Jump to content
Badfish301

What Can We Learn from Tiny Glade?

5 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

So, I am watching trailers for this "Tiny Glad" game that is another one of these procedural sandbox games:

So, for me- just building a castle or whatever really isn't that much fun if it isn't connected to a larger city building element.

Get this idea though:  A building editor like the one used for Tiny Glad could be the backbone of the entire city building game.

We just need road and rail, and the players design all the buildings using an in-house building editor and then they can upload and populate the game with their custom buildings.

There could even be procedural elements built into the buildings- where floors could be added as the land value goes up etc.

 

The entire game should just be the basic road and rail, maybe electric infrastructure, but there is a building and map editor that are the core of the game. The players use an in-house editor to create all the industrial, residential, commercial airport buildings, shipyards etc..  There are textures and stuff they can use, but make it super easy to import custom textures etc.. All the designers supply is the building editor, map builder, and some road and rail stuff. players build the rest, upload their creations *(to be saved locally, not on the cloud) and do it for fun..

This game would go crazy so fast!

 

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Just imagine a lot of textures like glass cladding and the skyscrapers and other building that could easily be built.

    Half the fun would be designing the buildings, the other half having them grow because of the city simulation..

     

    Use the Manor Lords Vector based plot layout system, and have the players populate all the buildings.

    The players could also make custom grasses, trees, etc. etc.

    Even custom roads could be built.. I think this is the future of city building games- using this type of procedural programing to either build buildings in an editor, or also have them procedurally generate in game.  Can you imagine the creativity and range of buildings that would quickly populate the game? This would be the most fun game ever created.. The building and map editor would be almost as fun as the city building game itself.

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Imagine having these tools to design your own buildings and incorporate them into a city building game! - This is the future of city building games- might have to write Pounce Light the developer of Tiny Glade and see if they have ever thought about it.

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     

    People are already using the tools and building things that the game kind of wasn't intended for- can you imagine if there was even more modern textures and architectural elements? 

    This person made a pretty good Flatiron Building just using what they have right now - imagine a huge player base making buildings like this and populating the game- only with better tools more focused on not only traditional but modern building materials.

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    This is another great example of how the user takes the simple tools and can create pretty much everything they want.  They just need the materials and shapes to get started with.. It's kind of like Minecraft, but way better. It's intuitive, it's pretty, and it solves the problem of how tricky it is to create building models and what program to learn- as it is in house, the building creation and map creation tools are literally the core of the game.  How awesome would that be?

    Check out the video- especially toward the end when the lighting is used- that's exactly the type of look to a building model I personally love.

    It reminds me of the look of the Glassbox engine - looks like SimCity 2013, with the comforting glowing colors and good graphics, but even better.

    This game is almost like a proof of concept for a great building editor for the next level of city building game.

    Colossal Order's biggest mistake was their building models and not having any way to upload custom buildings (probably on purpose) and then they had to have their people design all the in-building games.  The game models are bad, and Unity engine does not look good either.  The result was poor, and people were upset they couldn't upload their own buildings 13 months on.

    This solves the problem, and has an in-house building editor, and everyone uploads everything that ends up in the game and it grows exponentially as people add their own models and people can rate them and classify them with tags to be easily searchable.  There is also a way to donate to the creator of assets, and the game developer get's 1/10th of the donation amount. 

    The game sells for like 30 bucks- just has map editor, building editor and road and rail tools - and electrical lines and sewer as basic utilities, but it would grow by the day- making it exciting unlike CS2.. It could be bigger than SimCity 4 and they could basically use Tiny Glade to make it happen, just need to scale it up and add a few things, but it's really close to what I've always wanted.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections