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Tarkusian Cities: Old and New

Tarkus

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Hi everyone-

For those who may remember that far back, before Tarkusian Cities, I had a short-lived CJ called "Argentum". Argentum (which eventually got appropriated into the stream of Tarkusian Cities). While that particular region was a bit rough around the ages (particularly in its early days), as I worked with it for so long, and it was the first region I built with the NAM in mind, I've always had particularly fond memories of it. Coincidentally, the first ever RHW I built was in Argentum--a roadway initially known as Highway 65 (it was actually a predecessor of one incarnation of "Highway 61" that ran through there).

This was part of one of the most complicated setups I built with the RHW in old Argentum.

argentum-hwy61-204-interchange.jpg

That image really shows the limitations of the very first RHW release. First off--no slope mod (yikes!). You'll also notice I had to convert the RHWs into Avenues to cross them. The RHW, at that point, only allowed Roads to go over them. There was no Avenue-over-RHW piece, let alone an RHW-over-RHW capability, and my initial reasons for getting into RHW development were actually because of this very interchange. I had to use some very sketchy One-Way Road setups to make the ramps--back in 2006, was pretty much the only way to build custom interchanges--in fact, it was considered "the future" by many transportation luminaries of that era. The MIS wasn't on anyone's minds. And looking at today's developments, it's hard to believe this could have passed for a "good interchange" at any prior point in history.

This was another interchange of that era . . . farther south along old Highway 65. It got demolished for good early on in Tarkusian Cities history, in one of the zillions of road re-alignments and "realism adjustments" I made to that old Argentum region over the years. That approach I took in documenting these adjustments really set the tone for the rest of Tarkusian Cities.

angstrom-hwy61-gaffner-cubit.jpg

The old Argentum region, over the years, became unstable to play, even as I improved it. As I was still relatively new to custom content when I began building it, there were some not-up-to-par plugins in there which, over time, corrupted it.

However, awhile back, I revisited the original terrain map for it in SC4 Terraformer. It was originally an auto-generated Landscape Designer map (anyone remember that tool?) that I tweaked fiendishly over the years in-game, and my last revisions to it cleaned it up. And I began building a completely new Argentum on it.

u96-1.jpg

Argentum 2.0 Downtown (facing east)

u96-2.jpg

I'll be back to Argentum 2.0 for certain in future updates.

-Tarkus



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I've noticed that "Argentum 2.0" link in your signature for a while, intrigued. Good to see what that was. I never used 1.x RHW, but I remember that texture fondly from the 2.0 era. Look forward to seeing how Argentum 2.0 comes along. :)

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