-
Content Count
191 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by emilin
-
The Official City Journal Critics Thread Archive
emilin replied to patriots_1228's topic in SC4 City Journals
Wow! This is actually working. You guys really must have put an effort into your reviews. This is useful stuff! -
Version 1.0
327 Downloads
Central Karakorum is a 7x6 region map for SC4. It is an accurate recreation of one of the most dramatic environments in northern Pakistan. The map was made using actual terrain data and is not compressed, so the elevation drops are the same as in real life. To achive this result I have chosen an area of this mountain chain that does not contain the most extreme peaks in the vicinity. That means that the second highest mountain in the world, K2, is not present (it is located just east of this region). The same goes for Broad Peak, Gasherbrum and Masherbrum. There are, however, several famous peaks in the map, including the whole Trango group (often quoted as the highest cliffs in the world) and the dramatic Muztagh Tower. For installation instructions: please read the readme-file included in the download. Dependencies: SC4Mapper or SC4Terraformer High Altitude Patch, by Ennedi (optional, but it helps a lot) -
-
Version 1.0
292 Downloads
Polnoch Zemlja is a 13x8 large tile region map. It was made using actual terrain data, modified and composed in the SC4Terraformer. The main island is an exact replica of Jan Mayen, located off the coast of Greenland, and the second largest island is made from parts of Björöya in the Arctic Sea. Since this is a big map it might slow the game down on older computers. I think of this map as an Arctic Archipelago in the North Atlantic - perhaps for building a military base or some weather stations - but it can just aswell be used for a tropical environment. There is enough flat land for developing towns and smaller cities (with a bit of work and a good slope mod), but it is not recommended for a huge metropolis. The sea floor is completely handterraformed, and made especially to be suitable for underwater flora. You will find large sandbanks and shallow waters along the beaches, and much deeper waters around the high cliffs (hopefully deep enough for whale watching). You might want to consider this as you chose what terrain mod to use, as some mods don't look so good in shallow waters. Any of Cycledogg's terrains will look good! Dependencies: SC4Terraformer or SC4Mapper. For further instructions: read the readme included in the download. -
-
Version 1.0
394 Downloads
Anna Valley is a 10x7 large tile region map for advanced gameplay. It was made using actual terrain data, modified and composed in the SC4Terraformer. There is no actual place in the world that looks like this, but the topography is losely based on the Kali Gandaki gorge between the mountains of Dhaulagiri and Annapurna - hence the name "Anna Valley". It is not recommended for dense urban development, but rather for rural areas with small towns scattered over it. I would strongly suggest using a good slopemod. Dependencies: this map requiers either the SC4Terraformer or the SC4Mapper to function correctly. For further instructions: read the readme included in the download. -
Requesting a short range for a few experimental textures, please! Thanks!
-
A few smaller maps from Islas Gemas (the city journal is on another site):
-
-
Version 1.0
1,055 Downloads
This is my version of an idea originally devised by badsim. It's a traffic generator that can be plopped directly on your roads and avenues. It's designed to fit together with the SMP sandstone sidewalk mod. The zip contains four lots found in the park menue. Two lots spawn heavy traffic, two spawn light traffic. The idfferent versions are made to fit with either american or euro road textures. Dependencies: American Traffic Genarator Optional (but it will look stupid without it): SMP Sidewalk replacement mod -
That would be jeronij's breakwater you are looking for. Try searching the stex for "breakwater" or go to sc4devotion.com and download it there (it's his own site).
-
Tommiej: I really hope you will be able to get that port journal off the ground. The project looks amazing. I made a very scaled down version of that very same port (not a recreation - more of a port inspired by PoR) covering 4 large city tiles, which is nothing compaired to what you are aiming for, and it took me two full months to complete. I wish you the best of luck, and even if you never finish it's going to be one heck of a ride. Bravo!
-
This is the kind of stuff that forces me to unlurk for a brief moment.
-
*goes out of lurk mode So much to do, so little time. Congratulations on 1000 welldeserved replies and keep those updates coming.
-
Yay! Congrats! Really, you truly deserve those views!
-
Wow! Amazing job once again! I don't know how you make the transitions between the lots and the sandy terrain work so smoothly, but it looks GREAT!
-
I vote D. I really like the design on C. too, but D looks more like a real city logo to me.
-
Oh snap! I feel like I just walk up one morning and the world was changed. I can't believe you're actually doing this. It's AMAZING! Do you ever sleep?
-
That looks really, REALLY good. It's a very high level of detail that you are maintaining. May I ask what terrain you are using? I don't think I've seen those beaches before.
-
Finally. Nivramel is back! Oh, happy day.
-
Edit: Welcome to page 2! Damn! You've got some serious tallent there! Wow! This should surely be worth following!
-
Night City Stories - An Interview with JasonCW
emilin replied to plasticboy's topic in SC4 City Journals
*slaps forhead Of course! Outer glow lines... simple, but brilliant. I tried to achive this effect with motion blur with... well, pathetic results. Thanks so much! -
Looking very good! Love that little public pool house in one of the pics, by the way.
-
Terrific (as always!). That's a very unique industrial area you have created there. Traditional BAT:s in a completly new context. Lovely!
