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MrTruesage

Upgradeable Seaports are here!

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Here goes my second attempt..first post disappeared into cyberspace
 
Upgradeable Seaports are here...how they were meant to be, just like the in game Airports.  I've attached below some pictures of what the attached zip file contains.
 
First - all seaports construct
/idealbb/files/Build1.jpg
 
What the 'Local Seaport' looks like
/idealbb/files/Stage12.jpg
 
Next, the message script that appears for stage 1 & 2 upgrades
/idealbb/files/Message1.jpg
 
Stage 1 will construct and then hey presto - the National Seaport
/idealbb/files/Stage22.jpg
 
And here's stage 2 of the upgrades once you have reached the capacity requirements (message script will appear again - the International Seaport
/idealbb/files/Stage32.jpg
 
If you place another seaport it also will have the chance to upgrade once it's capacity has been reached.
 
Please read the readme file as it contains very important information.
 
As a trade off of using the eye candy ships, they are not as smart as the current plain looking in game ship of RH.  Recommendation:  point your seaports towards connected neighbours and don't build anything too close to the seaports eg: ferry terminals etc.
 
Issues can be posted here..
 
Enjoy!  44.gif

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Posted:
Last Online: A long, long time ago... 
 

Hey MrTruesage! I havn't played with it yet, but it looks good. Why dont you upload it on the stex?

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Wile im curis as to the details of this GREAT mod that is easly fixed by using it. Capsity incress is the main thing im wondering about I tryed moding that and was unble to find the right combos of properties in order to make the ship port use them correctly.
Making the lot show part of the capisty incress was easy making it use and show the use of I wasent able to get working .
To manny sea port related lot items in Ilive reader finding the right ones in the right combo I just gave up lol.

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Posted:
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wow! what great work you have done this is so cool downloading it for sure!!19.gif

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Posted:
Last Online: A long, long time ago... 
 

heh great idea .. the seaports are no longer so shabby :) thanks for sharing .. 16.gif

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  • Original Poster
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    Date: 12/8/2004 4:25:51 AM
    Author: RaccoRVA
    Hey MrTruesage! I havn't played with it yet, but it looks good. Why dont you upload it on the stex?
    quote>

    Haven't done so, as I believe it may belong in the mod section. This is probably why I haven't put the Cityhall fix in the STEX either. I will wait to make sure no major bugs (one I can correct) show up. I did read an article somewhere describing the process of getting a mod placed in the Mod Section, but for the life of me, can't find it - can anyone point me to it?

    Cheers

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  • Original Poster
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    Date: 12/8/2004 5:37:23 PM
    Author: Daeley
    sounds to me you've needed some pretty advanced modding stuff to get this done... good job! I'll be sure to check it out!
    quote>

    I'm not sure about advanced, more to do with changing small parts of the logic, cause to be honest (if I just wanted the orginal ports) I just needed to turn on the 'grow seaport event' via a new LUA. The advance or challenging part was changing the lots and having only 1 seaport menu icon appear - this part took the longest to workaround. Just had to change my approach in thinking.

    Cheers

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    Posted:
    Last Online: A long, long time ago... 
     

    Now this is the kind of seaport that has been missing in my cities. Will definitely download. Great work there

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  • Original Poster
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    Date: 12/8/2004 11:17:20 AM
    Author: xcalbier
    Wile im curis as to the details of this GREAT mod that is easly fixed by using it. Capsity incress is the main thing im wondering about I tryed moding that and was unble to find the right combos of properties in order to make the ship port use them correctly.
    Making the lot show part of the capisty incress was easy making it use and show the use of I wasent able to get working .
    To manny sea port related lot items in Ilive reader finding the right ones in the right combo I just gave up lol.
    quote>

    A couple things to note: (sorry, I'm at work so I dont have the HEX values with me)
    1/ the menu description (when you put tour mouse over the seaport menu icon) is just for show eg: where it said 4000 tons capacity - this figure comes from the catalogue entry in the main seaport exemplar - this is hard coded from a LText file.
    2/ the main exemplar also has a frieght capacity (or something to that effect) entry in the main seaport exemplar, this sometimes worked, so in the end I deleted this entry from the seaport exemplar. The one I actually used to control the seaport capacity was actually in the seaport 'developer' exemplar. This can be found (using ILive's tree structure) under the 'General' section, under the 'Developer' sub directory.

    Hope the above makes sense, as I don't have the use of the ILive program in front of me.

    Cheers

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  • Original Poster
  • Posted:
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    Now available on STEX, link can be found in my signature below.  Some lots have been changed a little from the above pictures due to some irritating ship issues.
     
    Cheers16.gif

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  • Original Poster
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    Thanks for the support. I'd like to say I'm still not 100% satisfied with the way the ships sometimes behave (the ones positioned on the side of the seaports). I'm still working on rectifying this, but I need to make sure the eye candy isn't lost also, as this sometimes seems more important than the actual function of the lot.

    Keep tuned as I hope to have something sorted shortly down the track.

    Cheers

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    Posted:
    Last Online: A long, long time ago... 
     

    I must have done something wrong.... my ports operate at maximum capacity, but the Upgrade does not kick in.... are there any issues if the city is Industrial only or the PEG CDK Industrial Style  kit is being installed? 

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    Posted:
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    Have you rebuilt your seaports since you installed the mod/lots ?
    You may have to rebuild them... although I'm not so sure now...

    As for compatibilitw issues I have no clue, sorry.

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    Posted:
    Last Online: A long, long time ago... 
     

    Hm.... guess, I will try that.... currently, the WTC Reward Lot is higher on my priority list.... that thing still does not work as ist should

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    Posted:
    Last Online: A long, long time ago... 
     

    Hi, this is cool but my ship sailing wrong.  - it is sailing into the port and straight into the land -
    WHY????

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    Posted:
    Last Online: A long, long time ago... 
     
    Originally posted by: marszewczak Hi, this is cool but my ship sailing wrong.  - it is sailing into the port and straight into the land -
    WHY????quote>
    mine too, and also no upgrade option

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    Posted:
    Last Online: A long, long time ago... 
     

    Please, this thread hjas been dead for 2 years. Don't revive old threads.

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