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Question about the rotor-shader

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i am working on a "full-glass" building and i used the rotor shader for all the windows - got it done but when placing lights inside the building ... there is no illumination seen from the outside.


Did i used it wrong or is there no way that light passes the windows?


as you see - the whole interieur stay dark.


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  • Original Poster
  • Thx for your answer ronyx,

    nope interieur is normal .. i wanted the light from the interieur shines trough the net to the outside - seems i have to use the normal illumination map for all the windows. sad but thats the ways this game run ;)

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