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Planning Bassa

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The most notable things about Bassa to an outsider are 1) a lack of American-style suburban sprawl and 2) a lack of visible slums. Although there is some inequality and relative poverty, like in any country, Bassa's highly educated and tech-savvy population, as well as its creator's strong New Urbanist leanings, have resulted in Bassa being a uniformly dense and vibrant republic in which walkable cities and suburbs contain a broad demographic variety.

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The above is a typical example. Note the coexistence of R$$$ and R$ Sims in the same neighborhood. Downloading class-ambiguous BATs, such as the angled tower and the small high-wealth houses, creates the appearance of low inequality and implies that "crappy" buildings are just old rather than being poor or blighted.

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Here is one of approximately six downtowns in San Pedro. Note the close proximity of undeveloped parkland to dense urbanization. Every neighborhood has a bus stop and many have rail. In addition, a variety of W2W BATs from around the world have been downloaded to create more realistic architectural diversity. Elements of East Asian, European, and Latin American town planning combined with a vaguely Cuban feel and some American influences create a cosmopolitan, environmentally-responsible, and well-planned country. Also, you may note that there are a lot of old-fashioned cars. This adds to the Cuban atmosphere and the fictional story is that a lot of Cuban mechanics came over in the '70s and '80s with their old American cars and set up an auto industry that specializes in creating vintage Havana-style automobiles. Bassa's main industries would be automobiles (and mass transit), tourism, and technology.

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Random, but here's a favorite CBD.

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And another.

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Lastly, a wall of condos in the Municipality of Bassa (but not in Bassa's city tile) with ocean views. Guess which are low-wealth, which are mid-wealth, and which are high-wealth. This neighborhood is mockingly called "Florida" by residents for its very Floridian look.



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