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DavekeC

Mod Request: Regional Highway Intersection Cloverleaf

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Hey there everybody

 

As we all know the main trouble with traffic are intersections slowing down traffic and making cars wait.

However when you look at the T-Cloverleaf at your city entrance connecting to the regional highway you see they do not stop to join that highway.

 

I have tried achieving a similiar thing with udon's unidirectional mods but the problem always comes when you use ramps to connect highways to normal roads or avenues. The cars always stop and start making a delay backing up the cars behind them.

 

Another idea i had was to make a little cloverleaf intersection avenue making a little tunnel for those going left and a separate lane for those going right. the ones going straith ahead would then have a little tunnel/bridge as well so nobody would ever have to stop except for getting on the right lane.

 

 

If this would be possible to make, that would be awesome ! :)

 

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Honestly, I was disappointed when I just bought simcity (5) a few days ago. The last simcity I bought was simcity 3, only playing it a week, and the FIRST one I bought was in 1995 (simcity 2000) :) Yes, I have known maxis since they first started; I remember buying simcity 2000 from a school bookstore catalog for 20 dollars and what made EVERYONE in the school want it was a macintosh we had in classrooms then where the teacher would let us play every morning while waiting for classes to start.

 

I stopped riding the bus and had my mom take me to school in the 6th grade just to get to school early and play simcity 2000 on the mac. I Later became the envy of my school mates when my family bought a tandy sensation and that's when I got simcity 2000. I don't know why they called it 2000 in 1993-1995 (can't exactly remember the year); I guess Maxis was just pro-hyping on the upcoming millenium. On a side note, we also played oregon trail :) I even still have the original simcity 2000 disc and case (somewhere)

 

Anyway, I never got too keen into simcity 2000 to actually play it or to know how to zone things; I would just zone everything, pay no attention to income or resources, and always be in the red. However, I DISTINCTLY remember having ability to make freeway systems over top of the one type of two lane road. I figured since simcity 2000 had it that simcity (5) would have it and I was VERY disappointed when it didn't. I was ALSO very disappointed in the map size of simcity compared to simcity 2000. SImcity 2000, you could have actually created all of NYC to scale. This one, you can't even make half of manhattan.

 

I also realize why; EA. EA has killed every game in the last 6 years they've gotten ahold of where the original developer was going down the right and awesome path.

 

I anticipated Crysis being released for 3 years and I wasn't even into FPS, only simulation, because of the graphics of crysis. I even built a new computer with directx 10 capability as a pentium 4 wouldn't cut it. Crysis warhead was even more awesome and I figured crysis 3 (crytek partnering with EA) would be even better. I was SO wrong.

 

Put it this way, when I heard crysis 4 was going to be released and Googled "crysis 4 tanks with no results, I didnt even look any further or think about buying it. EA RUINED crysis, starting with 3, and, if they had the "Great game" refund then, I would have had it refunded within the 24 hours.

 

For those who haven't gotten it, crysis went from a huge map where you could buy tanks, buy guns, modify your guns (all with a money system) and where you ended the game using a nuclear attack on the enemy base, to a small map where you are stuck with the same loadouts given to you upon spawn and where the game always ends at the same amount of time. Before, crysis could be an endless game.

 

I hate EA with a passion and I honestly think, reinforced by their lies, that they are jealous and greedy to try to cause better game developers or competitors to go bankrupt, like they're trying to do with Maxis and maybe did with crytek. Crytek's crysis was SO much better than battlefield and no one would have bought battlefield IF crysis 3 had been just as good or better than crysis warhead (2). I HONESTLY do think that they saw crytek as a competitor and lied to them to get some kind of partnership in order to KILL the game so that their battlefield would sell. I LOVED the monetary gain system, where you bought EVERYTHING you used, over battlefield where everything is givent to you. You work for your advantage over the enemy instead of the enemy having a bunch of luck.

 

ANyway, back to simcity: what did EA gain by making the map smaller and almost completely ruining simcity? Ubisoft, their biggest competitor, has Anno 2070 and I noticed a lot of simularity in simcity to that of anno. In fact, the map size, level of simulation, and glass engine are almost exactly the same. In anno, you take over islands (even underwater ones) and can use each island cooperatively. THe ONLY difference is small details along with being able to use planes and ships in Anno to fight against each other in multiplayer.

 

I think that EA had maxis pair with them to have a game to compete with Ubisoft's Anno 2070. We have an academy in simcity and an academy in Anno where you research things to better your cities. Can someone say "Idea infringement"? Anno's expansion to have the academy was released in 2011 or 2012. In Simcity, you have to have so many people working at the controlnet to get signal. In anno, you have to have so many researchers and scientists within range of laboratory to be able to research. They're all exactly alike in the basic ideas. Anno has to have power and food but I don't remember the residents having to have water or sewage (I havent played it in a year). Both games have 3 different levels of "residential" (low, middle, and high class). Both mine ore and resources to make things residents need, while Anno you have to grow food/farm and combine ingredients to make food.

 

After crysis warhead being killed, I vowed never to buy another game from EA ever again. I just broke that promise to give simcity a try and I LIKE the current simcity; it's just disappointing that it's not as "realistic" as simcity 2000. Granted, the graphics of 2000 aren't graphics of today and the level of simulation isn't there but the ability to build modern cities WAS, ESPECIALLY for it's time.

