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So, there's another city building game coming out, this time by the creator of Citystate and Citystate II - 

I have to be honest, never bought any of the previous games (and likely won't buy this one either).

 


The previous city-state games had a lot of very rich, tropical homes, and super rich looking skyscrapers.

Looks like this one is similar, in that there are a lot of very rich people.. maps always look kind of tropical.

 

Some new stuff is shown though- looks like buildings are drawer procedurally (at least some of them) which is very nice.

The building growth model also is the first time I have seen a building grow floor by floor, which is nice.

 

Road layout looks pretty good, but again way too many skyscrapers for city size, and some other kind of goofy stuff, doesn't seem like a good simulation really.

 

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    City Planner Plays always makes games look better than they are in my opinion, but an interesting video by him regarding this game.

     

    The way plots are developed is interesting (and they are vector based plots),  the way plots grow appears to be a big upgrade from previous city building games.

     

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    9 hours ago, Badfish301 said:

    So, there's another city building game coming out,...

    That looks impressive. *:) 

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    I just found the Dev Diary on Citystate Metropolis- not that many entries, but interesting material and it gives some insights on how this game will work:

    https://www.citystategame.com/post/citystate-metropolis-development-update-and-first-screenshots

    What is interesting is he isn't going for individuals being simulated at the person level, like was done in Cities Skylines 2, but is focusing on the building/ house level being the simulated part, and agents are just kind of a result of those structures.  So basically the level of simulation is a bit more abstracted, but this was in order to have much larger cities.

    Some people are going to like this, others won't. For me, I think it's a good thing, because the level of simulation was too high in Cities Skylines 1 and 2 that it slowed down the game for larger cities.

    Another thing that was confirmed is that any odd-shaped lot can be fully filled in, they are vector-based, and residential, commercial and industrial buildings are procedurally generated. I wasn't sure if it was just residential, but it's all buildings.

     

    Also, the last dev-blog is from February of this year- but in it he said the game will be released in early access sometimes in September and November of 2025..

    So, it could be released in early access this month, or next month (this stuff usually takes longer than people realize with scope creep though) and I have heard Q1 2026 for early access in some videos more recently.

     

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