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Tarkusian Cities

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About this City Journal

The CJ that's always under construction! Tarkusian Cities follows the travails of various transportation authorities across an alternate universe version of Western North America

Entries in this City Journal

Tarkus
Well, after a lengthy hiatus, I'm back with more Tarkusian Cities. We'll be returning to the Wallace Corridor Project to look at the upgrades to the Wallace Road interchange with Highway 36 just west of downtown Chemeketa, and the new Wallace Road bridge over the Willamette River--subprojects A, B and C on the map. When we left off last time, Wallace Road's overpass at Highway 36 had just bit the wrecking ball. Here, you can see things have progressed a little further. The groundwork is being laid for a...
Tarkus
Well, Tarkusian Cities is finally lurching slowly forward again, and we'll finally take a look at the City of Lenox's efforts to improve traffic flow in the North Lenox area we looked at two updates ago. Brinstar Road Project, Phase I The purpose of this project is to improve Brinstar Road between the Lenox River to just south of Hidden valley Road (Highway 231, former Highway 151). Brinstar is a major north-south arterial connecting many northeastern suburban neighborhoods and hi-tech parks to downtown...
Tarkus
Well, I'm back with the 50th "official" update (discounting teasers) . . . and I have a special treat for you all this time . . . . . . the first-ever Tarkusian Video. It's kind of a semi-aerial flyover of some of the roads in eastern Los Endos around the Tartan and Foothill areas. <a href=" target="_blank"> The map again, for convenience--see if you can figure out the route. Thank you all for your continued support . . . we're fast approaching two years of Tarkusian...
Tarkus

Map Tutorial

Hi everyone- I'm back with another update here. And to reveal the surprise . . . As hinted at in small print at the end of my last update, and as requested by many loyal readers, I'm devoting this update to showing how exactly I make these maps. And afterwards, we'll look at some new maps. I've learned a few things studying David and Emil's tutorials (dedgren and emilin, for those who didn't know), as well as getting some tips from Daniel (Shadow Assassin) and I kind of landed on somewhat of a hybrid of...
Tarkus
Ardent Road/31st Street Interchange This project will replace the current at-grade intersection between Highway 94 (the Desert Lakes Highway) and NE 31st Street/NE Ardent Road in Los Endos, as part of the larger TDOT project to bring the highway up to Primary Route standards. 31st Street and Ardent Road are major arterials that lie about 2 miles east of Downtown Los Endos, and they provide access for much of the region to the Milvedo District, home to many Hi-Tech companies. The current at-grade...
Tarkus
Hi everyone- Back with yet another update--first of the new year. Last time, we saw state DOT was building the Concord Avenue overpass for the new Highway 4/61 alignment, and beginning work on the Grevano Drive overpass. In order to help reference everything, I've included a map of the city tile this update takes place on. It's a bit outdated, but not too far gone. I'll have a more updated one here soon. In order to provide better access from the South Argentum/Angstrom area, the DOT has determined that...
Tarkus

Random Maps and Stuff

Very brief update here. Seeing what David's been doing over at 3RR, it's put me in a map-making mood. I'll be back with more a little later. Updated Wakeman Map--you'll be seeing the implications of this map very, very soon. Remember that ultra-curvy road from that mosaic? Well, here is how it looks on the map. And a random shot from Highway 32, in the southernmost part of the Cascadia Gorge region. This is one of the highest points in the entire region. -Alex (Tarkus)
Tarkus
Hi everyone- Back in the swing of things. Yes, two updates in a week. Hard to believe, I know. This update, we're going back to Wakeman to take a look at a few new things going on. Since I'll be referring to a lot of specific street names, if you're interested in following along, here's linkage back to the most recent edition of the Wakeman city map. First of all, South Gilmour Street has become possibly the most traversed east-west route through the city, connecting the rest of town to the retail...
Tarkus
Hi everyone- Well, in true NAMite spirit, I have a surprise--the second update this week. This is going to be a small update, and doesn't include any construction. Instead, we'll be looking at the finished result of some of the upgrades to Highway 36 through downtown as part of the Wallace Corridor Project, in the form of a mosaic. The thumbnail links to the full resolution version, which is almost as wide as it is high. (Yay 1366px screen!) Hope you enjoy it! We'll be putting on the hard hats again next...
Tarkus

Downtown Los Endos

Hi everyone- Tarkusian Cities still lives, and I'm finally back with a new update. This time, we'll be looking at a somewhat innovative TDOT/City of Los Endos project to aid traffic movement in Los Endos' rapidly growing downtown. First, I'll begin with a map--this is the area before construction and much of the development downtown. The main area that will get developed is shown in the clearly marked gray box. Here's an overview of downtown and vicinity before construction really gets going (facing...
Tarkus
Hi everyone- And now for more construction: NE 57th Street Extension and Los Endos Blvd Bridge Replacement This project is designed to extend 57th Street beyond E Los Endos Blvd to provide better access to the Midland Hi-Tech area, as well as to connect to a future east-west arterial to be built north of Highway 60. The new roadway will consist of 5 lanes and be built to a 45mph design speed. It is a joint effort between TDOT and the City of Los Endos. In addition to this project, the City of Los Endos,...
Tarkus
Hi everyone- My apologies for the lack of updates lately--RL and modding has been taking most of my time lately, but Tarkusian Cities is still alive . . . Here's a look at things to come--an incomplete but nearly full map of the entire Los Endos region, which I've uploaded onto GmapUploader. There's still quite a few things that need labeling, but it should give you some idea. The big yellowish thing toward the top is the Hephaestus Crater, in case you're wondering. TDOT will commence construction shortly...
Tarkus
Hi everyone- Well, Tarkusian Cities is back again with another update finally. Going to take a little break from construction to ease back into things, by looking at some of the development that has gone in on the north side of Lenox. Here's a map of Lenox to date: North Lenox is is located in the northeast corner of the map, and is a relatively well-off area near the Lenox Woods Golf Course (at the corner of Brinstar Roaand Maridia). Maridia Way is also horribly congested, as you'll see in these pics....
Tarkus

