Planning Bassa
The most notable things about Bassa to an outsider are 1) a lack of American-style suburban sprawl and 2) a lack of visible slums. Although there is some inequality and relative poverty, like in any country, Bassa's highly educated and tech-savvy population, as well as its creator's strong New Urbanist leanings, have resulted in Bassa being a uniformly dense and vibrant republic in which walkable cities and suburbs contain a broad demographic variety.
The above is a typical example. Note the coexistence of R$$$ and R$ Sims in the same neighborhood. Downloading class-ambiguous BATs, such as the angled tower and the small high-wealth houses, creates the appearance of low inequality and implies that "crappy" buildings are just old rather than being poor or blighted.
Here is one of approximately six downtowns in San Pedro. Note the close proximity of undeveloped parkland to dense urbanization. Every neighborhood has a bus stop and many have rail. In addition, a variety of W2W BATs from around the world have been downloaded to create more realistic architectural diversity. Elements of East Asian, European, and Latin American town planning combined with a vaguely Cuban feel and some American influences create a cosmopolitan, environmentally-responsible, and well-planned country. Also, you may note that there are a lot of old-fashioned cars. This adds to the Cuban atmosphere and the fictional story is that a lot of Cuban mechanics came over in the '70s and '80s with their old American cars and set up an auto industry that specializes in creating vintage Havana-style automobiles. Bassa's main industries would be automobiles (and mass transit), tourism, and technology.
Random, but here's a favorite CBD.
And another.
Lastly, a wall of condos in the Municipality of Bassa (but not in Bassa's city tile) with ocean views. Guess which are low-wealth, which are mid-wealth, and which are high-wealth. This neighborhood is mockingly called "Florida" by residents for its very Floridian look.


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