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thesonofgray

Two ?'s

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Posted:
Last Online: A long, long time ago... 
 

Ok so I did some searching and couldn't find answers to two questions that keep popping up during gameplay.

I have a very high demand for R$ in one of my cities and I would like to try and create an area for R$ buildings (preferably away from the nicer areas like downtown). So when I zone R all I get is R$$ and R$$$ while R$ demand keeps skyrocketing and the others go into the negative. I tried having no schools, no hostpitals, no water and combinations of the said. I also have plenty of mass transit. I either get no development or not R$ development.

Secondly, what impact does bus traffic have compared to car traffic? Is one bus equal to like 10 cars or something to that effect (with respect to congestion like at intersections). I prefer busses than any other form of mass transit but I'm wondering if some of my intersections have reached the max load for bus traffic (say 10000 busses for an avenue intersection?).

Thanks in advance for any help.

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Posted:
Last Online: A long, long time ago... 
 

I find land value has an impact on it as well. I had a medium zone largely designated as Dirty Industrial with some Manufacturing, and I decided to zone residential without any amenities at first to fill the rest of the space. The housing was low density and all low wealth. I then introduced water and hospitals, along with a handful of parks, and started having an influx of tens of thousands of low wealth citizens. There were some medium wealth citizens, but none too many wanted to deal with polluted water/air.

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Posted:
Last Online: A long, long time ago... 
 

Either your land value is way too high, which is possibly the case4.gif because you put too much schools, parks, you give them water, etc, or you can just raise taxes for R$$ and R$$$. Second, bus does not pollute like cars (I think we all know that). But they dont measure it by bus, they measure it by station, or at least I know it that way. One station can get 1000 sims to work!

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Posted:
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Originally posted by: newyorkstate

Either your land value is way too high, which is possibly the case because you put too much schools, parks, you give them water, etc...quote>


I don't think this is correct. This misconception is based on Simcity 3000, in which the quality of the buildings was determined by the land value. This was revised in Simcity 4. Quoting from  Gamespot's review:

Whereas the quality of the buildings was determined by the land value in SimCity 3000, in SimCity 4, land value will follow, not lead, the quality of real estate. So if rich people want to move in to a certain neighborhood, the buildings in that area will look ritzy, which will ultimately lead to an increase in land value.quote>
.

The point is that desirability determines what type of sims move in, and these will subsequently determine the land value. It's not the other way around, in which land value determines the sims that move in. Anyone not convinced should try starting a new city filled with amenties and tons of parks to "raise land value". You will note that R

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for the responses guys. I understand what you are saying Peorth, but then how would you go about creating a "slum" in your city? I don't have any dirty industrial and everything like health/crime/education are pretty good. But my R$ demand is like capped off, while R$$ is neutral and R$$$ is a little positive.

    Oh, and what about the busses. I was asking about the impact of busses on congestion. Like should I be worried about an intersection packed with busses? Or do they not have an impact on traffic like cars do.

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    Posted:
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    Make a new area, and plop police, fire, large elementary school (no high school) and large hospital. DO NOT put parks or trees (you can leave some space and put them later).
    Then make the zones, zone 3x4, 4x3 and 4x4 lots (or any other proper size if you have installed custom R$ lots).
    Funding of the large school & hospital can be adjusted to as much as needed, and bus & ambulance set to 0 (the radius is still large enough). This way they will cost you too little.
    Start the game, you will soon get huge R$ blocks, always adjust funding for school and hospital as necessary.
    This area will cause you huge traffic problems, so plan ahead for mass-transit or use my Road Top Mass-Transit lots.

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    Posted:
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    Originally posted by: thesonofgray

    Thanks for the responses guys. I understand what you are saying Peorth, but then how would you go about creating a "slum" in your city? I don't have any dirty industrial and everything like health/crime/education are pretty good. But my R$ demand is like capped off, while R$$ is neutral and R$$$ is a little positive.

    Oh, and what about the busses. I was asking about the impact of busses on congestion. Like should I be worried about an intersection packed with busses? Or do they not have an impact on traffic like cars do.quote>


    Actually, it seems you're answering your question in your post 2.gif. The wealth level of a sim depends on what job he or she has. Thus, a R

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    But if the residential demand is related to the corresponding wealth job capacity, why do I have such a high demand for R$? This seems to pop up in a lot of my cities, and I rarely have dirty industrial in any of them. Maybe I should set up a small city with strictly dirty industry?

    Thanks for your help. 9.gif

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    Posted:
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    The answer lies in the fact that all forms of employment still provide R

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