Jump to content
Sign In to follow this  
TinySim

[REQ] Hillside GRL to Subway?

7 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

I'd love to have a lot that does this. When morifari released the Hillside EL to Subway lot I found it very useful, and something similar for GLR would be great!

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I did not publish it because the model and all the props are not placed in a suitable position. Before it is ready to publish, somebody has to recreate the whole LOT using Morifaris models. The tunnel entry is rotated by 90 degrees to the LOT face. If you place the LOT in a rotated position, it uses the height of the tile beside instead of the GLR route.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I don't think that's a very big problem.. in fact, it comes in handy if you run a road next to the GLR.

If the tunnel entry is a prop, set Previewable to true. If it is a building, don't change anything. Then you'll be able to see it during the plop.

BTW, I also modified it to work with rail, for a rail trench that was too shallow for the puzzle pieces.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Please release it, I'd love to have one.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Date: 2/5/2006 4:56:43 AM Author: TinySim Please release it, I'd love to have one.

    I'll look again if some modding is necessary (I tend to agree with ardecila, the rotated prop might come in handy when you have a road nearby) and release the BAT later.
     
     
    I didn't change the lot, as GoaSkin suggested, since I think it's a minor issue, which can easily be solved by leveling the terrain a bit. The tunnel prop is visible when plopping the lot, so you won't have any problems with the proper alignment.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections