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Auto-bulldoze Mod No Longer Working?

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So, I had the autobulldoze mod in my city and it was working great for a while.  Then, yesterday, I was seeing abandoned properties all over the place.  Is it no longer working?  Also, I heard that it seems to drammatically increase the amount of dead people.  I hope that is not true.

 

I hope I don't have to create a mod myself for that.  Because having to go around to bulldoze abandoned buildings is the most irritating aspect of the game for me.  I really can't stand it.

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I haven't used this mod since most of the time I don't bother with bulldozing abandoned buildings. I have, however, run into a couple of problems with other mods, as in one prevented my game from being closed down via the menu and I had to alt-tab and close it from the task bar but especially this early in the life of the game I expect to run into an occasional problem anyway. Did you install any other mods between when it worked and started not working? If so you could have a mod conflict so try disabling the other and see if it goes back to working. Otherwise post a comment to the author.

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    I haven't used this mod since most of the time I don't bother with bulldozing abandoned buildings. I have, however, run into a couple of problems with other mods, as in one prevented my game from being closed down via the menu and I had to alt-tab and close it from the task bar but especially this early in the life of the game I expect to run into an occasional problem anyway. Did you install any other mods between when it worked and started not working? If so you could have a mod conflict so try disabling the other and see if it goes back to working. Otherwise post a comment to the author.

     

    In fact, I did install additional content.  I will have to check and see.  Thanks for that suggestion.  I hope it shows you the order in which you installed the content.

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    At least my list was showing in order of installation and I'm trying to keep mods that affect game-play to a minimum. I've had way too many years of experience with this kind of thing to start downloading a ton of stuff right off the bat. :lol:

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    Because having to go around to bulldoze abandoned buildings is the most irritating aspect of the game for me.  I really can't stand it.

     

    There is absolutely no need to go around and bulldoze abandoned buildings in this game. You get the notice something is amiss with how you run things. Other than that, abandoned buildings will rebuild by themselves.

     

    Does the idea that you have to bulldoze those come from Simcity 2013?

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    Because having to go around to bulldoze abandoned buildings is the most irritating aspect of the game for me.  I really can't stand it.

     

    There is absolutely no need to go around and bulldoze abandoned buildings in this game. You get the notice to tell you something is amiss with how you run things. Other than that, abandoned buildings will rebuild by themselves.

     

    Does the idea that you have to bulldoze those come from Simcity 2013?

     

     

     

    Yeah, I don't usually bulldoze any of the abandoned buildings, just leave them be and they'll come back. The only time I might is if an abandoned house is wrecking havoc on a surrounding neighborhood. I've found it's best just to leave other buildings to their own devices and as soon as conditions are right they'll fix themselves. Granted, I usually need to do something to correct the conditions but that's all it takes.

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    Because having to go around to bulldoze abandoned buildings is the most irritating aspect of the game for me.  I really can't stand it.

     

    There is absolutely no need to go around and bulldoze abandoned buildings in this game. You get the notice to tell you something is amiss with how you run things. Other than that, abandoned buildings will rebuild by themselves.

     

    Does the idea that you have to bulldoze those come from Simcity 2013?

     

     

    Wait a minute!  I don't have to bulldoze abandoned buildings?  Are you serious?  That's awesome.  I thought, however, they bring down property value if you let them linger?  Also, how about burned down buildings?

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    I only ever had one burned down building and I bulldozed that because I don't think that's something that will take care of itself. Even so, how many buildings are you going to end up with burning down?

     

    As for others, yeah, at first I bulldozed some industrial buildings that went abandoned but realized it wasn't worth my effort. The other day I had a couple of houses get abandoned in an area and it drug down nearby property values but not to the point it really hurt anything. I'd say the worst thing would be if it was a really ritzy area--in that case a person may want to bulldoze anything that abandons.

     

    Oh, and I learned something interesting today. I had downloaded a couple of mods that appeared not to be functioning in my game. I thought it was probably a conflict so set about to find out what conflicted with them. I turned all the mods off, then turned on one that wasn't functioning then started turning more of them back on. In the end they all ended up functioning just fine together. I can surmise on why that may have happened but only knowing about such things from a player's end I'd imagine my surmisings would stand more chance of being wrong than right.

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    Wait a minute!  I don't have to bulldoze abandoned buildings?  Are you serious?  That's awesome.  I thought, however, they bring down property value if you let them linger?  Also, how about burned down buildings?

     

    Sure, they bring down property values, but if you get lots of abandonment, there is usual a reason for it, and the easiest way is just to fix the reason. If your specialized industry abandons because the population becomes too educated, either build some slums or change to generic industry or dezone and zone offices. Abandonment will then fix itself (or be dezoned).

     

    You have to bulldoze burnt down buildings, yes. But hose are usually rare, so no big deal.

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    I'll back Turjan up on this one. I've never demolished any abandoned buildings. So long as you quickly fix the issue that caused abandonment in the first place, you'll be just fine!

     

    [Edit] Except when I was trying to unlock the observatory. I'll admit I just made a throwaway city and zoned 1000 buildings to intentionally get abandoned asap.


    Community Management Team Cities: Skylines Paradox Interactive

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    Thanks so much.  How can I tell what the issue is?  I tend to have a ton of abandoned industrial businesses.  I also see that they lack workers.  Should I build some slums?  How do I build slums?

