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WookieeRebel

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About WookieeRebel

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  1. Limits of Pedestrian distance removed

    Oh. I thought I read somewhere there was a limit. My bad. So pedestrian movement is calculated the same as other transit types?
  2. So linked is an image of one of my cities. I think I got a bug or installed a plugin wrong, because as shown below pedestrian movement isn't limited to 7 tiles anymore. I have NAM '07 with Perfect pathfinding and 10x commute installed, NAM '08 installed, some more mass transit stops and stations and some other non transit lots. When increasing commute time I thought pedestrians were still limited to 7 tiles. The pedestrians route is persistent, too. Any help would be great. Thank you. http://wookieerebel.googlepages.com/Riverview-Jan.9201199571426.jpg
  3. Transporation net works

    Number one in my book is multiple hight levels. I should be able to build roads underground, below bridges, above elevated stuff, etc... Number two is a more seamless transportation connection to neighboring regions. I want sims to be able to commute to neighboring cities without always pushing the boundary of moving out because of commute times. Number three is a more extensive railway system, i.e. highspeed trains, etc... Another, off topic comment. I think it would be cool if you could have a bus map overlay (Look at each bus route).
  4. NAM: Development

    I'm in favor of a fully draggable GLR system. You guys are doing a great job.
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