Arboris

Hi everyone- Back with another update here at long last . . . this time we'll be taking a "detour" up to Lenox's northern "rival", Arboris for a larger update, while the City of Lenox gets their engineering plans in place for the North Lenox projects. Arboris is a city about 15 miles northwest of Lenox. The map below will illustrate downtown Arboris and its immediate vicinity. I've gotten around to naming most of the roads, but there are still a number of roads and features that need to be named . . . Now...
Tarkus
Hi everyone- Back with another update already. We'll be taking a look at the first part of construction on the north-south arterial discussed in the previous update, that will connect between Main Street and Maridia Way. Seven Islands Parkway Project This project will build a new north-south route between the Main Street/Railroad Street couplet (Highway 231) and Maridia Way, providing another route between suburban North Lenox and the city center, in addition to providing a "grand entrance" to the Sealey...
Tarkus
Archive update--this was originally posted on November 22, 2009 as Update 58 in the SC4D edition of Tarkusian Cities. It has been included for the sake of completion, in a slightly edited form to fit the continuity of the ST edition. Well, now it's time to reveal the start of my latest efforts. I've started a new region, and have partially built up two large tiles on it. I decided to try something a little new . . . my fellow NHPer Troy (blade2k5) has released a bunch of RL Oregon maps on the STEX...
Tarkus
Archive update--this was originally posted on November 29, 2009 as Update 59 in the SC4D edition of Tarkusian Cities. It has been included for the sake of completion, in a slightly edited form to fit the continuity of the ST edition. Hi everyone- Well, I'm back with another installment of Tarkusian Cities . . . We'll be back in the same region/city I introduced in Update 58, which now sports a proper name: Chemeketa (pronounced cha-mech-it-ta). Chemeketa was actually the original name of Salem, Oregon when...
Tarkus
Archive update--this was originally posted on April 30, 2010 as Update 60 in the SC4D edition of Tarkusian Cities. It has been included for the sake of completion, in a slightly edited form to fit the continuity of the ST edition. Hi everyone- Now, for what you've all been waiting for . . . more Tarkusian Cities. We'll be sticking around Chemeketa, where Public Works is going to be widening 16th Avenue NE. Bringing the map back over . . . [align=center]Ashcroft Street NE and 5th Avenue NE Widening[/align]...
Tarkus
Archive update--this was originally posted on May 18, 2010 as Update 61 in the SC4D edition of Tarkusian Cities. It has been included for the sake of completion, in a slightly edited form to fit the continuity of the ST edition. Hi everyone- Well, I'm back with another update--we'll be going back to Chemeketa and taking a look at the end of the 16th Avenue project. 15th Avenue NE/16th Avenue NE Couplet Project Last update, you may have noticed the 16th Avenue NE widening project hit a bit of a "dead end"...
Tarkus
Hi everyone- Tarkusian Cities is back in business here in the Simtropolis CJ section after a hiatus--it's good to be back, and I hope you all enjoy it! I've also migrated a few update that hadn't made it over here yet from the SC4D version as well, which you can find in the table of contents (entries 061-068. This update is a little bit different than the usual Tarkusian Cities fare. . . we'll mostly be taking a look around various parts of the City of Chemeketa, my most recent region. For those of you who...
Tarkus
Hi everyone- It's time for another installment of Tarkusian Cities . . . This update will examine the City of Los Endos' project to widen SE Los Endos Blvd between SE 71st Court in the Foothill area, up to the Broadvine area (which you'll see in a future update). This project will widen this entire section of Los Endos Blvd to 4 lanes in order to accommodate an anticipated significant increase in traffic volume resulting from new residential development in East Los Endos. This first image is of Los Endos...
Tarkus

Intro--City Of Wakeman

I'll begin here by showing the region of Cascadia Gorge and its main city, Wakeman. Here's a region shot, taken back before the majority of the development had started. The map I'm using is the NHP Kinbasket Lake map, by beskhu3epnm and Heblem. I've "desertified" it (as I am prone to doing) with c.p.'s Grand Canyon terrain mod. My main inspiration for this region is again one in RL, the section of the Columbia River Gorge that forms the border between Oregon and Washington for some 150 miles, an area which...
Tarkus
Another update?! I know this goes against my usual style, but here's Update 2. Well, seen as how I had a mosaic and an obligatory curvy road picture last time, I thought . . . why not combine the two? Here's an obligatory curvy road mosaic. This is again looking south along Belew Mountain Road, which is located on the eastern edge of the map. This fairly desolate spot, using the existing road networks, could be reached from Wakeman after about an 8 mile journey.
Tarkus

Wide S-Curve Tutorial

Hi everyone- Just thought I'd post a little tutorial about a small discovery I've made with the curve puzzle pieces. Don't know how useful this will be to too many people, but I thought it was worth sharing. Basically, I found a way to create a longer S-Curve using the 45-Curve pieces. (Sorry for the gridlines. ) At any rate, here's what it looked like at the start. In order for it to look right, you'll need to flatten the ground. I basically placed Street stubs in the path of where the puzzle pieces will...
Tarkus

New Road Map

Hi everyone- Back with another update. Today, it's back to Wakeman to look at a few new developments changing the face of town. You may remember the commercial strip along South 11th Avenue: Now that area has sprung a sizeable new residential development. (Public Works had better hurry up with the South 11th project . . .) Just north of downtown, major changes are occurring at the intersection of S 11th and Banks Way. In the city's transportation plan, this will soon be a major intersection. As part of the...
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