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spider33

Trade Port just stops working ...

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Hello Folks:

 

I don't know if you have noticed in SimCity 2013 there will be a point when trade port will not working (i.e. no imports no exports)

 

Is there any mod to fix this ?

 

Please let me know

 

Regards,

spiDeRR

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There is one REAL bug, and 1 feature. The real bug is that delivery trucks are disappearing. The feature is traffic ... the trucks are there, just stuck with the inbound/outbound traffic

Only work arounds for the bug

Work around #1: When building a port, have only 1 export, 1 import, and 1 use locally per port

Work Around #2: delete all your garages and rebuild them, so the trucks work again.

The truck bug doesn't affect ship or rail

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Posted:
Last Online:  
 

Hello Folks:

 

I don't know if you have noticed in SimCity 2013 there will be a point when trade port will not working (i.e. no imports no exports)

 

Is there any mod to fix this ?

 

Please let me know

 

Regards,

spiDeRR

 

There is one REAL bug, and 1 feature. The real bug is that delivery trucks are disappearing. The feature is traffic ... the trucks are there, just stuck with the inbound/outbound traffic

Only work arounds for the bug

Work around #1: When building a port, have only 1 export, 1 import, and 1 use locally per port

Work Around #2: delete all your garages and rebuild them, so the trucks work again.

The truck bug doesn't affect ship or rail

 

Actually, Import/Export truck come from the region only.  Use locally uses local truck to deliver goods inside your city.  

 

For exporting, make sure you have no garages at all.  this means bulldozing the one that comes with it.

 

Importing doesn't need trucks, except for delivering your imported goods to your factories.  So you'll need garages.

 

Local use ports need all the garages.  

 

Remember the rules for the trade trucks.  They will spawn whatever truck they need(coal, ore, oil,computers, etc).  so all trade trucks are the same.  If a trade building needs a truck, it will call the nearest truck available, even if in another trade building garage or an electronics factory, coal mine, etc.

 

The bug seems to happen when a regional import.export truck enters your city.  It seems to somehow get confused with your local trucks and ends up converting your local truck to a regional truck and takes it out of the game.  Not another city, but out of the region.

 

And yes it can happen to ships even though there is no local use ship>

 

Here's one of my videos from my city:

 

Now I made this video after bulldozing the whole trade port and rebuilding it.  Before, the ship wouldn't take any order from the dock.  I ran it well after 72 hours.  and it was bugged already for at least 72 hours before I noticed it was bugged.  After bulldozing it and plopping another one in its place, it finally pick up one load just before I stopped the video.  You'll see it making several trips before finally taking the order.  Plus it ran for like 72 hours before making the video.

 

another tidbit on trade ships and trains.  A ship will take multiple bins of one item per trip.  Trains only take one bin per trip, but will take several different types at once.  So use ships if you export one item.  use trains to import multiple items used to manufacture what you are exporting.  If you are harvesting for factories use, then just use garages as they'll stay local.

 

Bulldozing garages will jump start the trucks again, but will disappear again very shortly.  Usually in 24-48 hours.  so it becomes a chore replacing them all of the time.  Never found the trigger, but it usually happened late game with several factories and several trade ports to keep up with the factories.  I think one trade depot can keep up with about 12-18 factories before it can't keep up anymore.

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