Things to Come
I am working very hard to get my first official post up in this journal, and am coming across a lot of snags that need to be worked out. Working on this type of map in skylines is really testing the ability of what the game can and can't do. Below is a list of issues I need to figure out. Before actually working on the city, I want to get the power and water systems up and running, then working on some of the basic highway and rail systems that just travel through the map.
1. The canyon is so wide and deep, the game will not allow me to build a bridge or road across it, even with road anarchy and the fine road tools mod. A possible workaround for this will likely be building the bridge length on flat ground and using the move-it mod. There are some cable stay props that are a perfect size for the canyon width which is quite fortunate.
2. A more ambitious plan of my for development is the construction of an aqueduct system across the map, that traverses rather large elevation changes. This will likely involve using the water treatment plants and wastewater pipes as pumps to change the water elevation between segments, as well as the use of a combination of quays and canals. On an interesting note with this, i tried using road tunnels, thinking I can use them as a water pipe, unfortunately the game will not allow water to travel through tunnels, even if one end is submerged and the entire length of the tunnel is below the water table. Thought it would be a neat feature to have emergency relief tunnels on the sides of the dam.
3. Water transportation and power crossing the canyon will be another issue. The power I can manage, but from a geographic standpoint and for realism, each side will likely need its own independent water source. Possibly a second aqueduct on the other side of the canyon.
Any Suggestions for these issues are appreciated.
In the meantime here are a few preview pics.
Sandy River Dam in development.

Higher Quality satellite view, showing the canyon and Sandy River Reservoir.
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