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Comradesmith

Cities not sharing demand

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Last Online: A long, long time ago... 
 

Hi one of my cities is not sharing its demand with a network of smaller cities. I am running Simcity Deluxe. the city is called "The Core" it has three highway links connecting it to three other nodes of the network. I will post a picture. It reads completely drifferent demands to the others, which are in unison.untitled.jpg

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cities dont necesarily share the exact same demands.  this is especially true when they are not on the same timeline.  for instance if you play one city for 50 years, and another for like 5 years, then the demands wont sync up.

maybe you can post some pics of the demand graphs for the cities in question, so that we can help you out better

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Right sorry about the image size, been fixed. Well, I wish I could show some of the demand meters, but I got annoyed and obliterated that particular city. Anyway, if the cities are out of sync because of the time frame does that mean I can fix it by catching the less played ones up? Any way thank you very much, still so much to learn about this game.

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    Posted:
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    ive found the best way to keep your cities in sync with one another is to play each city for a couple years, then move on to the next one, then the next one, etc.

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    Posted:
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    Originally posted by: Comradesmith

    Right sorry about the image size, been fixed. Well, I wish I could show some of the demand meters, but I got annoyed and obliterated that particular city. Anyway, if the cities are out of sync because of the time frame does that mean I can fix it by catching the less played ones up?

    Any way thank you very much, still so much to learn about this game.quote>

    Image is not fixed. You have to edit your post and fix the size of the picture, probably on whereever you have it stored.


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    The image IS fixed, always was. you just need to refresh outside of your cache, other wise you are looking at an old picture, I di change the source just before I posted what you qouted. so stop, think and refresh first.

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    Posted:
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    there is no need for such nastiness comrade...N_O_body is a very helpful member of this community and was just tryin to help out simtrop bandwidth

    i dont think he deserves the venom youre throwin!!!!!

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    Posted:
    Last Online: A long, long time ago... 
     

    The measuring device that simcity uses is very crude. My roads can read 1000 cars per section, then a few tiles up, on the same road, it can read 'none'. I'm sure the demand thing works much the same way. It's just really inaccurate. Simcity 5, no doubt, will have really good stats and demand indicators.

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    actually what Comradesmith is askin about is demand...you know, that big green, blue and yellow graph in the middle of the bottom of your screen...

    ya ya ya, sc4 isnt perfect but its pretty damn good especially with the mods from this site!!!!!

    if you can post some pics of this city that has roads with 1000+/segment and a couple tiles up u got nuttin, i would really love to see this????

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Yes I do realise I did get quite *****y, and reading some of his other posts I can see he did not deserve such a spit of acid to the face.

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    Posted:
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    Beside the point, and let's not flame any more. Did you get your problem solved?


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Well in the end I created a new city where the problem was, then it cropped back up on another, but by catching up the play times the problem was fixed, Yay.

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    Posted:
    Last Online: A long, long time ago... 
     

    the cities do share demand...but they also satify demand also...if city a: buiilds a lot of dirty industry...the demand for it region wide will drop...plus there are so many other factors that can change the demand charts from city to city in 1 region...taxes rates ,population per city, education...health coverage...comute times...garbage...the list goes on..even if all your cites were played equally and were clones of each other...the demand charts wouldn't be identical in each city

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    Posted:
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    Originally posted by: Comradesmith

    Well in the end I created a new city where the problem was, then it cropped back up on another, but by catching up the play times the problem was fixed, Yay.quote>


    good...im glad that worked out for you...good luck with your region/city and let us know if u have any more questions

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