 

I hope simcity 6 has everything the current simcity has now, including all the highly famed mods on this site; honestly, you should GIVE US a patch that increases the map size 5x, incorporates xoxide's UDoN correctly, and includes the subways. I mean, you let EA try to kill your game with the failed launch of simcity I read about and they gave people a bunch of games to try to make up for it. How about FIXING simcity how I just outlined to get people to come back and get new people to buy the game, from the reviews and recommendations others and I would make afterwards? If people can do this for free just making mods (using the maglev "engine", why can't you make a subway and stuff for free? These people haven't been paid for the nice mods they made while you have and these mods should have been in the game to start with!

 

So, to sum this all up, Maxis, PLEASE get the hell away from EA and go the original route of simcity 2000 OR force them to go the route WE deserve. Take EVERYTHING from simcity 2000, including the map size, and put it in this Simcity but updated to today's technology (level of simulation and etc). INCLUDE the ability to make any type of road (one-way streets and round-a-bouts that can be zoned [thank you xoxide for what we have at the moment]) and allow roads in tunnels to be branched off of, just like they are in NYC, along with subways and everything a modern city has.

 

Also, give us a damn grid when placing roads and etc so that we can PLAN ahead and have the correct space. Yeah, one of your developers suggested using parks that are 16m wide to plan for multiples of 8m but, with 50k, who has the simoleons to keep building and destroying parks?

 

I know how greedy EA is; I would pay $10 - $15 to get another patch that has every addon on the site CORRECTLY incorporated, as if it was part of simcity 2013 to start with. If no subway, highway, and a HUGELY increased map size (with a grid to go by) gets implemented, I will no longer buy any simcity for a long time and I will go back to never buying another EA game again.

 

Regards,

 

John

Long-time Maxis supporter

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To oldnavy:

I understand your argument, but this thread is a mod request for a valid ! Not a rant thread.

 

To Deveke:

If you are talking about a mod like CapTon's ploppable T-interchange, then it wouldn't be possible, for now. We (Well, xoxide and his crew) don't really know about the pathing of agents and how to modify them. Maybe in the near future we will understand how to make pre-fab stuff, but not for now. :\

 

Maybe Xoxide can prove me wrong. :D


- No need to fear; TheCraftKid was here.
 
I'm a proud member of SUGC!

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To oldnavy:

I understand your argument, but this thread is a mod request for a valid ! Not a rant thread.

 

 

Yes I know its not a thread to rant but I'm saying we should all be able to skip asking for mods that should already be in the game so that they can all be played in multiplayer, at the minimal reasoning, and most of the mods are here NOT to cheat. I even saw a developer from Maxis on here posting a mod...why, when he can put it in a patch? :lost: I mean, he sees the need for things; so, why not make them part of the game. (his mod shows the workers of each building instead of us guessing).

 

HIs mod is really going to fix a major problem I'm having where industry is being abandoned for "not enough workers" yet, I dont know what workers they want or the education they want while I'm wasting money adding megatower apartment levels and guessing. Also, I have no idea how to fix "we are being worked to the bone" other than adding more people of that class.

 

By the way, davekeC, the UDoN mod will do what you want; just use the highway ramp to make "turn lanes" at the T intersection :D. Ive done this and they YIELD just like you want. Yes, it takes up more space than Maxis making "right turn on red" and having cars get in the left or right lanes to turn that direction; so, you could 1) put them only in congested areas and 2) since space is taken up and a building the size of its neighbor won't fit anymore, put a park there that will fit and increase land value or allow a smaller building there, whichever you want.

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@citycrafted OH thanks more stress just what I need.

 

Fact is the T interchange was designed by alex at maxis whom did most of the paths and conditions for traffic and road types.  He was not vastly proud of the T

 

It would have to be created then masked with various path types on top of it to allow behavior.. i'm not entirely sure we can do it or trick the system into making a pre defined clover or other shapes without access to custom rules and design aspects.

 

We can definitely draw them and make them using UDoN's which is a much more detailed approach and more the ultimate goal line but if you would be able to make a simple road plop .. I don't know.. we have not dug deep enough into the game mechanics in that area to find out yet.

 

I would say its most likely not impossible but may be out of reach at this point in time

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@citycrafted OH thanks more stress just what I need.

 

Fact is the T interchange was designed by alex at maxis whom did most of the paths and conditions for traffic and road types.  He was not vastly proud of the T

 

It would have to be created then masked with various path types on top of it to allow behavior.. i'm not entirely sure we can do it or trick the system into making a pre defined clover or other shapes without access to custom rules and design aspects.

 

We can definitely draw them and make them using UDoN's which is a much more detailed approach and more the ultimate goal line but if you would be able to make a simple road plop .. I don't know.. we have not dug deep enough into the game mechanics in that area to find out yet.

 

I would say its most likely not impossible but may be out of reach at this point in time

 

How did I stress you out? :(

What are you working on? Any drama going on?


- No need to fear; TheCraftKid was here.
 
I'm a proud member of SUGC!

Check out my

 

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@craft it was a joke.. to the xoxide can prove you wrong ;)

 

we have a few things brewing.. new parks .. 87 of them or so

toll booth

new park and ride underground with above ground park with influence

flags and decoration

 

list goes on

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something like this?

9W8HmxS.jpg

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