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DarthViper3k

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First I must appologize for such a long absence.   Between dealing with frequent crashes, personal projects, and taking care of my 2 kids I don't have much time as it is.  Add into that I recently upgraded my Vid card and now have access to additional games... and I've purchased Star Trek Online... yea... doesn't help.  

Ironically enough this journal entry was actually writen like.. 2 weeks ago.  But I came down with a cold that lasted several days and manifested into a sinus infection... got my kids sick.  So yea.. it's been a heck of a couple of weeks for me.  Ha.

Anyways... Just an update on things in Brisbin Territory of Palu.

There is an extra town I forgot to get screens of... but it's only a minor hunting town of around 50 sims so not much to see.

First some sat images.  You'll see why I've been reluctant to post these... they don't look great.  lol

SatView.png

TransportationView.jpg

SatView2.jpg

TransportationView2.jpg

As you can see in the first sat image... CoveVille has been expanding.  Farms have started to spill over to neighboring city tiles.  The farms of course are following the highway.. not going far off from the highway as building their own roads would become too expensive.  

Of course... The farmers are moving slightly outside current city limits in order to avoid the ever raising land values thats causing their monthly morgages to go up.  Many farmers are setting up second farms outside the city hoping for a city land buyout on the old farm.  It has worked for a couple families so far.    Heres some screens of CoveVille.

CovePlains-Jan19201267026858.jpg

Coveville-Jul19411267026418.jpg

Coveville-Jul19411267026418.jpg

Coveville-Jul27411267026478.jpg

Coveville-Jul31411267026533.jpg

Coveville-Jun15411267026111.jpg

Coveville-Jun28411267026199.jpg

Coveville-Jun9411267026069.jpg

Coveville-May31411267025993.jpg

In this image you can see whats left of the original wind power generators and the original construction site some 40 years ago.

Coveville-Jun5411267026032.jpg

About 1km outside CoveVille's city limits is the current construction site for the rail line seen in the sat images.  The rail line is being constructed by the Palu National Rail service.  Despite the name its a privately owned company.  Instead of the territorial legislature contracting PNR to have the rail line built, Brisbin sold the land along NH - 1 to PNR to do as they will.  It took a few years of reworking the rail route but PNR has managed to get the rail line half way to the lumber community of Jaged Mountain Coast in only two years time.

RollingCoast-Jan23001267026925.jpg

Here is the second largest city in the Brisbin territory, Corner Bay, As well as an image of Corner Bay's original starting location for it's section of the original highway project.CornerBay-Jul23211267029639.jpg

CornerBay-Jul26211267029653.jpg

Here is Jaged Mountain Coast where the majority of Brisbin's logging has been going on.  As you can see below, a large portion of the forest is being cleared.  Some local protest groups have started up, however with Brisbin being only a territory... the protesters don't have the rights or law on their side.  Many of them have begun to petition for Brisbin's statehood.  With Brisbin having a population of roughly 40,000 sims... This may happen sooner rather than later.

JagedMountainCoast-Dec4171267028545.jpg

JagedMountainCoast-Jun2808126702700.jpg

I have another rather drastic entry coming up really soon (hopefully) so stay tuned.  I promise I haven't given up.. just haven't had the time.

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Why is your CJ so low? I wold rate it 3.5/5, but I'm giving you 5 stars to get your rating up.

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 hopefully after the next few journal entries I'll have earned a better rating :D
Thanks for reading!

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It is quite a good CJ. Really like the picture where you can see the town in total (either pic 12 or 13 I think). That is a really nice layout of the city you got there. But you may want to use a bit more custom content to get a bit more variation into the more suburban area. Besides that, fantastic CJ. Always like to stop by here.

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 In all reality.. I would actually prefer to have enough custom content in my game that you don't ever have to see premade maxis stuff in my cities.  But its a work in progress.

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Can you explain why the road connecting the cities is full of twists and turns? I don't get that, it isn't very realistic unless you're going up a mountain or something.

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  Actually it is a bit realistic.   You have to consider the time period it would've been built.   Talking about 1900 before even the US built their original  US Highway system (many years before the interstate or even state highways).   In this time frame it would simply cost far too much money to uproot a lot of trees.  All the twists and turns you see in the road is the road following the path of the fewest trees.. or from one tree clearing to the next.

I have actually seen a lot of roads like this.  If you go to high altitude mountains where you have only small 1 lane mountain roads... even in areas that are completely flat will have a bit of twists and turns.. in order to avoid disrupting the natural environment as much as possible.

Once traffic on these roads pick up you'll likely see them get a bit straighter as with the latest technology (1941 era) it's far cheaper and easier to uproot trees than it was back in 1900


Ran across an image of an old Model-T and remembered something about the US road network up until the 30s... All cars had to have the ground clearance of a modern 4x4 as it was very common for roads to still have tree stumps in them.  The technology for uprooting trees really didn't exist until well after the 20/30s

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