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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!


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About this City Journal

An an imaginary county I made up as a little kid and have been developing at various points throughout life, mostly in hand drawn form. I've re-created this county with sim city recently and...

Entries in this City Journal


Today we're going to Krestelvale, a town on Daffadelya's north coast. This coast is very mountainous and settlements are restricted to the very west and east of the north coast. Krestelvale is the only town on the northeast coast, and thus is a destination for those who wish to take in the Daffadelyan Mountains. We were in Sandstone last time, which is in island situated right near Daffadelya's northeast coast. Though train lines go almost anywhere in Daffadelya, there are none to Krestelvale, as the terrain is too forbidding and the population not enough to justify building a railway. So we'll take the bus, which leaves from Sandstone's train station (which you saw two entries ago):


After crossing the straight between Sandstone Is. and the mainland, we end up on Daff. Rt. 4, going nothward:


The first stop is Flowerbloom, a town across the straight from Sandstone. This was an old shipbuilding center in the socialist era (1933-67) and unfortunately still bears many of the old buildings constructed then. Though revitalization has been attempted, many see this town as the ugliest in Daffadelya, and many have just plain moved out, leaving the old apartments to rot.


After passing here, our bus drives up the rocky coast. The next stop is a small village at the foot of the Daffadelya Mnts:


Next, we drive though the farming area around here and get back on to Rt. 4. The following is a pic Krestel Ridge, which we'll drive over to reach Krestelvale on the other side. The curve you see is known as the most harrowing in the nation, as daredevil cars coming down the hill often speed up for thrills.


We stop on top of the hill at the castle lodge. Here, the trail to the castle at the top of this mountain begins. We'll be back to see it!


And finally! We're in the valley and we've arrived in Krestelvale!! What a pretty little town.


Uh. Ok, well lets check it out. People here are chiefly engaged in fishing and farming. Here is the harbor, and then some cows grazing outside of town. The ferry you see goes to Accoana and Kalma Is. daily, places we'll evenually get to.



Right! Now let's go camping! There's a hostel/campground right outside of town. And, as long as we help out to maintain the place while we're there, it's free!


Now let's take a few days to explore.

Here is the view from the top of a mighty mountain we've hiked up (somehow):


And here, on another mountaintop, is Altavea Castle. This castle was built in the 800s AD when Daffadelya was under serious threat from a great empire, the Femmelians. This castle watched over the entire north coast and set fire signals to Sandstone when threatened.  One hundred years later the empire fell due to internal strife, but the castle was still used the the 1200s when continental raiders beset the country. In the peaceful age of today, it's an impressive ruin.


It's time to light up the fire back at the campsite and cook some potatoes under the flames! It will be our last night in Krestelvale before we head south to check out Daffadelya's major cities!




An overview of Krestelvale!

THANKS for reading and for the feedback!



(the bridges connecting the Cresent Islands, which are off the northeastern coast of Daffadelya, with Cloveria, another friendly island nation)

Welcome to Daffadelya! It's and imaginary country I made up as a little kid and have developed throughout various points in life, mostly in hand drawn form. Video games do not normally attract my attention, but sim city 4, with all the custom stuff made for it as well, has become a medium in which I've attempted to re-create this country recently. So I thought I'd share it. Daffadelya has a considerable amount of history, culture, and social organization to write about, which I'll get to eventually. For now, just know it's a small island with a tight knit and egalitarian society, full of art and culure and respect for the natural enviroment. Thanks to all who made all the mods and custom stuff I'm using! Without it, sim city would've bored me a while ago lol.

This first entry is about the Cresent islands, which connect Daffadelya to it's northern neightbor Cloveria, a freindly nation which does not mark it's "border" with Daffadelya. The first pic is the rail and road bridges into Daffadelya's first island of this group. Here are more pics of life on these islands.

The first are of Cresent  City, then Cafe island.


Cresent City, with an old defensive castle, sits upon the only hill in the Cresent Islands.



The Daffadelyan Turnpike, rail line, and Rt. 1 heading towards the brigdes to Cafe island



Cafe, south of Cresent City on Cafe Island, named for it's prevalence as a refreshment stop on an ancient trade route (above)       

Cape Cresent, which is north of Cresent City (below)






This entry is just a map of the country, so the placement of everything will make sence. The dark green is Daffadelya, and the light green is parts of other countries in the Fleuranean archepelago. As you can see, the first entry began in the top right (Cresent Islands), and I'll be taking you all the way to the bottom left in the course of this journal. The black dots are sizable towns, and writing in italics marks landforms and rivers. The star is, of course, the capitol and the largest (and, really only) city. Here it is:




The first sizable town we come to in Daffadelya from the north is Sandstone. It's on an island west of the Cresent Islands and just east of the mainland. Inhabitabed for thousands of years, this island become fortified in ancient times due to imperialist threats. Today, it's considered one of Daffadelya's more populous "cities", though part of the island is rural. We'll first travel over the bridges from Cafe island (covered in the first entry) and then explore Sandstone's old town and newer developments.

Before Daffadelya had an egalitarian economy (pre-1950s), the wealthy lived in the newer areas and the poorer lived in the old town. These days, though, people usually negotiate space based on needs: huge family compounds often take the larger, newer houses, wheras younger people and couples often live in the old town. Sandstone is a very well kept place and the old town is a center of arts and culture. There are several industries and research centers located in Sandstone which are owned and operated by many of the inhabitants, while many are more engaged in fishing or farming. The "government" consists of several assembly halls which send delegates to one primary one.

Let's take a look at pictures.




Above: Sandstone's Great Assembly Hall, right outside of the old town

Below: The old town, with close-ups






The newer developments (built 1910s-1950s)



The farming side of the island


The rail station, showing parts of the new town and the turnpike and rail bridge to the mainland!


See ya next time!

Hello all! Thanks for the comments and help. I found the suggested mods and they make everything look more logical and prettier!

Today, I leave a preview picture of what's coming up.
Next update: From Sandstone, we're going to take the bus to the town of Krestelvale, located on Daffadelya's north coast in the shadow of the mighty Daffadelyan mountains. We'll stay at a hostel there and hopefully get some hiking done!
Here is a preview:

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