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1933-1934 - Wheels of Progress

MandelSoft

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January 30th, 1933

   "Those pesky townspeople! They just want too much in too little time!"
Greg Bresky wasn't too thrilled about the latest town expansions. Day by day, he sees his estate shrink. One year ago, he could look all the way to the Pedigo river from his house, but now, his view is blocked by all the new houses they've built in the past year. His view, ruined forever by the wheels of progress. Did he left his motherland Poland for this all these years ago? No. All he wanted was some peace and quiet, far away from the war that had ruined his homeland. Out here, he thought he had all space to do his own business, to start a farm and live a quiet life. Unfortunately, it was never meant to be.

   "Greg, what's wrong?", a female voice said. It was his wife, Francis. Unlike Greg, she came from around here. They found each other years ago in the local bar. She helped him to settle in across the other side of the Atlantic and they have now been married for ten years.

   "This new railway station will bring nothing but trouble to this town," Greg said. "It's a gateway for lazy scum and corrupt capitalists to come here and destroy our town."

   "I think you're exaggerating, honey."

   "Am I? Look around. It has already begun! We are slowly being surrounded by strangers. And it will be especially bad when Tree-ET comes to town."

   "Tree-ET? Sorry, I don't follow..."

   "Never heard of Tree-ET? They are the big company that's going to come here and cut down our lovely forest! They destroy our landscape just to line their pockets!"

   "Frankly, my dear, I think there are quite some people welcoming them in town. It has been hard for people to find a job here. For some, Tree-ET can feel like a blessing from above."

   "I don't stand by doing nothing! I'll stand my ground and fight to the very end to protect our forests here!"

Francis sighed. She was witnessing one of her husband's tantrums again. Fortunately, it was not against her. But still, these conversations were something she wanted to get over with as soon as possible.

   "Well honey, are you done now? The curly kale stew is ready to be served."

   "Ah, splendid, dear! At least there are some things that never change, for the better."

The two of them took a seat at the dinner table and enjoyed Francis' stew. Dinner was the best way to calm Greg down. For now...


_______________________________


It has been a while, but I finally got around making a second update of Telegraph Road. In the previous post, the city has started expanding and we planned out a few things. Now I'm still trying to find my ground in the Natural Growth method, but I found that construction time in Cities:Skylines goes way too fast. Now I played this update for one in-game year, but it feels like two years or even more has passed. So as of now, 1 in-game year equals 2 story-years. I probably have to slow down, playing sessions of 6 in-game months at the time. So, here's what happened in Nordale in 1933 and 1934.

First, we'll take a look in the old town center. Yup, things are still going swell...
pPSTFxS.jpg

Now, one of the plans of last update was to build some extra capacity for electricity; this has now been completed with a second gas unit
z17V1WF.jpg

But the biggest plan has also been realised: building a railway station for the town. As you can see, we have a new (and cute!) railway station. And with all the new people coming in from the trains, a new station neighbourhood arose, hosting businesses and our newest residents.
lxn3SaG.jpg

4o5Vs5e.jpg

On the southern side, the town has grown again, but right now, the ressidential demand has leveled. At this point, all three demand groups are low and the town has found an equilibrium.
SOFHiQi.jpg

But there's an opportunity around the corner: we have a lot of natural resources we can gather, and the SimNation has some interest to get some. The easiest resource to get to is lumber, so preparations have been made to set up lumber industry here. We'll see more of it soon!

Ic5Zh9a.jpg

To conclude this update, let's have an areal shot:
s3vRMU0.jpg

Just some more data:

 

  • Population: 1250
  • Budget:
    • Current bank balance: +$5 500 (no loans)
    • Current weekly cashflow: +$400 - +$600
  • Demand:
    • Ressidential: low
    • Commercial: low
    • Industry: low
  • Water:
    • Precise Demand and supply unknown
    • Supply is way over capacity even with minimal facilities.
  • Electricity:
    • Current Supply: 30 MW
    • Current demand: 22 MW
    • Civil Facilities:
    • 1 primary school
    • 1 small police station
    • 1 small fire station
    • 1 clinic
    • 1 community church
    • 1 railway station

That's it for today! See you next time and keep those suggestions coming!

-- Maarten (MandelSoft)

 

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Huge expansion at the other side of the tracks! In no time the town has grown an extra 50% (give or take)! Probably at some point you'll need a second crossing point between both sides of the city, as that at-level crossing will easily become a chokepoint once the rail traffic increases.

I also found playing natural growth particularly challenginng in C:S. When the game was released, Dirk gave me and other players early access to the game (were you one of those too?) and I CJd for a week or so, showing the novelties of the game. Wanted to take it easy, in a similar approach to yours, but the village grew almost incontrollably out of my hands...

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I like how the separate grid based sections follow the contours of the primary established roads. This is a realistic organization of street networks. While @TekindusT mentions an important point about creating additional crossroads connecting the parts of town opposite the railroad tracks, I have seen some towns arranged somewhat like this in real life that also lacked such additional crossings. Sweet cozy small town! *:thumb:

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