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I've been playing around with Blender and thought I would modelling some residential properties.  After finishing the model and working on a 1024x1024 texture map, it appears ok in Blender Render, but a corner of the house has a texture glitch in Cities.  Before I start playing around with it more, I wanted to see if anyone has any suggestions on what the problem may be.  

Edit: Should note that I loaded the model with Steam Workshop disabled, but saw the error both with and without mods/other assets loaded.

20180220003138_1.thumb.jpg.aa95c3a70fef4c3e188679ce0c3c931c.jpgHouse_1.png.d8741122610db6b769e263c8863b5394.pngHouse_2.thumb.png.352d7977c146209504f2f4cf388e5bb4.png

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5 hours ago, hemeac said:

I wanted to see if anyone has any suggestions on what the problem may be. 

 

Not sure why the geometry gets messed up sometimes.

Try this.

Delete the orange face.

Select edges A & B and hit "F" to fill with another triangle. The replaced geometry should be ok now provided you have the normals all facing the same way.

Edges.jpg.d524c84c9d848533726379001806bc23.jpg

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    Thanks mntoes!  I decided to take the opportunity to go through and do some edge slides to reduce the tri count and got it down to about ~2400 from ~3700.  After redoing the UV map, it seems to have solved itself and nothing else is obviously sticking out. Next step is to try and get the decorative bits on the verandah as a separate prop as 10 of those account for half the tris in my model.

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