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0 Clean SlateAbout bighaben
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Cincinatti was just amazing, especially heading down I-71 ( I think) coming in from Covington, KY. I recently moved from Houston to Rochester, and this skyline was definintly the most awesome off all the major cities I drove through. However, my favirotes are probably NYC, or Toronto. But I said Cincinatti becuase I want to be unique.
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I don't think it'll be as far as a step back as SC:S...but it's a step back...like going from SC4->SC3K, but then make the buildings look stupid. I think the core gameplay will be similar from as far I can tell. It would be nice if they could make that technology where you can draw roads to SC4, as making mountainous roads is to darn hard! Other then that, nothing intrigues me about this game. I don't' even think there will be mountains.
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You're asking for a lot there. Their large complicated monstrosities to build. Start small, and look at pictures of airports and remember to draw from your own experiences. Remember that airports have *long runways* dozens of gates, terminals, area's for a food court, security, parking, etc,... A realistic one will take hours to build. I don't think there are any good tutorials out there, though I have considered making one.
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Well, I watched a video on the conspiracy theories, and I have to say they are completely wrong on this. As mentioned before weakened metal was the cause. Key support columns were damaged which fueled the collapse, and I believe something about the structure of the building itself, on the bottom floors contributed as well. Anyways, if you look at slowed down videos of the collapse, and a while prior too the collapse. You'll notice the center of the building sags quite noticeably before finally giving way. Either way, demolitions of any kind would have been seen, people are not mindless drones, even if they are heading to work.
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Originally posted by: krbe Originally posted by: The_Hutt krbe - nice diagonal runway. It's a tad short, but eh. [shrugs shoulders]quote> But fine enough for a Cessna 182quote> Sure, but you want more then Just little Cessna's landing, most GA airports can support small Learjets, and Twin Otter aircraft. The runway should be a tad longer 5-10 tiles me thinks. But no big deal, it's nice and astethetic and that makes it all right in my book.
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Thanks guys. About my stupid DIA/DEN mistake, I'm very used to using the four letter ICAO coding, so KDEN is what I'm used too, and since I didn't want to confuse people with the lesser known ICAO codes, I wanted to use the three letter IATA code, my mistake, I'll make sure to edit it. And the SAN/SFO thing is just pure stupidity on my part. Thanks for pointing that out guys.
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For those who like airport details this it this post for you. Durlin World Center Airport Created almost at the midpoint of the United States this airport was named, against the usual naming system for airports, World Center, for its location and purpose, that being a major connection between international destinations that would otherwise be impossible, basically if you're going from London to Sydney you stop here, while becoming obsolete with modern aircraft it's still a popular destination for airlines around the world. Stats: Gates: 55 International Gates: 8 PAX p/year: 24,940,838 Longest Flight: Singapore (Singapore Airlines) Shortest Flight: Denver (United, Delta) 3 runways, featuring an aging runway design but with plenty of room for expansion. There are two arrival and departing enterances at this airport despite the fact that it is one large building, the point of having two of each is for ease of access, and it is impossible to traverse the airport without exiting and then going through security without the use of the underground tunnels. Which were placed to ease travelers in transferring planes. Terminal A: A1: Delta (New York, JFK) A2: Delta (New York, JFK) A3: Delta (Denver, DEN) A4: Delta (Chicago, ORD) A5: Delta (Atlanta, ATL) A6: Delta (Memphis, MEM) Terminal B: B1: United (Denver, DEN) B2: United (Denver, DEN) B3 United (Denver, DEN) B4 United (Houston, IAH) B5 United (Chicago, ORD) B6 United (Chicago, ORD) B7 United (Los Angeles, LAX) B8 Untied (Denver, DEN) B9 Untied (Washington, IAD) B10 United (Washington, IAD) B11 United (San Fransico, SFO) Terminal C C1: Delta (Atlanta, ATL) C2: Delta (Atlanta, ATL) C3: United (Denver, DEN) C4: United (Los Angeles, LAX) C5: United (Chicago, ORD) C6: United (San Fransico, SFO) C7: United (Chicago, ORD) Terminal D C1: Delta (Atlanta, ATL) C2: Delta (Atlanta, ATL) C3: Delta (Atlanta, ATL) C4: Delta (New York, JFK) C5: Delta (New York, JFK) C6: Delta (New York, JFK) C7: Delta (Cincinnati, CVG) C8: Delta (Salt Lake City, SLC) Terminal E E1: Continental (Houston, IAH) E2: Continental (Houston, IAH) E3: Continental (Cleveland, CLE) E4: Continental (Cleveland, CLE) E5: Continental (Newark, EWR) Terminal F F1: Continental (Newark, EWR) F2: Continental (Newark, EWR) F3: Continental (Houston, IAH) F4: Delta (Los Angeles, LAX) F5: Delta (Atlanta, ATL) F6: Alaska Airlines (Seattle, SEA) F7: Alaska Airlines (Anchorage, ANC) F8: Alaska Airlines (Miami, MIA) F9: Alaska Airlines (Seattle, SEA) F10: Delta (Dallas, DFW) International Terminal A: IA1: United (London, LHR) IA2: United (Sydney, SYD) IA3: British Airways (London, LHR) IA4: British Airwa
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And remember cities aren't perfect you should have poor areas as well as rich areas, and remember to conform to the terrain you're using.
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Unfortuantly I find most cities in fact use a Grid system, it's getting the suburbs that is the tricky part, and that, imo, makes the most realistic looking city. Also Downtowns tend to still be gridded, but for some reason tend to be agaisnt the grid of the rest of the city.
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SpokaneFlyBoy: Ah, thanks, lines were never something I really knew about. Guess my municipal airport I just built is wrong as it doesn't have any ILS (of any category) system in place.
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2nerdy4u makes a good point, however you can just combine the runways for long runway awsomeness.
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Wow, that's a massive airport, can't wait to see it! Better be massive...200+ gates...can't wait.
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Excellent work on that airport, good attention to detail, the only problem is spacing, the terminals(concourses) should be spaced further apart, as well as the runways, both of which, or at least one, should be extended. The use of the lights, and the markings on the runway are very well done. Except they should be in a different order, the aiming point is after the numbers. I believe it goes like this "L" "R" "C" "Numbers "Triple Lines" "Aiming Point" "Double Lines" "Single Lines" "Single Lines" "Single Lines" I'm not sure though.
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Awesome airport...what's that hotel next to the Doubletree? I really like the set up and the parking lots are awesome, though I frown upon cessna's taking off from the same runway as a 747, but that's just nitpicking, I really think GA should stay off of large airports, leave it to the big jets. Anyways...awesome airport, the infrastructe is great, I give it a 5/5!
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Thanks guys. Agreed, the terminals really do need some work, but I found it was the best I could do with the pieces I had, and since I know TNCM has four gates, that must be able to handle 747's I was really limited. I'll take some suggestions, I'll try to recreate an airport for anything you guys suggest! Do note, that the airport has to have straight runway(s). And I can't really create fancy terminals...like the one on DIA. Speaking of DIA, I'm not doing that one...or Mirabel.
