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Hi, struggling with a couple of issues with RHW in NAM 48. Simple starter pieces used to have a prominent orangy line showing the inside, cannot see that any more has it gone totally, especially RHW elevated pieces I cannot tell which way round they are at all? Flex Ramps - tried for hours to get an elevated highway RH4 to link to a ground level MIS, supposed to plop them and drag the highway through which seems to work on Rob's and Hackijacks tutorials but won't work for me. I have not played for a while but I was using NAM42 with no issues to speak of, NAM 48 however seems to have changed a lot. For EG Flex Ramp pieces I am sure  includes RHL0-4 but I place it, drag an RH4 through it and it does not transition what an I doing wrong here?

 

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2 hours ago, jonah8208 said:

Simple starter pieces used to have a prominent orangy line showing the inside, cannot see that any more has it gone totally, especially RHW elevated pieces I cannot tell which way round they are at all?

Are you using the European Texture set?, instead of Orange/Yellow this line is white for EU and that does make it a little trickier identifying the correct rotation of such pieces.

2 hours ago, jonah8208 said:

For EG Flex Ramp pieces I am sure  includes RHL0-4 but I place it, drag an RH4 through it and it does not transition

Is the one of the Legacy Depreciated pieces?, that's the only one I know that transitions from L0 to L4 in a single Plop. This piece doesn't extend the override network, in other words you need a segment on RHW-4 on either side at the correct height, you can achieve this with a few additional starters if needed. Indeed these old pieces are depreciated because the newer FLEX items do the same job more easily and flexibly. The better way would be to string multiple FLEX HT (Height Transition) Ramps together and drag RHW-4 through them.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    OK   thank you - I didn't think I was using EU textures, not deliberately anyway, I will revert to US now I know this is an issue, dunno about hard to see - more like impossible to see from pov. So the transitions I think I kind of know what you are saying I will have another go a getting L1 to L0 ramps using flex HT pieces.

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