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Cape Trinity

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About this City Journal

Creating a successful lifestyle in Cape Trinity

Entries in this City Journal

geekgirl101
I decided to make Trinity Point my casino city, it originally made sense since it had 2 entrances from the highway, a rail track, and plenty of spots for a ferry/cruise port. Only thing that was a letdown was the layout of the map, it was way too circular which meant making a circular city. Problem with circles is that buildings don't adjust well to circles and much of the land is wasted. From what I learned about casinos is that there's many things that result in their success and failures:Placement by...
geekgirl101
I decided to go into my sandbox test to see what would happen if I made Norwich Hills primarily an industrial town with lots of mines and drills scattered everywhere and very little of everything else except for houses. The problem with houses in an industrial city though is that they all look like little trailers, and to amass the number of workers to fulfill the dozens of jobs you need practically every inch of the map covered in them. So I upgraded the roads to high streets and planted a number of parks...
geekgirl101
I keep hitting in the red every so often with my big educational city. The problem I've noticed is that as you want to expand and add more schools and universities the more of the other things you need to survive like commercial and industrial buildings to pay off for it, and then as your population booms for the new workers and students you need to expand resources for bus services, police forces, power supply, etc. It can get to a point where eventually your city will go bust if you get too big and with...
geekgirl101
Creating successful cities in Cape Trinity have been a real problem for me for a while, namely since the cities there are very small leaving very little room to squeeze everything in them. So far I've been experimenting with Norwich Hills and Clearwater. One of the biggest issues is that the guides are a bit useless. While yes you can make perfect squares with them the thing is the maps themselves are not perfect squares, and the edges of the grid are too close to the perimeter of the city map so you can...
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