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23 PositiveAbout Zeth
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Sophomore
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Yeah, this is pretty much correct, I think.
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I know it's a stupid question, but what are your tax rates?
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From the desk of Wise Guy Sammy: One word in this ticker is mispelled
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That's because they ARE spelled wrong.
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I have played around with this concept off and on for a few years myself, usually with regions that offer only little pockets of reasonably flat land to build on. I don't have anywhere near the dedication to detail to do things like that boardwalk, though; it's just a plaything for me. Your speling and gramers are spot on with two exceptions: "These scences make use of many plugins, notably PEG's OWW board walk, Captain Jack's Landing; Goldiva's water Taxi, and Yacht Club, and a couple of A Nonny Moose's utility lots" and no comma is needed or desirable in the phrase "And last but not least". And thank you for not misspelling "realise".
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It's not just turning it off, you have to delete Sound.dat from the Game folder. Or so I was told. I'd be interested to know if that's true, though, as I do miss the sound effects.
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Interesting. I don't run the sound effects, because years ago I read something (I think here) that asserted the sound.dat file slows performance and might have something to do with the crash to desktop problem. Has that notion since been debunked?
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Am I the only one that has a Winamp playlist that I fire up and leave in-game music turned off?
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My residential growth STOPPED on Condos phase
Zeth replied to amirapp's topic in SimCity 4 General Discussion
You're probably hitting demand caps. Make neighbor connections and then build neighboring towns; that's always a boon to demand. Build some cap busting structures (the Farmer's Market is awesome, plazas and flower gardens are good, tennis courts offer a very good cap busting-per-dollar ratio). Do you have the Census Repository Facility from the STEX? It's a building you can add to your city that, when queried, shows the city's demand cap status (among other useful things). -
I also have problems with too damn many R§§§ sims in cities where I provide blanket services. It's very annoying because (a) it's just aesthetically stupid to have a posh villa surrounded on all sides by slum tenements, which happens a lot and is an example of poor design implementation, and (b) half of the villas end up dilapidated before long. I usually deal with it by cutting off health services to all of the city except little spots where I want the rich people to live (then I build a hospital with ambulance funding 0). This isn't perfect, sometimes the damn rich oafs will move into the slums anyway (since I keep education high everywhere). Raising taxes works in the short term but I find it causes problems in the long term, because demand for high-wealth commerce and high-tech industry wants to grow but your city can't attract enough high-wealth sims to properly staff them.
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Basic SimCity 4 Deluxe Tutorial
Zeth replied to A Nonny Moose's topic in SimCity 4 General Discussion
Ah, got it. Calling them R$$/R$$$ just threw my feeble brain for a loop, I suppose. Confused it with wealth levels. I'd love to see the tutorial go even further; it's a cool and informative "how to start a small farming-to-industry town" tutorial. I've been doing a similar thing to start towns/regions, except from the factory town concept; start with a couple big factories (medium Industrial zones) with a coal plant, hook up the water immediately, and build sprawling low-density residential all around it, then go back and do some upgrading to medium density as you add some more factories. You run in the red for a few years at first, but as long as you don't keep the simulation on high speed (instead switch to low while building then run it on high a few months, then repeat) you'll turn it around and run profits long before your money runs out. Then you can start adding services, although what I find more fun is just continuing to build a service-free city full of knaves, also paying little attention to a sensible street layout, until the map is full. Then I can go back and try to fix up the city. I have a lot of fun that way, and it does model how real-world cities develop and the challenges later planners faced trying to organize a functional city out of the mess people haphazardly made a hundred years go. -
Basic SimCity 4 Deluxe Tutorial
Zeth replied to A Nonny Moose's topic in SimCity 4 General Discussion
This is some really good content. I am confused by your references to R$$ and R$$$. Clearly in the screenshots these are not medium or high wealth buildings. At first I thought you were using that to refer to medium or high density, but again that obviously is not the case. Is this because you intend or plan for these areas to be the first to gain wealth levels? -
new forum member with intermediate game problems
Zeth replied to impdollars's topic in SimCity 4 General Discussion
Nonny: Isn't hard mode, you know, harder? It would seem like if a newcomer is struggling on easy mode, hard mode isn't the thing to try. Or is the starting cash the only difference? -
What frustrates you about sim city 4
Zeth replied to Pasta-power's topic in SimCity 4 General Discussion
Nonny: with access to the source, how long do you think it would take us (or one reasonably skilled programmer) to locate and fix the bug that causes the CsTD? -
I took the liberty of rewriting the description in proper, organized English. Here it is: As its name implies, this mod will shut up many of the advisers' most stupid statements, for example "Roads Rule in (City), But Streets Becoming Endangered". There is a mod called Stupid News Ticker, but unfortunately it did not take out all of the stupid adviser spam (like the Streets nonsense). This mod goes further than that one. Here's a summary of what I did to the advisers: City Planner: Took out that stupid Roads Rule statement and the need for more zones such as "Sims Scout for Office Advantages" and more. Finance: Took out her nasty warnings that your city is running low on money. You already know that your city's low on funds by looking at the numbers, right? But she will still tell you about business deals such as the Casino. Utilities: I could not find the right file for him, but most people say he's pretty helpful so I just tuned him out. Transportation: Found the file, but lots of people say he is good and helpful, so I ignored him as well. You can play around with the file, though. Safety: Good enough, but I did take out the need for jails and a fire station, as well as police and no road connections to the fire/police stations. Very useful if you are using the take out fire mod from the RCI pack mod. Trashed other stupid stuff as well. Health & Education: I shut her up for good. You will not hear any of the garbage she spews anymore. Environmental: Shut her up for good. She will no longer spew her garbage at you, either. This does not prevent your water from getting turned off, though, so be careful. You will still get reward alerts, airport upgrade notices, "good job" messages from the five advisers I did not completely shut up, and disaster alerts (including rioting, burst pipes, etc.) You will still be informed of police or fire strikes but NOT school or hospital strikes. To install, open the .zip file and put the Shut Up Advisers mod file in your plugins file. To uninstall the mod, delete the file. I tested this mod and it works great. No bugs, no crashes to desktop.
