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  • AdoxxBE
    AdoxxBE

    SimCity 4 traffic Layouts

    Adoxx's Traffic Tutorial

    Hi guys, I'm running some tutorials on YouTube and got some questions to go deeper into my latest tutorial.

    I'm going to show how I make my layouts, metro connections, highways, .. in a way they are used at fullest.

    I prefer to make a layout with a grid of Avenues and One Way Roads. We are focussing on getting a Metropolis so we need to get everything right so we don't have to change anything later on.

    SimCity-4-2012-03-03-13-19-51-73.jpg

    I make blocks of 9 x 13 or 9 x 15 Tiles, This way you can zone 4x4 buildings and place some transport inbetween.

    SimCity-4-2012-03-03-13-19-43-35.jpg

    If you want to get your Sims to their jobs, and I mean fast, the GLR won't do it.

    As you can see I replaced all the Avenues with the GLR, added stations on every block. This makes it easy to travel short distances very fast.

    The stations uses Trams and Busses.

    But what if your sims works at the other side of the city?

    Well, we need to create a Subway Traject.

    SimCity-4-2012-03-03-13-19-43-36.jpg

    Add a subway station every 3 Blocks, close to the GLR Stations.

    Connect them to each other by making a Traject like this:

    SimCity-4-2012-03-03-13-39-40-31.jpg

    You can drag the Subway all the way to the other side of the City.

    More Coming Soon!



    User Feedback


    This doesn't make any sense as a stand alone tutorial. You are clearly using some mods based on the appearance of things alone, and I have no idea what you mean by GLR.

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    I'm gathering that GLR means Ground Light Rail. As in trams, at grade light rail crossings etc.

    A list of mods used here would help a great deal, no doubt. I appreciate the tutorial though, as I've had trouble with commute distances. Question though; Do any of those avenues contribute to less than desirable traffic noise per block? Are you proposing this framework for commercial and/or residential placement? What about industrial?

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    Looking good! However im just going to wait till the final part of your tutorial is done. Aside from the list of mods. Good work

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    Hello there,

    So, in my opnion, your system is pretty unrealistic, since you don't have any strictly orthogonal public transport grids in the real world, but sophisticated networks, with the (faster) main lines going from transit hub to transit hub, and the (slower) side lines interconnecting the main lines diagonally or around corners.

    Such systems exist mostly in continental Europe and many former Soviet cities where there are often just a few (2 or 3) metro (subway) lines without a common collector line and with only 2 or 3 common stations, so most of the interconnecting happens by bus.

    Or, you have one or more ring lines, with the other (straight) ones going radially from downtown to the outskirts. Such systems exist in London or Glasgow, where you have the orange ring line termed the 'Clockwork Orange' for a reason. :golly:

    Either way, I would try setting up some meaningful system here. As a rule, bus stops should occur about every 200 to 600 m, tram stops about every 300 to 900 m, and subway stops every 400 to 1200 m within built-up areas. That'd be consistent with occurences in the real world and several national planning standards (like the Soviet one which still is in use in some former Soviet republics).

    In my district (I live in a German mid-size town), which is low-to-medium density residential with just a few corner shops and some civic buildings (schools), the bus stops are mostly about 400 m apart; in the town core it is sometimes 200 m; and, where pedestrians can short-cut through passages or walkways to get to the bus stop, it can be up to 600 m along the bus route (but much less between the stops, typically about 300 m).

    I used to live in some other Euro countries as well and it was all no different there. The general concensus is that walking distances to public transport stops should not exceed 5 minutes in case of the average pedestrian, who is assumed to have a walking speed of about 1 m/s (3.6 km/h), which is equal to 300 m walking distance. In areas with many elder residents, distances need to be reduced accordingly, as those people walk much slower.

    I don't think that all is different in the US. People are about equally lazy throughout the world, and economics will dictate network layouts here and there the very same way.

    So, perhaps you rethink your idea. You can have a very efficient system at a much more reasonable cost if you do it the way it's done in the real world. A subway is faster than a bus, so it makes perfectly sense after all.

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    Hi Wilfried, this layout is not ment to be realistic. It's just one of the most efficient ways to build a huge city without touching the layout.

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    erix is right. You need to post what mods were being used. Also if your using mods is the NAM traffic control set to medium or ultra(for you to be using this traffic layout)?

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