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Markland Woods - Golden Coast Expressway

mirofoss

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Intercity Highway Update

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The city of Markland Woods, in conjunction with the unincorporated area of Millikan Mills, has completed the first western leg of the Golden Coast Expressway (Formally Business Spur A.) The expressway is configured in the express/collector system and currently has three exits in Markland Woods and two exits in Millikan Mills. The expressway will continue West into Millikan Mills and will continue East into Markland Port after a full interchange with the proposed Markland Valley Parkway.

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The exits in order, from top to bottom are:

-Francis Street (Flyover Only)

-Fairfax Avenue

-Stone Temple Avenue

-Donahue Avenue

Exits were built in a simple diamond style interchange to save on space on construction costs. Within the collector lanes, the on-ramp and off-ramp lanes have been joined to together as a 'third lane' to allow more space for merging in and out of traffic. The noise barriers that have been completed were built using resin core block in 'utilitarian beige.' Construction still continues along the open sections of the expressway with work being done to complete the grass centre median as well as other detailed work such as installation of lighting as well as landscaping.



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Looks great! I would just deal with those abandoned high rises to make it look better! 

 

I had a few streets with light rail that were not connected properly so that commute times were way higher than they should be. After fixing the broken paths, most of the abandoned and destressed buildings have gone away,,,

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I like the collector-express setup, but it looks like you have too many exits too close to each other. This means there is lots of potential for weaving. Plus, there are few places where exits are this close to each other. I'd suggest fixing this by getting rid of some of the exits or having some on/off ramps originate from the inner express lanes.

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I like the collector-express setup, but it looks like you have too many exits too close to each other. This means there is lots of potential for weaving. Plus, there are few places where exits are this close to each other. I'd suggest fixing this by getting rid of some of the exits or having some on/off ramps originate from the inner express lanes.

Hello;

I have noticed that although the game engine has no problems using the highway with the ramps so close together, it is not very realistic. Where I live, outside of Toronto Canada, there are very few circumstances where an off and on ramp are placed so close together. I may change the layout of the highway or leave these as is and just space them further apart in future highway extensions. I also am not too satisfied with using diamond interchanges... I would have been happy using a parclo instead.... Maybe a major rebuild is in store :)

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