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18 FavourableAbout simrolle
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Cool! My hometown is Dortmund.
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Oh , sorry the xml format is not supported for posts.... Here it is as text, but sc4Types.xml has more informations: Exemplar TypeID=6534284A LD TypeID=6BE74C60 PNG TypeID=856DDBAC Dir TypeID=E86B1EEF LText TypeID=2026960B FSH TypeID=7AB50E44 UI/INI/AB/AE TypeID=00000000 XML TypeID=88777601 XML TypeID=88777602 JFIF TypeID=74807101 JFIF TypeID=74807102 JFIF TypeID=856DDBAC BMP TypeID=66778001 BMP TypeID=66778002 S3D TypeID=5AD0E817 SC4Path TypeID=296678F7 ATC TypeID=29A5D1EC AVP TypeID=09ADCD75 Effect Dir TypeID=EA5118B0 LUA TypeID=CA63E2A3 CURSOR TypeID=AA5C3144 KEYCFG TypeID=A2E3D533 RUL TypeID=0A5BCF4B Cohort TypeID=05342861
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Hi, here's a short describtion. Header: 4 Bytes Identifier > must be "DBPF" 4 Bytes Version Major (1 in SC4/Ts2 Dats) 4 Bytes Version Minor (0 in sc4 dats, 1 in most TS2 packages) 12 Bytes not used 4 Bytes Date Created (in seconds from 1970-1-1) 4 Bytes Date Modified (in seconds from 1970-1-1) 4 Bytes Index Type Version > must be 7 4 Bytes IndexCount 4 Bytes FirstIndexPosition 4 Bytes SizeOfIndex 4 Bytes NumberOfHoleEntries 4 Bytes LocationOfHoleRecord 4 Bytes SizeOfHoleRecord 4 Bytes IndexVersion if 2 then Size Of Index = 24 else Size Of Index = 20 32 Bytes not used Indexes: 4 Bytes Type 4 Bytes Group 4 Bytes Instance If Header.SizeOfIndex = 24 4 Bytes RessourceID 4 Bytes Location 4 Bytes Size Known Type ID's (extract from SC4Tool's "SC4Files.xml", feel free to use it: Hope this helps.
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SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
@silentman: Thanks, that is great! @RippleJet: Thanks as well. As Andreas said, it is amazing how the tool is used all over the world. -
Originally posted by: geoffhaw Okay, it seems that what we knew could happen has happened. Two people have used the same texture IIDs and uploaded to the STEX. To make matters worse, they both used IIDs allocated to somebody else!We have asked both parties to change their files and re-upload their creations to the STEX with the textures changed to new IIDs. The IID ranges are as follows: sorchin F0800000 to F08FFFFF HONG KONG F1400000 to F17FFFFF Whilst we realise that the Texture Index is voluntary, this episode goes to show that it is in everybody's interest to use it. Thankfully, both parties concerned have now asked for Texture Ranges and the problem should soon be over. Whilst I'm on the subject, can I thank everyone who has requested Ranges in the past. The Index is now over 2 years old, and I think has worked quite well. We will always try to respond to a range request as soon as possible, and I think this is one of the best examples of community co-operation we have. quote>
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SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Hi to all, sorry for not answering your questions for a long time, but as Andreas said, i was in hospital for a few days. Only a small thing, but with complications.... I can't sit very long in front of my pc, so i'm a little bit behind my timetable. To your questions: @lightsaber: You are right, something seems to be wrong with the TransitSwitchPoint in your building exemplar. Could you please mail the corrupted file to me so i can have a quick look to it. @allan_kuan1992: I know about this problem and i'm actually working on this. Till it is done, try to extend the virtual memory of your pc. @Buggi: We are planning a lot of new features, for some of them the main coding is actually done. The main new features: - Growable <> Ploppable changer - UI-Editor - Prop-Viewer and included a Skin-Changer for vehicles - But first of all, a cleanup of the current code is necessary, especially memory usage (see above) needs to be updated. @SUICO: Sorry, but i don't know what you mean if you say TE for eye candy only. Could you please describe it again ? @Andreas,Swamper77,Vester_DK: THX for support @ALL: Developing SC4Tool took a lot of time and it is totally free to use, like Reader and DatGen are. As a recognition for hours and hours of coding,testing,fixing and so on, please donate to ST to allow Dirk keep this amazing site alive. THX simrolle -
Radical modding idea: custom executable
simrolle replied to jamespetts's topic in SimCity 4 General Discussion
Regarding the technical aspects of this - maybe possible. But in my opinion there are some reasons what makes it impossible : #1 The copyright aspect - most of the file formats are Maxis' stuff and i don't think that they will give their o.k. for common usage outside SimCity or The Sims. #2 This would be a lot of work for the 15-20 programmers around here who have to do the coding during their free time after work or school - nearly impossible in my opinion. If i look to sc4tool only this thing took most of my time after work and a nearly all weekends from it's first release to now. #3 The coding of such a project needs to be well coordinated and conflated - nearly impossible. -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Because i'm asked for the display-style of UInt32 values very often , here's a short and non- scientifical describtion: An UInt32 value has a range between 0 and 2 ^ 32. If a value of this type is between 2 ^ 31 and 2 ^ 32, it's correct value is (value - (2 ^ 32)), because it is unsigned. Therefore, the displayed range in the ExemplarEditor is set to (2 ^ 31)*-1 and 2 ^ 31. This is for the users who don't know anything about Types. If you edit such are Property and you give it a value < 0, the tool will calculate it to the correct value between 2 ^ 31 and 2 ^ 32. -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