     

    Thanks so much.

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    It's a bit weird how the game handles this. Unfortunately, the game has only jobs for uneducated workers in some specialized industries, like agriculture or forest industry. They are not even allowed to have elementary school education. Educated workers will only go there in case of severe unemployment conditions. So, you need areas without schools at all. Keep in mind that the prospective students may also take a bus or train to some school further away if you have enough capacity elsewhere.

     

    Alternatively, you convert everything to offices, which is future proof. Dropping the industry specialization and just converting it to generic industry is an intermediate approach, because generic industry levels up, and moderately educated workers won't mind going there.

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    You can just do like I do. Take out your whip and make them work in industry, degree or no. As long as your unemployment level is hovering around 6% or above they'll take jobs in industry. As soon as something better comes along they'll grab it in a heartbeat and leave your industry to try to fend for itself so make sure you if you want to keep your industry you don't have a lot of businesses or offices upgrading that will hire them away. Of course if you do, make sure you also have housing that still can upgrade to bring in more people and keep zoning more residential.

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    So, is it possible to have a city with mostly offices and very little industry?  Industry is so dirty, but I wonder if I can just replace it with offices.

     

    The thought just hit me, since they can't find workers, it must be that my city is too educated.  Ergo, I will try to redevelop certain industrial zones into offices.  I am going to give it a shot and see what happens.

     

    Does anyone know if offices satisfy industrial demand?

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    Offices do satisfy industrial demand in a way (they affect the yellow bar).  But they don't necessarily replace industrial need.

     

    When I discovered that the yellow bar covers both industry and offices I started to rezone all industrial yellow zones to offices.  Once I hit a certain point, about 25% of my industry remaining, my commercial districts complained they had no product to sell (pretty novel dependency the game added in there).  Now, I didn't not yet have a cargo railroad station in place but I did have a cargo dock.  Theoretically you might be able to convert to a full service industry if you have enough external connections to supply commercial zones with goods (railroad stations, cargo docks) but I haven't tried it yet.

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    Offices do satisfy industrial demand in a way (they affect the yellow bar).  But they don't necessarily replace industrial need.

     

    When I discovered that the yellow bar covers both industry and offices I started to rezone all industrial yellow zones to offices.  Once I hit a certain point, about 25% of my industry remaining, my commercial districts complained they had no product to sell (pretty novel dependency the game added in there).  Now, I didn't not yet have a cargo railroad station in place but I did have a cargo dock.  Theoretically you might be able to convert to a full service industry if you have enough external connections to supply commercial zones with goods (railroad stations, cargo docks) but I haven't tried it yet.

     

    My industry routinely complains about not enough workers.  So, I guess I will stop educating everyone for a while as my city grows, to see what will happen.  Of course, this is truly a conundrum because I need to have enough education for the areas of town I want to be ritzy and level up.  This game will provide so much fun for aeons to come it seems like.

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    Yeah, trying to strike a balance on this is definitely a challenge. I see some people complaining about the game being too easy and most of the time their biggest complaint is making too much money. Well, there's always the option of lowering taxes for that. To my mind the real challenge comes in with trying to keep everything supplied with a workforce. When buildings are constantly upgrading and there are educated workers in industries, those workers are pulled from industries to fill the demand for the educated workforce.

     

    I also found that with the default rate of aging trying to keep an area of non-educated Cims, who will find a way to some type of education as long as there is space in a school for them, is impossible. It seems like it doesn't matter where they go to school, just that they go to school at some point in their life.

     

    There is one thing about generic industry and over-qualified workers, in that given proper conditions they will upgrade and become slightly less polluting. As for the pollution itself, it really doesn't bother me. I try to just stick "dirty" industry in an area that's far enough away from people they're not going to get sick from it and it's helpful to have it located where ultimately it will have access to services for leveling up.

     

    The whole industry aspect of this game just fascinates me to no end. I couldn't care less if no one's making computer chips or whatever. The fact they are making goods that are actually supplying local demand is awesome (granted, I wouldn't mind seeing industry expanded with more types of goods but this is a rather novel thing in a modern city-builder). And I have an idea that as these industries evolve offices are going to be be very important. The other day I noticed a couple of my industries had leveled up into print shops. I think I have an idea where a good part of those services would be used. Of course this also made me realize there will need to be industries that can't level up in areas as well.

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    The whole industry aspect of this game just fascinates me to no end. I couldn't care less if no one's making computer chips or whatever. The fact they are making goods that are actually supplying local demand is awesome (granted, I wouldn't mind seeing industry expanded with more types of goods but this is a rather novel thing in a modern city-builder). And I have an idea that as these industries evolve offices are going to be be very important. The other day I noticed a couple of my industries had leveled up into print shops. I think I have an idea where a good part of those services would be used. Of course this also made me realize there will need to be industries that can't level up in areas as well.

    Wow.  That's awesome.  That is a novel thing in a city builder.  To me, many of the things that make this game shine become really clear the more you play.  There is a level of depth that is truly engrossing.

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    Yeah, and that's one of the things that makes a good game: discovering new things and seeing features that basically unroll during game-play. As far as I know (and bear in mind I made a pass on SC2013 for a number of reasons) the only city builders where it was obvious industries were producing goods to be consumed by a city and traded were those in Sierra's City Building Series.

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