and truth
timcravey replied to Abc987's topic in SC4 City Journals
Very cool! -
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The enviormental crisis
timcravey commented on gonzalo mrales's City Journal Entry in The colonization of Mars
Looking good! I even like the trees, but isn't that a Maxis lot? Did you put it in your plugins or did it grow on its own? -
Am I correct, you are running SimCity4 in Ubuntu? How does it perform and are you also able to run GMAX, BAT, PluginManager and Lot Editor? I've recently committed one of my drives to Linux but haven't tried to move any of my modeling tools over to the new environment. What sort of special considerations have to be taken into account to make a file usable by your package manager? I ask because the SimMars team might be interested in adding our work to your repository.
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Where were you trying to upload to? When will you re-texture for Mars? And, What does it look like at night?
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simmars-forum-threads Workshop - Open Discussion
timcravey replied to AndisArt's topic in SC4 Modding - Open Discussion
I like 'em. They work great; but I would only include the smaller number of jobs as plops can upset demand for other commercial buildings. -
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@Timmystwin -- looks very industrial. Turn the texture down on the 'hazard stripe' to about 25% of what it is right now. Also try setting the specularity and glossiness to about 30 on the metal wall texture for shininess and select a spec map of your favorite Martian sky. If you're going to use that stone texture on the roofs you might try turning it up to about 10 times its present scale and see what that looks like. I like the windows -- what does it look like at night? @Octopus7 -- Turn the shininess on on your penthouse glass by setting spec to about 60 and glossiness to about 10; opacity from 60 to 80. You might find that a small daytime omni (or two, plus matching nitelites) under the canopy makes the interior work more visible. I love the color scheme and the design. Here's my latest -- possibly civic -- the Schiaperelli Building in the upper left, and Mojo's HOT ChickenPotPie, a LM concert venue.
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Game automatically raises school budget
timcravey replied to BaaderPuff's topic in SC4 Bugs & Technical Issues
You might try bulldozing all the education related buildings in your city; save and exit to the region, then reopen and replace the buildings. -
simmars-forum-threads Reloting the SimMars buildings
timcravey replied to Terring's topic in SC4 BAT & Lot Workshop
Hey terring, Looks good! It's interesting to see the SimMars buildings next to their Maxis counterparts. You can re-lot them however you like and use them in any CJ. If you decide to share any of these lots on STEX, you must list SimMars as a dependency and you may not include the building model (SC4Model file) with your lot. Otherwise, I think we're good. -
Hey Timmystwin. Welcome to Sim Mars. I've watched my nephew playing Red Faction and it looks like it rocks. Hope you get some good ideas from it.
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That is pretty normal. Try looking in the STEX for higher capacity hospitals (LBT released a nice set of them) and less costly schools. These often have a wider coverage area as well.
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simmars-forum-threads SimMars BETA 3 Wishlist
timcravey replied to un1's topic in SC4 Modding - Open Discussion
@gonzalo No. No one has tried to retexture those transit networks yet. -
hkabat-forum-threads Neonsims Japanese BATS" WIP Shibuya Q front"
timcravey replied to Neonsim's topic in SC4 BAT & Lot Workshop
You might look at a new product called BAB (Bitmap Animation Builder) available on LEX at SC4D. I found it very simple to use and there are several examples of animations similar to what you are trying to achieve. Check out the support thread here: https://sc4devotion.com/forums/index.php?topic=8003.0 You might also want to try turning the contrast down on your night light omnis or move them farther from the building walls to cut down on the harshness. This is a very ambitious first BAT; I congratulate you. -
I am trying to mod a group of small parks all based off the same 1m invisible model. They were all lotted on a blank lot with unique desc. for each. In game they all show the same "Small Plaza" name and description instead of the actual names and description I entered in the Plugin Manager. I opened them in Reader and there is an extra exemplar on all of them -- the Maxis plaza. I select this file, right click and Remove it. Then Reindex (also in the left panel) and Save. When I select the actual exemplar to reindex the LotConfig I may or may not be able to see the file in the Reader, may or may not be able to Reindex it, and then may or may not be able to Save it. Occassionally I receive an error message - The number 6 may be 1 in the error message. If I abort the Save, my lot does not show up in game. If I Save, the lot may or may not show in game. Does anyone recognize this problem?
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God you're good, Schul!
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This might help -- https://www.simtropolis.com/omnibus/index.cfm/Main.SimCity_4.Custom_Content.Config.bmp:_How_to_Make_it_Yours Also check the Omnibus for several other mapping tutorials including ones on using SC4 Mapper and Terraformer.
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simmars-forum-threads Mod Workshop
timcravey replied to AndisArt's topic in SC4 Modding - Open Discussion
Here is how I configured it -- Naturally the other files would be pointed to the Plugins folder. I haven't yet found a way to install both from one .exe, but maybe it's best to leave them separated as many people choose not to use the music files. Can't help you with Vista protocols - I still have to holler across the street for help with XP. Yes, I've seen the new Reader, but it's still a bit shaky according to reports. I'll give it go though. -
simmars-forum-threads Beta 2 Bugs & Issues fixing
timcravey replied to AndisArt's topic in SC4 Modding - Open Discussion
I've tried the Bird Pesticide (they can be annoying!) and it did not work for me. Perhaps it is being blocked by one of the other mods. A closer look at how it works might give us some clues. -
Ajinomoto Thailand Company By Thailand Design Team
timcravey commented on on001222's file in Commercial
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simmars-forum-threads Beta 2 Bugs & Issues fixing
timcravey replied to AndisArt's topic in SC4 Modding - Open Discussion
I've noticed the bug in the water supply too -- here's what I do. I run a pipe out in all four directions from the center then connect these sideways to form a box around the pump; it may take a minute but the water will flow. Can't imagine what causes the problem or why my fix works. -
Many apologies! The Buddha on the Aziz lot is a prop and can be easily removed. I'll try to refrain from excessive multi-culturalism. Sorry I don't have any of the gmax files on Rene's Draft rendered models - I offered them because I thought they would blend well, but they can be discarded if unsuitable. I may still have E's Beta Services file - I'll see what I can do but I don't have the leeway to render large BATs like I did. Also sorry for not paying closer attention to the specs on the lots - I'm generally using Maxis lots as base so I figured they carried the correct values; guess not!