I took the min/max values directly from Maxi's SC4Exemplar.xml and Ingred.ini which came both with SC4/RH but i noticed as well that even Maxis don't take care of their own given ranges. I don't know what will happen in the game if you go beyond this values, that's why i limited sc4tool's edit functions to them. In the Reader, you can edit the values of a Property without limitations, but this increases the probability for non-valid values. As Andreas said, editing the new_properties.xml allows you to go outside the given limitation - but in this case there is no guarantee for valid values anymore. So please be careful. simrolle -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
@All : Because i've made a lot of internal changes to the tool, it is time for a new release (V2_2_7). The new version will be available hopefully today; please watch this thread for an announcement by Andreas. @artforce1:THX for reporting, the new version should fix this. -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
@ehatch2279: You can change the Type and the min/max bounds for a Property by editing the new_properties.xml located in the system-subfolder of the tool. But all the values in this file are taken from Ingred.ini (this file is sc4-Standard); so please be carefull if you edit those values. -
SYM Prod. is recruiting BATters, LOTters, MODders, and TESTers
simrolle replied to SYM Productions's topic in SC4 BAT & Lot Workshop
Best wishes to the new team! I hope this will be another one which name will stand for high quality lots and bats! simrolle -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Date: 12/27/2005 1:22:28 PM Author: Equinox Wooo! Thanks for your fix to the template; it worked! And it looks like the crane hints property is all good too! Thanks!! Three small requests for the HTML export function: could the program copy the required images/folders from the Templates folder to whereever the HTML file is saved? For example, I have 12 images in the 'Readme Images' subfolder of the Templates directory, all of which are used by my template HTML file. When I save an HTML file based on that template, the program would automatically take the images and place them in a folder of the same name where the file was saved? And secondly, on the same idea, would it be possible to change the default subfolder for the lot screenshots? For example, I have two screenshots for a lot and I'd like them to be placed in the same directory as the HTML file rather than in the subfolder 'images'. I'd think one way to do this is to make the program parse [image_1] and [image_2] as simply the file name. I know that's easy enough to change with Notepad after the file's saved, but it'd be nice to have automatically done. And lastly, would it be possible to customize the output format of the OccupantGroups property? Right now it outputs as 'Building:CO$$$,Building:NDEX' for example...I'd like to have the program do <BR> in between each OG. Thanks for listening to all my suggestions (I hope they don't sound too greedy...); this is my favorite aspect of the program right now, I love it! I know it's a bit early, but after looking over the custom query tutorial I've written, for your UI editor, it'd be nice if you had somewhere where you displayed some of the LUA constants that Maxis has put in the game; for example, $game.g_city_rci_population$. I extracted the primary LUA script from SimCity_1.dat and it's included in my UI tutorial if you'd like a list of some of the constants...or perhaps a better idea would be to let users add their own strings to a database. As for Bradleybaggins...what are you trying to do? At first I didn't think my copy was working either, but then I figured out that I was just in the wrong section of the program...oops. Maybe that's your problem too?quote> Hi, sorry for not answering soon; i was a little bit busy the last days.... To your suggestions: If you save the HTML-File to a folder different to the Template-subfolder, all needed images will be copied to <your save folder\images> Like Andreas said, it is the best way to save your HTML-File to your Lot-Folder. I'll update the program to let you save the images directly to the HTML-Save-folder. For the OG's : I think the best way is to add a new keyword to the sc4tool-tags in the template. For example [0x27812912*RL] means Repeat line for every value. I think the updates will be ready this weekend. UI: Good idea, noticed! thx simrolle -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Please check if the .NET-Framework is installed (see the Readme). -
SC4Tool - Reference and Visual Editor for BATs and Lots
simrolle replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Date: 12/25/2005 11:07:54 AM Author: aldara6166 As for the tool listed in #2...you mean make a ploppable and turn it in to growable? or both growable <----> ploppable? quote> Yes, both growable <> ploppable; nearly ready because SimGoober gave a very well done tutorial to me Date: 12/25/2005 11:07:54 AM Author: aldara6166 The custom UI will be awesom...it will make things much easier. Maybe you can make some way to create a template for a particular style (I.e. all RJM Designs BATs have a similar format UI...can be used for NDEX, BSC, etc.) Just don't forget a way to insert a custom sound file with the custom UI as well. quote> As most of the tool's features this will be customizeable as well.
