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0 Clean SlateAbout toll_booth
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Something strange is in the water.
toll_booth replied to toll_booth's topic in SimCity 4 General Discussion
I think it finally corrected itself. Yet another blow-it-up-and-build-another-pump attempt seems to have taken care of things. The "bad" pump was on the elevated terrain immediately adjacent to an avenue's elevated girder bridge. I wonder if this had something to do with the problem. -
Something strange is in the water.
toll_booth replied to toll_booth's topic in SimCity 4 General Discussion
Pollution isn't it, as all the pumps are running. And there is a surplus of water, even with all deals active. -
Really annoying zoning issue
toll_booth replied to dsantesteban's topic in SimCity 4 General Discussion
What thing and astro said. Also, you may have better luck if you place the streets or roads before adding the zones. -
My water supply city has plenty of water for everyone (I only have like 6-7 cities in this region so far). All the pipes are connected to the neighbors. All the pumps are watered. Yet for some bizarre reason, ever since I planted the last high-efficiency pump, this city keeps cutting the water deals to its neighbors. Stranger still, it doesn't do them all at once, but like one or two per month, until all four of its neighbors (and thus everyone else) receive no water. Needless to say, this has ruined the water city's balance sheet and made the other cities effectively unplayable. Usually when I go to the neighborhood cities, I can restore the water connection and everything is normal. It's just the water city that screws up. And remember, nothing was wrong until this new pump came in (I had several before it and they worked fine). So I tried blowing up this new plant and building another one, but I have the same thing happen. And leaving it unbuilt is simply not an option, as all the nearby cities depend on this one for water. What in the world is going on here?? (I posted this in another forum but have realized that it may well not be a bug...anyway.)
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Why do Airports have such high crime?
toll_booth replied to GeneralEtrius's topic in SimCity 4 General Discussion
Is there a mod that removes this three-tile restriction without directly affecting the city's overall crime level? -
Wow. Good reason not to cut water funding, I guess.
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See title. Why is that? Is there a mod somewhere that allows you to label highways just like you do your roads?
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Interesting. I've been building this region slowly, so that once I get to the bigger cities in the middle, they'll have the support of these cities already there. I put a crude, letter-coded diagram in the OP; see if that helps.
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Originally posted by: plug Really, one way streets caused the whole mess? Amazing!!! The smallest details can have such great impact. When you check the traffic charts did it show up as a red mess? Still some great ideas given by the community. plugquote> The sims literally would not drive to work. Some resorted to walking across the city border, but the rest just hunkered down and stayed home. This despite the fact that they could have easily taken other routes. I wonder if their decision was a NAM thing, which I have? But again, the ultimate source of the problem was a bad intersection. Once I fixed that, it fixed the unemployment problem.
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I got it fixed! But not by the method I thought. Starting a high-tech city did little, but unclogging a mess in city A did (see OP). The problem was some sort of glitch with the way I laid down a pair of one-way roads. One of its intersections for some reason didn't let traffic through like it looked like it should, and being stubborn like they are, the sims wanted no other way to go to work. I fixed that, and all the "no job" zots dropped like flies, which spurred CO$$$ demand in the next-door commercial city! In city D the ending was not as happy, but since it has a lot less commercial, I just bulldozed the rows of abandoned CO$$$. Mostly CS took their place, which is not as nice, but anything is nicer than abandoned buildings.
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Originally posted by: RedImperator If demand crashed in multiple cities, it doesn't sound like a demand cap problem, unless he hit it in more than one place simultaneously. I would think it's more likely he just overbuilt, especially since it's relatively easy to overbuild CO$$$. Get your zones back in balance and the problem will take care of itself.quote> I have a hunch that this is the problem. Which means it's time to do what I suspected all along: Expand some more, with emphasis on high-tech.
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I've started a new region, and so far I have this: BB ABB CDD EDD A = Residential city with tax breaks for $$$ B = Mostly commercial city C = Farm city D = Hybrid city: Largely residential, plus some commercial and high-tech E = Waste & power city, with primarily dirty industry Here's my dilemma: For whatever reason, CO$$$ demand went down, and now I've got abandoned offices all over cities B and D, which is causing unemployment in A and D. Is it as simple as lowering their commercial taxes, or should I think about starting a new city with emphasis on high-tech industry?
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Originally posted by: ironicepitome unless u live in detroit, then EVERYWHERES bad, especially the airportsquote> I try not to let my cities get to that point.
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It's just annoying and unrealistic. IRL, airports aren't hotbeds for crime; rough neighborhoods are.
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What's your take on the Prima Strategy guide? Is it worth the purchase?
