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Yoozer

Building capacity has changed - can only build 2 adds in storage house

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I got problem after installing some mod, I guess it was Akar one or the one with roads, anyway the problem is that I got changed capacity of additional buildings inside of police station, fire department etc. 

1 add takes 2 space, for example: 

 

Police station 0/4 adds I can build only 2 police cars

Storage house - only 2 of oil storage etc. 

 

anyone had this problem? 

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Yea it's a combintion of some other mods like Yayie said. If you want infinite overplops you can download Boc by Proc version M. Inside there is folder called overplop included. Put SimCity-Scripts_272391411.package in data folder and overwrite the one in eco folder and infinite overplops. Make sure you keep a back up of your originals and replace them back. This is the only method I have discoverd so far that is if you want infinite overplops. You can find version M if you want to do that in the BoC topic somewhere, I think the file is still hosted. You will have to figure out which mods are causing the current problem if you want regular though.

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Don't use boc. It overwrites important files. In the Eco folder hence maybe why your getting limited to 2 plops at depot...

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ausmayor: He never stated that he was using BoC. You can backup the originals and place them back in the eco folder once your done plopping. The script SimCity-Scripts_272391411.package is seperate from BoC mod. Though he might just be better off first figuring out what current mod is causing the issue with plops. I was just stating a way to give infinite overplops. Also you don't need SimCity-Scripts_287520926.package that's included in BoC, for BoC to work.

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yep and i'm speaking from experience on this, so that's why I added my 2 bobs worth. may not be the problem, maybe take out all your mods and replace them one at a time till you sort it. for me it was BOC that was causing it, a package file got overwritten it was the xxxxx26 file that gets damaged causing the limited plops, this is a fail imo that's why I don't use it.

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Haha! This infinite overplop script file will mess up your city even after removing. I made a barebones city with just roads and saved. Put the overplop script file in and wen't back in game and started ploping extra school busses and transport busses. Saved. Removed the files and replaced back with the originals. Extra plops were still there it worked! Little did I know the academy now is no longer ploppable. Stuck with not approved message no matter what. Lol.

 

It messes up the academy for some reason. I have even tried this on cities where I already had an academy placed and it dissapears but the annex modules stayed but you can't replop it.

 

I wish there was a fool proof method of getting infinite overplops. Maybe the overplop file in BoC version M needs to be updated to work with 10.1?

 

Trying the above wiil mess up your city warning. Make a backup before doing this.

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I use the BoC mod (not the "M" version - didn´t know it even existed :)) and to me is a pretty flawless experience. Somewhere in Kalone´s BoC thread, a recent post, he says that the scriptfile gets overwriten (overwrited? lol) with Simcity updates. Anyway, specifically about module limitations, I got nerfed as well when I recently installed the More Landmarks mod. I got back to the "1 module counts as 2" and therefore got limited by half.

 

Copy the scriptfile inside the EcoGame folder (in BoC rar file) and paste it into Simcity Data folder... What will happen is, as you plop modules, you may still get a "Not Approved"/"Limit Reached" but if you insist on plopping you´ll notice that it actually does, and it will highlight modules again (hope I explained it right)...

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