Jump to content
  •   Announcement

Kaysland

  • Entries
    10
  • Comments
    27
  • Views
    3,485

Residential Growth Tutorial

Masacashana

585 Views

Thank you everyone for the wonderful comments. I wanted to go in depth on how to control the residential growth of your city. Of course you know it is impossible to plop Residentials. But today we are going to review/learn how to control the growth of your residentials. In my CJ all the residential buildings are fully functional and none are abandoned (knock on wood).

First thing we need to do is Check the demand of your map. Sometimes there can be a demand for only commercial and not residentials. If there is no demand for residentials, they will not grow. As you can see here on the chart below I have demand for R$$, R$$$, CO$$$ . I-AG , I-D, I-M , I-HT

step12.jpg

Find a residential that you want to use that fits your demand . In this case, I am looking for a R$$ that can fit the feel of a small American town. I chose the 1935 Marion house. Now I load it up into the Lot Editor.

MarionHousetutorial.jpg

Add your effects to the lot. The bats usually come in lots that are not complete so you may want to add your own touch to the lot based on your surrounding areas.

First I add the mandatory things like mailboxes, driveway textures, garage, etc.

MarionHousetutorialstep2.jpg

Now we move to the backyard. Lets place the textures

MarionHousetutorialstep3.jpg

We add then add some backyard props.

MarionHousetutorialstep4.jpg

Now we are done with the Lot. Save as... Change name. Also keep in mind that this is a Stage 3 R$$. It tells you on the bottom right corner of the editor next to Growth Stage.

MarionHousetutorialstep5.jpg

Now we need to make sure that it works in the game with the correct properties. We have to Open Ilive reader. Make sure you make copies of the files before you begin modding. First we need to see how many people actually live in this house. If it is too high or low we can change the amount to fit the demand of our city. Open up the .desc file of the building you are working with. Load up exemplar. This file contains the Capacity Satisfied values. These values tell you the maximum amount of people that live/work in that building. I have highlighted it for you.

MarionHousetutorialstep6.jpg

The capacity satisfied values are in Hexadecimal form. You can use a hexadecimal to decimal converter to find out what numbers you want to use. The value of this R$$ before I changed it was (0x00000002A) 42; this was too high for a house this size and technically the demand is not there for it. So as you can see in the example below I changed the R$$ value to (0x0000000C) 12 and the R$ value to (0x0000000F) 15. The red highlighted location that shows 0x0000000f and 0x0000000C is where you would change the values. The top is for R$ and the bottom is for R$$. Hit Apply on the right 1st and than hit apply on the bottom 2nd. Click Save...

MarionHousetutorialstep8.jpg

MarionHousetutorialstep7-1.jpg

Now we need to Change the Growth Stage. This will guarantee that it builds as soon as we zone it. In the Ilive reader open up the lot file that you just created in the Lot Editor. Load up Exemplar files. You can see that the growth stage for the lot has a value of 0x03 which means Growth Stage 3. We want to change this to Growth stage 1 which is value 0x01.

MarionHousetutorialstep9.jpg

We are going to zone the residential lot that we just created next to this house .

MarionHousetutorialstep10-1.jpg

And Voila! Within a few months it grows. Make it historical and you're done. As you can see there are commuters and the max size is 12 just like we put in the ilive reader.

finishalt1.jpg

housechart.jpg

And this my friends is how to control residential growths. I hope you enjoyed. This should help you in creating cities that you can control based on supply and demand.

  • Like 4


0 Comments


Recommended Comments

There are no comments to display.

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections