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mrmallorca

C customers-low? Could it be the NetworkAddonMod?

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  • Original Poster
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    Hi

    Since I discovered the NAM I've always played with it. The possibility to increase the capacity of everything was a real treat.

    But now I'm starting to think if it is a good idea to use this mod. I mean, as you may have seen from my previous threads I'm having some dumb problems with the amount of customers my commercial buildings have. They always say low and in cities of 100-300.000 in population I find this pretty damn wierd.

    So, what do you people think about the NAM? Are you having the same difficulties or other problems that you MIGHT think are realated to NAM?

    PS. I'm not trying to put aaaaaall of my problems to NAM's creator, just trying to find a red thread to my suspicions or maybe gather some new info. That's all I want!!!

    So if NAMs creator reads this ... please give me/us some pointers.

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    1) This belongs into the "NAM-General Discussion" thread in the Modding - Transit Networks forum.

    2) The NAM crew is not likely to read your post if you post it in a sub-forum that has nothing to do with the NAM

    3) The NAM allows users to choose a traffic management plugin; among them one which uses exactly the same values as the game does by default. It is not the fault of the NAM if a user decides to use a different NAM plugin file from the list of available files, and it is not required to get rid of the entire NAM if you want to go back to standard settings.

    4) If you experience your problems at standard settings with the NAM, then you will experience them entirely without the NAM, too. However, getting rid of that radical traffic plugin sounds like a good idea. A properly managed city doesn't need it anyway, and some traffic jams are perfectly normal for any real-world city, too.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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  • Original Poster
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    #4 hehehe that's so true and I like see a lot of cars in my streets.

    But, I still don't understand how every single C building in my cities all have low customers. When I click on the buildings they all pretty mych have Garbage-Low; Pollution-Low; Crime-Low and then ofcourse Customers-Low ... those are the desirability factors ... It doesn't matter if a building has 14 workers or 1000 .. .they all have low a mount of customers and this is one thing I just don't understand.

    Is it normal? Do you all expierience this? What do you do to get a high amount of customers to your C? I'm asking because I think that this is one of the reasons that C buildings go grey or get abandonned and so on ... It's pretty to get the scrapers but not so funny that they go grey or go from $$$ to $$ o $ ... and neeeeever getting back to $$$.

    So what do you people do to get Customers-High?

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    It has been explained by others before that the number of customers is calculated with the help of the traffic around the building. If a commcerical building is situated at a quiet side street, it won't have many customers. That's no problem for smaller buildings, but no office tower will choose this location.

    If it is situated at a highly frquented crosroads, for example, the building will have many customers.

    One thing I don't know is whether traffic is calculated by absolute numbers (e.g. 2,450 cars passing by) or by relative numbers (15% of road capacity used, low traffic).

    In the latter case, altering the capacity of the traffic networks should indeed have an impact, and I guess that these radical modifications were programmed with "radical" cities in mind, i.e. huge cities with a population of 800,000 or more, where distances and traffic are so enormous that the cities can become hard to manage. This would of course be a total overkill for a "normal" city.

    Anyway, a city of that size should normally be able to offer some spots with sufficient traffic  levels (I have a nice little avenue/road crossing with ~14,000 car and bus commuters passing by in a city of 150,000), provided the entire region is also big enough to support taller commercial buildings.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Wait, what T wrecks says is true, but would you also consider using an additional mod? It seems that there was a mod on the STEX that adjusted the desirability factors to prevent abandonment. There was also another mod that used the desirability factors to prevent buildings from being constructed in areas that would not support it.

    Would either of those help?

    ncd

    found it! see the description on this one. It's the Less Abandonment mod by bones1

    https://www.simtropolis.com/stex/index.cfm?id=14931


    "If you make it idiot proof, they will only make better idiots." -me

     

    "Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

     

    "Ackkk thhhbbbbtt!" -Bill t. Cat

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