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Giovanni E

Giometry does rotary craft experiments

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So ive been experimenting with the police helicopter with a blimp AI. this way it allows me to effectively create a working animated helicopter that functions as a civilian helicopter transporting people.

With some help of Ronyx69 i managed to get it to spawn from the Blimp depot, and apart from a few graphical glitches that are easy to combat it actually flew and had all its effects. But theres still one problem. Anytime it lands at a Blimp stop it crashes the game puking nullref errors. i believe i have narrowed it down to the fact that the 'transportinfo' on the helicopter is set to null, while the blimp actually has transportinfo.

So my question is aimed to all you coding and scripting wizards out here, if at all, would this transportinfo be editable in some way ? and if it is, how ?

I really would love to see a working civilian helicopter transporting people around instead of just as an emergency vehicle, so help would be appreciated.

Giometry E

Capture.JPG

 

to give a better idea of what ive done, here's a video: 

 

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